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Respawns? - You can respawn indefinitely. Low health isn't much of an issue. It sucks when you have full health and your teammate comes in and spawns on you. You're both half health. If one does and then respawns again, you're both only using half of the health the other player has left. Eventually you're just running around with a sliver of health and that's how much you're co-op partner starts with.
Unlockables? Like skills, items, cosmetics etc are they shared? - Not shared. You're skills are your alone. Any items you craft, are yours alone. This can be a bonus - for example one of my skills allows me to craft lockpicks and traps. My brother works on improving his killing ability so he can kill from further out. I can open any locked doors and he can do better kills for hiding bodies.
Does Co-Op progress save? - Yes, any character skills learned are saved for the individual. My brother and I have been through the first 3 or 4 missions over the course of 2 weekends and all my skill progess is saved on my character and all his is saved on his character.
Harder combat? - I haven't really done any single player, but I was screwing around for about 10 minutes in game before my brother joined and to my surprise I kept getting prompted to "parry" with the left mouse click when a basic guard was trying to attack me. You cannot parry in co-op to my knowledge. You do come across fully armored enemies further into the game and you cannot do stealth kills on them. As I said up under my comment for "Respawns?" about how low health really isn't an issue - in co-op once you're caught and attacked, you're pretty much dead regardless of how much health you have. Only a handful of times have I been able to escape when I've had a lot of health.
Scoreboard? Is everything shared? - From what I've seen, everything is shared. All your kills and evertime you're spotted or have an alarm sound, they're all added up and both players get the same score.