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"GameNameID" "Owlboy"
"TimeSubmitted" "1486300880"
"ResolutionX" "1280"
"ResolutionY" "720"
"CaptureDescriptionID" "Game threaded D3D9 NV12 + NVENC H264"
"DecoderDescriptionID" "libavcodec software decoding with 4 threads"
"BandwidthLimit" "15000"
"FramerateLimit" "0"
"SlowGamePercent" "0"
"SlowCapturePercent" "0"
"SlowConvertPercent" "0"
"SlowEncodePercent" "0"
"SlowNetworkPercent" "0"
"SlowDecodePercent" "0"
"SlowDisplayPercent" "0"
"AvgClientBitrate" "1.6928963661193848"
"StdDevClientBitrate" "1.3974062204360962"
"AvgServerBitrate" "11094.0126953125"
"StdDevServerBitrate" "10731.2763671875"
"AvgLinkBandwidth" "127445.4140625"
"AvgPingMS" "0.045276086777448654"
"StdDevPingMS" "0.086718946695327759"
"AvgCaptureMS" "0.22918657958507538"
"StdDevCaptureMS" "0.050383038818836212"
"AvgConvertMS" "0.012590133585035801"
"StdDevConvertMS" "0.29975974559783936"
"AvgEncodeMS" "2.3841762542724609"
"StdDevEncodeMS" "0.21372386813163757"
"AvgNetworkMS" "2.3392491340637207"
"StdDevNetworkMS" "1.3369132280349731"
"AvgDecodeMS" "2.789588451385498"
"StdDevDecodeMS" "0.91469603776931763"
"AvgDisplayMS" "3.1752259731292725"
"StdDevDisplayMS" "3.2102220058441162"
"AvgFrameMS" "12.94493293762207"
"StdDevFrameMS" "3.7181687355041504"
"AvgFPS" "59.721469879150391"
"StdDevFPS" "5.540278434753418"
"BigPicture" "0"
"KeyboardMouseInput" "0"
"GameControllerInput" "0"
"SteamControllerInput" "0"
I am very disappointed by steam link. The forums are full of problems regarding stuttering, yet, theres no solution, not even a comment from the devs or a real support...
In addition, if you're streaming to a TV, make sure you set the TV to game mode. There's a high chance the your problem is the TV and not related to anything on the host, link or anywhere in between.
Also, it's important that you match the refresh rate of the game to refresh rate of your TV.
Please notice that this situation does not occur with gamestream anymore.
https://www.youtube.com/watch?v=evPY_rPmye8
https://www.youtube.com/watch?v=_2zbbEvbtWk
The platform is different but the problem is the same. Sometimes is smooth for some seconds and then it does it like the videos above.
This happens no matter the settings, and wired and wirelessly.
Basically, the 60 fps capture of steam is not synchronized with the 60 fps framerate generation from the gpu.
Nvidia has solved this issue a few months ago. I´ve bought a steam link because people say that this was smooth, but it´s the same experience that i had with gamestream before they fixed it.
My specs:
Intel i7 3770K 3.5GHz(no overclock)
Gigabyte GTX 1070 G1 Gaming
Gskill DDR3 1866MHz cas9
Intel smart response(64GB SSD (cache + 1TB Western Digital Blue)
Asus P8Z77V-LK(realtek ethernet card)
650Watt Antec Power Supply
Lg E2350 1080p 60Hz monitor
Huawei router HG8247H (ISP provided)
Windows 10 Pro Anniversary Edition
@daaw_gees: yes, I disabled vsync, triple buffering, and every other setting I could think of, but it didn't solve the issue. Also, I don't think it's the TV, as it happens also when streamed on my pretty powerful laptop.
@Bota: Thank you for the videos. They are showing a pretty extreme example of what I'm experiencing though, since those videos show a constant awful stuttering. In my case, it's really more micro-stuttering, i.e. the game is totally smooth, then suddenly it misses one of two frames (every 6 or 7 seconds). So for example, I can't do a 360° turn with the game camera without feeling a hiccup or two during that movement. It's even more obvious on 2D games, where the movement is constant and those hiccups are easier to spot.
@slouken: unfortunately, I don't think I'll be able to record it, and even if I was, I'm not sure it would be visible on a compressed video (because again, it can only occur on 1 or 2 frames, every 5 seconds or so). Maybe I have an eagle eye, but like DickHams, I'm trained to spotting those issues, and it's difficult to ignore. :)
That's why I wanted to know if someone with the same attention for smoothness had managed to get a perfect 60fps stutter-free experience, but it seems from what I see that it may not be the case. What's strange is that a few weeks ago, I still had an AMD Radeon HD7850 before switching to a GTX1060, and completed "INSIDE" (which is also a side-scrolling game) and it seemed butter smooth. So I don't know if it's because of the AMD encoder, or because the streaming was better a few Steam builds ago (but since I also have the issue with software encoder, it could mean it is not encoder-dependent, and I suspect the Steam client code to have changed). Now if I play INSIDE again with my current setup, I can spot some subtle stuttering too. It seems to be varying depending on the game engine, as OwlBoy or Seasons After Fall stutter much more often.
So it seems this stutter is not encoder-dependent, and is either an issue with something else on the system or a problem in the Steam encoding algorithm. It really feels like Steam streaming can't remain synchronized constantly with the game output.
Can you explain this in more detail to me? I am not quite in to streaming. Nvidia shield is hell of expensive and no option for me. But i didnt understand everything i read about the moonlinght client and chrome. Are you using the nvidia shield hardware?