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upd. it would be better if penalty was like "you're muffed kills will be 50% longer" or "carrying less stuffs" but not what we get:(
now i regret preordering this game.
I haven't tested non-muffled kills to see if you'd be able to run and hide depending on how far away any "friends" are when they hear you. But that might be the intent. Kind of a more difficult, higher-adrenaline mode.
That's impossible.
Not what this thread is asking, and I pre-ordered the game so I already know this.
I was already able to get that particular skill for the mission where you first meet elves, and i'll surely use the pre-order dagger for the rest of the game; it completely changes the gameplay and the feeling (if you are inclined to kill everyone). With normal dagger you're stealthier but then also slower as with the akanesh dagger. I basically sweep around a lot faster and use inivisbility a lot more often, it kinda reminds me of the true styx and not the flawed powerless copy we're bound to nowadays (if you know what i mean).
Anyway I think that's a lot better storytelling than just doing away with the twist entirely.
It's not "completely separate" - they're all part of one longer series/story, whether you played that particular game or not. They fit together. So, I'm just saying, changing the MoS twist wouldn't really work and the story would lose more than it gained.
Unless #Styx3 comes out after the events of O&M
Prequels aren't always meant to be played/watched/read first, and I think the number of people who showed up in the MoS forum since release day confused about all kinds of things because they hadn't played OOAM first speaks for itself. I mean, obviously you can do as you please on your own time, but they're still all one storyline in the end.
That's all I had to say, and this is extremely off topic for this thread anyway.