Styx: Shards of Darkness

Styx: Shards of Darkness

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Seiko300 Mar 14, 2017 @ 6:53pm
For those of us who have the "Akenash set" (or pre-ordered)
Will there be an option to take OFF the effects of both the items in the future? I have yet to try out the outfit and dagger (in an actual level, I did put them on briefly in Styx's hideout) because of the effects, although I do think it looks cool and I'd like to try it out sometime when I get the chance and am not too wrapped up in the game to forget about them :)

On that note, side-question, since I haven't pulled these out in an actual level before I can't tell, but does the dagger itself actually look any different? Or is it just the effect and added lore behind it that makes it different?

Side, SIDE note, remember that mini trailer alluding to the production of the sequel we got around christmas in 2014?

https://www.youtube.com/watch?v=ITLCazCjGik

https://i.ytimg.com/vi/ITLCazCjGik/maxresdefault.jpg

PLEASE tell me we will get this as a customizable outfit for christmas in 2017.
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Showing 1-15 of 21 comments
nakedsunoo7 Mar 14, 2017 @ 7:02pm 
the dagger have its own skin. besides this, the dagger also comes with one disadvantage, because u can't do muffled kills.
Last edited by nakedsunoo7; Mar 14, 2017 @ 7:03pm
bygfoote Mar 15, 2017 @ 2:01am 
Yeah, they neglected to mention those. The outfit raises the health of the clones, but you lose a whole unit (dunno if permanent, haven't tried it) if the clones dies any other way than you popping it. Well, it says "by Styx's own hand." So you might be able crush or drop them as well.
nosok Mar 15, 2017 @ 8:01am 
this two items just f**king unusable! Penalty is so lame. How the hell do developers intend to play in stealth-game when you can't make a muffed kills? What the point of using this dagger? I just can't imagine it.
upd. it would be better if penalty was like "you're muffed kills will be 50% longer" or "carrying less stuffs" but not what we get:(
now i regret preordering this game.
Last edited by nosok; Mar 15, 2017 @ 8:10am
MforMoniker Mar 15, 2017 @ 8:07am 
You can put on these items once you access the closet in your hideout. These items are not automatically equipped during the prologue.
ed Mar 15, 2017 @ 11:28am 
I think the armor is fine, it works for my playstyle since I almost always destroy the clones myself anyway. But the dagger is very odd and I haven't tried it. I *think* it might work if you're mostly not killing at all, and just want to be able to pick off a lone annoyance.

I haven't tested non-muffled kills to see if you'd be able to run and hide depending on how far away any "friends" are when they hear you. But that might be the intent. Kind of a more difficult, higher-adrenaline mode.
Seiko300 Mar 15, 2017 @ 12:38pm 
Originally posted by nakedSunOokyuubi:
the dagger have its own skin. besides this, the dagger also comes with one disadvantage, because u can't do muffled kills.
This is the exact reason why I posted the thread, and am asking for this in the first place. If I didn't know this why would I ask to take away the buffs???
Originally posted by ;133259855833497441:
now i regret preordering this game.
That's impossible.

Originally posted by MforMoniker:
You can put on these items once you access the closet in your hideout. These items are not automatically equipped during the prologue.
Not what this thread is asking, and I pre-ordered the game so I already know this.
Last edited by Seiko300; Mar 15, 2017 @ 12:39pm
Marty Chonks Mar 19, 2017 @ 2:12pm 
Originally posted by 123:
this two items just f**king unusable! Penalty is so lame. How the hell do developers intend to play in stealth-game when you can't make a muffed kills? What the point of using this dagger? I just can't imagine it.
upd. it would be better if penalty was like "you're muffed kills will be 50% longer" or "carrying less stuffs" but not what we get:(
now i regret preordering this game.
My response may come a bit late but, you can get around muffled kills later in the game. If you invest into stealth tree, there is a skill that greatly reduces noise of normal kills, they basically become almost as stealthy as muffled kills. Also what i do is kill, then if someone comes around checking for noise (with the skill it's mostly yellow alert and they won't find a body) i either kill them too or use invisibility (which can also be improved in the stealth skill tree so it goes hand in hand).

