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Personally, I am planning to use this on a ton of games just hope it has a way to do marcos.
If you want to stick to a terrible outdated design that was never meant to be used for shooters, that's your choice.
Yeah, it's a bold overstatement. Gamepad vs gamepad you will always have a built-in disadvantage going thumbstick vs. trackpad. But if Fatal1ty was using a thumbstick and I was using a trackpad in a DM, I would certainly still lose - just maybe the score would be 96 to 0 instead of 115 to 0 if we were both on trackpads.
I have already finished this game, get good, learn some skills, stop crying, and just get better, do some training, build up some stamina, we don't want cry babies crying all the time
Thanks
And you obviously never bothered to read much details on what Valve and reviewers have said about the Steam Controller's touchpads. If you think all they did was slap two laptop touchpads on a controller and call it a day, maybe you should go read up some more, boss.
> Not to mention that console gamers have grown used to the thumbsticks by now.
True enough. And I'll admit, I kinda like freelooking with thumbsticks as far as the overall tactile feel goes. Then a serious firefight happens and I want to throw the controller at the wall. But to game developers' credit, they've gotten awefully good about subtle autoaim, AI and thumbstick "acceleration" tweeks to make freelook aiming way less obnoxious then most of the early gen console shooters had.
But it is still too inneficient for my tastes, a virtual trackball replacing the right stick should be a nice step up. Especially if they've implemented the virtual trackball well, and this is Valve - they probably did...
mouse keyboardd vs analog vs trackball. its not 100% of course but a toucnpadis probably going to be better then a trackball.
plus i use a controller with out any aim assist . BO2 1.6KD and goldd nova 4 in CSGO . either evice is only as goodd as the person using it