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Why spend more money on a port that is only going to reach a smaller fraction (3.0 is becoming standard, but isn't that maintstream), does not need the higher technical specs (data throughput), and would cost more?
I personally like usb 3.0 and the bonuses it gives, but 2.0 is a more apt technology to be used here, especially if it makes it more accessible and cheaper.
It still uses the USB technology to translate over wireless, so it is a constant drain -- meaning shorter times between throwing out those batteries, or recharging. It also means longer re-charge times (if this is even capable).
I like the flat pad, will take some getting used to, but the USB 2.0, and questionable signal quality are killers for me. I already have tonnes of GOOD USB 2.0 controllers. If I buy a new one, I want extended battery life (USB 3.0), and better wireless signal quality -- yes, it is possible to have both of these :)
For internal controller wireless, they probably have it engineered in a way to use the least amount of power VS the battery life as possible. Since it uses batteries the faster charging time of 3.0 is not needed.
For the PC side, the wireless dongle is 2.0, but that's the PC powering that.
For the cord, you're corded. Unless the controller requires batteries even when plugged in via USB cable drain is not an issue here.
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PCI vs PCIe isn't a very good comparison unless you're talking about non-graphics cards, in which market shares of port compatibility plays just as much as a factor as cost. Graphics cards still made AGP cards going from AGP to PCIe but they still focused on improving to PCIe and abandoning the obsolete AGP.
Here, USB 2.0 vs 3.0, market share of 3.0 points is not as wide, and if they forces 3.0 compatibility (thus making it so 2.0 ports cannot use the controller), it'd lose a LOT of old computers that do not have 3.0 ports. Or their 3.0 ports are taken up by items that actually need it since this is just a controller.
I don't see any reason for the steam controller to keep its internal USB-controler powered while in wireless mode. Or do you think the controllers wireless module is connected internally via USB, like a lot of laptop webcams are? Or that the controller uses the USB protocol for the wireless connection and needs the USB-chip to generate packages? Both possible but unlikely...
If it still had the visual touchscreen I could see 3.0 being needed.
Not sure how using old technology is "useful". I suppose for that reason, perhaps you would prefer an ATA 133 hard drive, or Vesa video card --- since it's "useful" as well. Sorry, but tech from 2000 has been all but abandoned. You don't expect Microsoft to continue to support Windows Millenium do you ? -- same era.
15 year old models of hardware reskinned to look pretty, then locked down to only work with one brand... ya... totally see how that is "useful".
Ahh, I see. Well if that's the case I agree with you. Power consumption would be a nice benefit of using USB 3.0.
Still not a dealbreaker for me though...
15 year old models of hardware reskinned to look pretty, then locked down to only work with one brand... ya... totally see how that is "useful". [/quote]Usefulness is a factor in deciding to use USB 3.0 over 2.0
USB 3.0:
Pros:
less power
more data
duplex
Cons:
Costs more
reduces market.
USB 2.0
Pros:
Costs less
Huge market
Cons:
More power
Less data
Single path
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I striked out everything that doesn't matter for a non-rechargeable (uses AA batteries) videogame controller with basic input controls,
If two technologies are equally useful for the targeted scope of the product, then their technical aspects don't ♥♥♥♥♥♥♥ matter other than the non-technical details like cost and market for sale.
And the Alienware steambox. What video card does that have ? it just claims "GeForce GTX" ... uh huh... that could be literally anything --- GeForce 7800 GTX ??
Many USB 3.0 devices have 2.0 throwback drivers and compatibility unless they have a product that must use 3.0 (high speed storage, other devices that are designed to do things 2.0 doesn't support)
If you're going to make a USB 3.0 product that is compatible with USB 2.0, you're better off aiming and optimizing for 2.0 if it's a device that needs to work flawlessly (like a high fidelity input device, such as a controller)
Because you're spending all this time targeting the lowest common denominator, at the end of the day you have a device that is perfectly compatible with it. To then consider making it take advantage of the bonuses 3.0 can give, where exactly would it?
How can you improve on something that is optimized to work as flawlessly as possible with:
1) less power
2) higher throughput
3) duplex
1) For all we know the internal wiring uses 3.0 standard and takes advantage of it for the inter-chip/board data since 3.0 is natively backwards compatible with 2.0 (I do not know the chip/board layout to know the paths that connect the controller board and the transmission board/chips. Such a thing isn't really worthy of even nitpicking)
2) If it works perfectly and sends all the data through 2.0, what more is there?
3) If it works perfectly with it non-duplex, what more is there?
There is nothing to take advantage at all. If they made it 3.0 only, they lose market-share as it wouldn't work with 2.0 ports. If they make it 3.0/2.0 then they waste money because there is literally no marketable benefit other than using the new standard's chips.
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As a note, for the Steam Link I do wish they used USB 3.0 more as a future proofing things. The steam controller at this moment doesn't need 3.0, but what I wanted to use a USB 3.0 device on it? or charge my phone?