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翻訳の問題を報告
Given how mmos already have high capasity servers with 100+ players on them i reckon its possible even today.Problem is to pay the fees for running such servers the game would have to be subscription based.For a one time pay game to have such servers indeed we must wait quite some time.
Something like hundreds of players landings,huge campaigns,all out war and so on :3
I started playing this around 2001. We had battles going on with +1000 people involved at the same time.
Till that day.... lag.
Nope, nope, just nope.....
It would basically turn into a world war 1 scenario were any open attack would have 90% casualties and everybody would be in cover all the time.
And since there are no officers who can really order everybody to attack at once, it would just be a mess.
200 player maps would only work, if they increased the size of the map much more,
so when increasing the player count by 400%, the maps should increase 800%
but then only clans could fight effectively because that would need good coordination
64 slot server are idiotic too because its only an action gameplay and run and gun style with all the time the same "kill...will be killed spawn-cycle.
And you will have a 200 slot server,lol ! Sry but i think you sre a very young child who dont like play tactical and will have action ever second.Go to call of duty,thats a better game for you.
Most players dont understand that highslot server only have stupid action gameplay without any kind of tactic.
32 slot is enough !!!
Also doggy all maps are sized for 64 players lol. They aren't cluster♥♥♥♥s.
Way to make yourself look "mature" by calling others children, that'll definitely prove your point.
/sarcasm
OT:
UE3 cannot support that many people. 64 already has lag issues as is.