I was already able to get that particular skill for the mission where you first meet elves, and i'll surely use the pre-order dagger for the rest of the game; it completely changes the gameplay and the feeling (if you are inclined to kill everyone). With normal dagger you're stealthier but then also slower as with the akanesh dagger. I basically sweep around a lot faster and use inivisbility a lot more often, it kinda reminds me of the true styx and not the flawed powerless copy we're bound to nowadays (if you know what i mean).
Last edited by Marty Chonks; Mar 19, 2017 @ 2:14pm
Seiko300 Mar 19, 2017 @ 2:16pm 
Originally posted by Marty Chonks:
Originally posted by 123:
this two items just f**king unusable! Penalty is so lame. How the hell do developers intend to play in stealth-game when you can't make a muffed kills? What the point of using this dagger? I just can't imagine it.
upd. it would be better if penalty was like "you're muffed kills will be 50% longer" or "carrying less stuffs" but not what we get:(
now i regret preordering this game.
My response may come a bit late
No kidding. I forgot this thread existed xD
Seiko300 Mar 19, 2017 @ 2:20pm 
Originally posted by Marty Chonks:
it kinda reminds me of the true styx and not the flawed powerless copy we're bound to nowadays (if you know what i mean).
True Styx??? flawed copy??? If I remember correctly in the middle of Styx: Master of Shadows the only way Styx was actually able to beat Styx was by becoming "re-born" throughout the amber thus becoming a "perfect creature of the amber" himself. The Styx we play as is still the true and perfect Styx, everything that came out of the amber "calling out Styx! Styx!" are the imperfect replicas. as well as the clones he makes himself (obviously).
Last edited by Seiko300; Mar 19, 2017 @ 2:21pm
Marty Chonks Mar 19, 2017 @ 4:08pm 
Originally posted by Seiko300:
Originally posted by Marty Chonks:
it kinda reminds me of the true styx and not the flawed powerless copy we're bound to nowadays (if you know what i mean).
True Styx??? flawed copy??? If I remember correctly in the middle of Styx: Master of Shadows the only way Styx was actually able to beat Styx was by becoming "re-born" throughout the amber thus becoming a "perfect creature of the amber" himself. The Styx we play as is still the true and perfect Styx, everything that came out of the amber "calling out Styx! Styx!" are the imperfect replicas. as well as the clones he makes himself (obviously).
The original Styx, the actual orc shaman, is the only true Styx, the rest are just his clones; the protagonist of the Styx games might be "re-born" but he's still just a copy of the original (not a perfect copy either cuz he doesnt have all the powers of the original). Imagine what would've happened if, at a certain point in master of shadows, you'd just pick up the actual shaman as a protagonist and let his copy die in the cell; i was very disappointed when after the cutscene the player was left with a mortally wounded copy that literally "somehow survived ".
Last edited by Marty Chonks; Mar 19, 2017 @ 4:09pm
ed Mar 19, 2017 @ 4:41pm 
That wouldn't quite fit with the way the dialogue in Styx's mind journey scene in Of Orcs and Men is written. "We were an Orc, you and me." Our Styx being revealed to both be the original shaman, in one sense, and also NOT him, adds whole new layers to that entire exchange. They both are and are not each other: Styx is talking to the shaman's ghost. He can banish it, and just be an assassin, or he can put the wounded pieces back together and heal what the story+ending of Master of Shadows broke. They make peace with each other. And, if that's what you choose, Styx can in a sense finally help the shaman fulfill his promise to his father and go home to the orc lands. Even if it's all so very, very late.

Anyway I think that's a lot better storytelling than just doing away with the twist entirely.
Last edited by ed; Mar 19, 2017 @ 4:42pm
Seiko300 Mar 19, 2017 @ 4:44pm 
Originally posted by ed:
That wouldn't quite fit with the way the dialogue in Styx's mind journey scene in Of Orcs and Men is written. "We were an Orc, you and me." Our Styx being revealed to both be the original shaman, in one sense, and also NOT him, adds whole new layers to that entire exchange. They both are and are not each other: Styx is talking to the shaman's ghost. He can banish it, and just be an assassin, or he can put the wounded pieces back together and heal what the story+ending of Master of Shadows broke. They make peace with each other. And, if that's what you choose, Styx can in a sense finally help the shaman fulfill his promise to his father and go home to the orc lands. Even if it's all so very, very late.

Anyway I think that's a lot better storytelling than just doing away with the twist entirely.
I never played of orcs and men though I watched the entire thing, don't take offense if I don't feel like diving into the lore of this completely separate game :P
ed Mar 19, 2017 @ 4:46pm 
Originally posted by Seiko300:
I never played of orcs and men though I watched the entire thing, don't take offense if I don't feel like diving into the lore of this completely separate game :P

It's not "completely separate" - they're all part of one longer series/story, whether you played that particular game or not. They fit together. So, I'm just saying, changing the MoS twist wouldn't really work and the story would lose more than it gained.
Seiko300 Mar 19, 2017 @ 4:51pm 
Originally posted by ed:
Originally posted by Seiko300:
I never played of orcs and men though I watched the entire thing, don't take offense if I don't feel like diving into the lore of this completely separate game :P

It's not "completely separate" - they're all part of one longer series/story, whether you played that particular game or not. They fit together. So, I'm just saying, changing the MoS twist wouldn't really work and the story would lose more than it gained.
It's entirely separate in my book. Considering the continuity goes in the order of Styx: MoS first Styx: SoD second and Of O&M comes last. I don't need to know the events of O&M to figure out what's going on in the Styx Stealth games. Because that's happens much, much later in the timeline, and is a completely separate adventure, that I needn't worry about.

Unless #Styx3 comes out after the events of O&M
Last edited by Seiko300; Mar 19, 2017 @ 4:51pm
ed Mar 19, 2017 @ 5:00pm 
Originally posted by Seiko300:
It's entirely separate in my book. Considering the continuity goes in the order of Styx: MoS first Styx: SoD second and Of O&M comes last. I don't need to know the events of O&M to figure out what's going on in the Styx Stealth games. Because that's happens much, much later in the timeline, and is a completely separate adventure, that I needn't worry about.

Unless #Styx3 comes out after the events of O&M

Prequels aren't always meant to be played/watched/read first, and I think the number of people who showed up in the MoS forum since release day confused about all kinds of things because they hadn't played OOAM first speaks for itself. I mean, obviously you can do as you please on your own time, but they're still all one storyline in the end.

That's all I had to say, and this is extremely off topic for this thread anyway.
Last edited by ed; Mar 19, 2017 @ 5:01pm
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Date Posted: Mar 14, 2017 @ 6:53pm
Posts: 21