Steam Controller

Steam Controller

sq_paradox Nov 26, 2024 @ 6:25pm
Stalker 2 doesn't respond to gamepad input
ISSUE
Game does not respond to gamepad input, but button prompts indicate that gamepad input is received by the game.

OS
Windows 11

CONTROLLER TYPES:
Confirmed: Steam Controller, Dual Sense
In theory all controllers using Steam Input
Xbox works only with default layout, Steam Input bindings don't work

CONNECTION TYPE:
Wireless (presumably wired, untested)

GAME:
S.T.A.L.K.E.R. 2 Heart of Chornobyl

CONFIG LINK:
Any gamepad (not mouse and keyboard) config
This is the default recommended config:
template://gamepad_fps.vdf

STEPS
  • Start S.T.A.L.K.E.R. 2
  • When shader compilation is complete, "Press Any Key" does respond to gamepad input
  • Once on Main Menu, game will not respond to any gamepad input

RESULTS
Game doesn't respond to gamepad input.

EXPECTED
Game should respond to gamepad input.
Last edited by sq_paradox; Nov 30, 2024 @ 9:30am
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Showing 1-12 of 12 comments
Blix Quoy Nov 30, 2024 @ 8:28am 
I've also experienced this issue. It's not just the general issue with controllers either, as my Xbox Series controller works fine. The Steam Controller changes the prompts but is unusable otherwise when using any controller input. KB+M inputs do go through.
sq_paradox Nov 30, 2024 @ 9:03am 
Originally posted by Blix Quoy:
I've also experienced this issue. It's not just the general issue with controllers either, as my Xbox Series controller works fine. The Steam Controller changes the prompts but is unusable otherwise when using any controller input. KB+M inputs do go through.

It actually is a general issue with controllers. The Xbox controller does work, but it's not working through Steam Input, so only default bindings.
Blix Quoy Nov 30, 2024 @ 4:12pm 
Originally posted by sq_paradox:
Originally posted by Blix Quoy:
I've also experienced this issue. It's not just the general issue with controllers either, as my Xbox Series controller works fine. The Steam Controller changes the prompts but is unusable otherwise when using any controller input. KB+M inputs do go through.

It actually is a general issue with controllers. The Xbox controller does work, but it's not working through Steam Input, so only default bindings.

Ahh I see that now. I don't typically play with controllers so I only did surface level testing. Upon trying to customize the config it did in fact not work.

Edit: ReWASD with the Steam Controller does work. So it's definitely specifically a problem with Steam input
Last edited by Blix Quoy; Nov 30, 2024 @ 4:25pm
KamikaZze Nov 30, 2024 @ 4:33pm 
Same thing here, I've also reported it here already.
Simon Draco Dec 1, 2024 @ 12:30am 
You think this would be one of the first things they would fix in their first patch, you know, fixing a problem with the main peripheral that 50% of your customers actually use to play the game....but nope.

Jesus how hard can it be to fix a controller input? Like five minutes, lol, holy fruck.
KamikaZze Dec 1, 2024 @ 11:53am 
Originally posted by Simon Draco:
You think this would be one of the first things they would fix in their first patch, you know, fixing a problem with the main peripheral that 50% of your customers actually use to play the game....but nope.

Jesus how hard can it be to fix a controller input? Like five minutes, lol, holy fruck.

Unfortunately, it's not that easy. Will take some time to implement properly: https://partner.steamgames.com/doc/features/steam_controller/getting_started_for_devs
sq_paradox Dec 1, 2024 @ 11:59am 
Originally posted by Blix Quoy:
Edit: ReWASD with the Steam Controller does work. So it's definitely specifically a problem with Steam input
You don't need reWASD, GlosSI fixes it. It just shouldn't be needed.
KamikaZze Dec 1, 2024 @ 1:41pm 
Originally posted by sq_paradox:
Originally posted by Blix Quoy:
Edit: ReWASD with the Steam Controller does work. So it's definitely specifically a problem with Steam input
You don't need reWASD, GlosSI fixes it. It just shouldn't be needed.

Exactly, but I suppose it's not a bug with Steam Input, instead it's up to game developers to fix that. If so that would definitely take some time, they're a bit over theirs head in bugs. I've reported it via official STALKER 2 bug report sytem together with some other issues I've found so far, we'll see how it goes.
KamikaZze Dec 1, 2024 @ 1:46pm 
@austinp_valve

Can we get a bit of Steam Input team attention to check this thing out please? Would be really nice if your team can give GSC Game World devs some tips to make Steam Input work properly with STALKER 2. It seems borked currently.
sq_paradox Dec 16, 2024 @ 2:39pm 
Rumor is the issue is that the Stalker 2 uses GameInput not XInput. In which case this is a Steam problem, because Steam Input only outputs XInput, not GameInput. If that's true then they know the issue but probably don't have a fix ready anytime soon, so they don't want to comment.

There's a tool on github[github.com] that apparently fixes this issue for the Steam Deck, it says it was tested in Stalker 2.
I don't have a Steam Deck but I haven't been able to get it to work for the Steam Controller on Windows. Maybe it would work on Linux, but I don't have a Linux install to test that.

So for me, it's just continuing to use GlosSI, which presumably works because it's creating a virtual Xbox Series controller, which supports GameInput.
Last edited by sq_paradox; Dec 16, 2024 @ 2:43pm
sq_paradox Dec 20, 2024 @ 7:50am 
Yay!
Fixed in the 1.1 patch, at least for Steam Controller (don't have anything else to test).
KamikaZze Dec 20, 2024 @ 2:03pm 
Originally posted by sq_paradox:
Yay!
Fixed in the 1.1 patch, at least for Steam Controller (don't have anything else to test).

Confirmed: fixed for me too!
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