Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
https://drive.google.com/file/d/1X6fu46CZUo9lVJGtKkkFanJqcHmoQ3uQ/view?usp=sharing
The problem is that I don't know what I built :D
I think you will want a config file in there or maybe connect with putty or another telnet/ssh client to actually start the thing. I'll look up a little more but it doesn't give any errors and I get the help file from the command line. If you know how it works then let me know if there's any issues or if it works fine. Thanks.
I messed with it a little but I think I'm supposed to start it with systemctrl systemd systemv something similar, but it isn't an option on steamlink as far as I can tell. There's an option to start with -d to use libdaemon mode but it says it wasn't part of the build options even though I included it as part of the build options. Let me know if you have any luck and I can revist it.
I've updated again. I got it built with libdaemonize. I change the toc.text to to run=shairport-sync -d but I think it might ignore the -d switch if you try to run it from the icon. If you are still testing it I would try to console in and run it from command line if it doesn't work out of the box. Not sure it'll work either way, but I don't have any errors now when trying to run it from console.
If we can get a valid test I can see if we can just have it run a script that includes the switch. Seems to be how USB Mount works is just with a script.
Edit: if you just copy the new shaiport-sync file over via ftp, versus installing, you'll also need the libdaemonize.so files copied to the folder.
I’ve SSHd in the system and, I don’t why, there are a lot of commands missing. I can’t sudo, I can’t make. it says “not found”.
I went to the shairport folder via SSH, wrote “shairport-sync” and it says not found.
I went and looked to the shairport-sync github manual and it says to use systemctl. I wrote systemctl in my ssh terminal and another “not found”.
I don’t understand if it’s a very restricted linux kernel, or if it’s just the SSH that is restricted. I’m on root access anyways.
Anyways it looks like the only way to run this thing is via a clickable app apparently...
It is limited. There's a lot stripped out. If you go to cd /home/apps/shairport you should be able to run "./shairport-sync -d" (no quotes and start with dot slash) to get it started. The d is for the daemon because we don't have systemctl. You may be able to just edit toc.txt on the run line and add -d to it, but I think it ignores spaces and stuff so the icon won't work. There won't be a sudo or need for it as you are already root. I'm not done with this yet so if you want you want leave it for a while I'll just see if I can get a real world test running.
If I start it twice it throws an error regarding a process that died, so it’s definitely running.
Do I have to configure anything?
After copying many libraries and compiling it myself, I got it running to the point where iOS detects the airplay device and can connect to it. But it crashed when ALSA tries to find an audio device:
Is the steamlink not using alsa or has someone got it working meanwhile?
I've had no luck with ALSA building Retroarch and have been using OpenGL.
I've found this fork that might have better luck. I'll take a look at it, but if you have a build environment for it, it might just work for you.
https://github.com/kwasmich/shairport-sync
I played around a little and no luck.
autoreconf -i -f fails. I did get it to spit out a configure by chopping up the configure.ac file, making changes from the original source that updated my error, and downgrading make but still no luck.
This was the fix for autoreconf version
https://github.com/mikebrady/shairport-sync/commit/424cc398240c18e95c26edda1dd565c5915e4c1c
This is my current error after making those changes.
configure.ac:52: error: possibly undefined macro: AC_MSG_ERROR
If this token and others are legitimate, please use m4_pattern_allow.
See the Autoconf documentation.
I tried some more with it but no luck.
https://github.com/ValveSoftware/steamlink-sdk/blob/master/rootfs/usr/include/SLAudio.h