Styx: Shards of Darkness

Styx: Shards of Darkness

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Veloci Apr 5, 2017 @ 10:04am
Update 05/04/17
Hi everyone!

We just pushed out a new update! Read up on the full details below.

Beyond this patch, we are also working on more options for saves in co-op mode, along with other game tweaks. Thanks for your continued feedback, it's been a huge help for our team!

NEW OPTIONS
  • Players can now disable Game Over cutscenes
  • Players can now entirely disable the HUD (Health and Amber gauges), leaving only the UI prompts and occasional Tutorial windows.
  • The Dual Shock 4 controller is now natively supported. Players still have to manually select the “Playstation” option in “Options -> Controls -> Button Type” to correctly adapt the UI of the game.
  • A FOV (Field of Vision) Slider has been added to the game.

IMPROVEMENTS
  • The Multiplayer’s experience (both on Host and Client side) has been improved -> Less visual desynchronisations / More consistent experience

STABILITY
  • General improvements of the Stability in Solo and Multiplayer
  • Fix of a specific corruption problem that could happen on a player’s save and cause a Crash if the player loaded that save.
  • Fix of a Multiplayer Crash that happened if you were navigating in the Mission menu while dying
  • Fix of a Multiplayer Crash that happened if you were buying a specific skill

BUG FIXES
  • Several fixes linked to Keyboard Binding problems.
  • Fix of a rare problem that didn’t trigger the “Reach the Tavern” objective in the Prologue Mission
  • Fix on the optional objective “Find the Switch” in the Mines sector (Linked to the acquisition of a new Dagger for Styx). Activating the switch while not being in Amber Vision didn’t trigger properly the rest of the secondary mission.
  • Fix of abnormal Amber consumption for the Client in Multiplayer.
  • Fix of a rare Multiplayer bug where the Client could lose the control of Styx after a clone had been killed.
Last edited by Veloci; Apr 5, 2017 @ 10:04am