Steam installeren
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Een vertaalprobleem melden
http://www.techradar.com/au/reviews/gaming/games-consoles/controllers/valve-steam-controller-1212868/review
So they even compared to an Original PS controller, that didn't have same intuitiveness, that's prertty bad since the PS controlelr is how old?
Then you waffle abt using a Trackpad on a Laptop? how is this even relevant to how the controller will be used?
If anything, the only thing Steam have achieved is an emulating tablet control, and this is why people opt for BT controllers such as the DS4 or similar, purely because these games do not work with a touch surface control
Get it??
Scream accuracy all you want, seems the technical merits and reviews are stacked up against your hyperbole theories
While i hope I am wrong, as we could all use an alternative controller, I doubt I will be, which leaves us where?
Console Controller and KB/M
guess ill wait for the REV 2/3/4/5/6 when they eventually come out..
cause first release is bombing already
not to mention the touch tech will greatly improve with time
a shame tho..
if i ever see it around for 20$ on ebay ill snatch it up and try it on some 2d scrollers or sumthin..
The controller still needs updating, I know.
Did it ever occur to you that I was talking about track-pads alone, and NOT the controller? I thought we were on the same page here.
Track-pads ARE more accurate, and I can only imagine them being better when I am using my thumb.
It seems this is not the case with the Steam Controller, probably because of how small the pad is, but I can't imagine it being as mundane as the reviewers are saying it is.
In order to get the most out of the Steam controller, you need to first use it long enough to become comfortable with the form factor (in other words, more than a few minutes), and second, you need to fine-tune the controls to your liking, which nobody has really been able to do yet because that functionality has not been enabled at the public showings (probably for the simple reason that it would be a pain for the booth workers to have to reset the controller to its default every time a show visitor walks away).
For instance, the official page has this to say about the trackpads:
"Allowing for 1:1 absolute position input via virtual controls like a trackball, adaptive centering joystick, or steering wheel, these surfaces can be programmed to serve up whatever a game needs."
In other words, that's at least three different configurations for the trackpads alone; furthermore, the controller can be customized on a per-game basis, and people can share their favorite configurations through Steam for others to try out.
You are correct
You would need along time to adjust.
But the initial feel does have some importance to me..
so i will pass on this now until revisions are made
Valve has stated it takes about an hour to acclimate to the new controller.
There's a user that has posted in this forum, specifically stating that; with the right trackpad, he was able to perform maneuvers that would be impossible with an analog stick.
Regardless of the awkward-ness of getting used to the controller, which is what almost all interviews state, they also say that the controller works better than expected.
Also, Plisken keeps referring to the segment in an interview where they state that there seemed to be possible auto-aim involved, yet conveniently leaves out the fact that they where playing Unreal Tournament, which is quite possibly the fastest twitch-based FPS ever.
The simple bottom line is; we simply still don't know enough.
What we do know though, is that;
1. As with all new game controllers, it takes time getting used to, and seeing as how the reviewers only had around 10 minutes to use the controller, we don't know how well acclimated they became or even could become with it.
2. The trackpads are indeed more accurate than a joystick, how accurate, or how the controller feels while in play remains to be seen and felt, but straight up denying this fact is a little absurd.
The controller will take getting used to, and it might not replace your input of choice, but it's simply too early to be saying anything worth saying.
This won't be nearly as much of an adjustment though, I'm sure.
Exactly.
If you can't understand the purpose behind the Steam Controller than just keep rocking your Xbox 360 controller and stop acting like they were making this controller just for you. Because, you obviously don't get it and won't need this controller either.
Becuase you use a joypad for RTS games right?
Blank's "source":
Krejilooc, a dev on Neogaf[www.neogaf.com]
More[www.neogaf.com]
Rock Paper Shotgun (which I'd trust over IGN)
Gizmodo
Trackpads >>> analog sticks for aiming.
A normal laptop touchpad outperforming any analog stick
Finally, some decent gameplay of the older prototype:
Steam Controller Gameplay!! Borderlands 2!!!
Wait, what? as Nonoriri allready showed there are plenty of positive reviews and most negative reviews I read had not much more to say then that it's different from what they are used to and that the buttons are on a different place.
I say it's pretty ballsy from Steam to demo their brand new, innovative controller design by letting journalists play it for ten minutes with UNREAL TOURNAMENT for crying out loud. And don't tell me that there was auto-aim added to that game because i'm pretty sure no one is going to do that to UT.
Sorry the two I picked were actually the ones higest in Goiogle, nothing more, less than 1 week old too
Why are you speaking for Blank?
I'm not speaking for him/her, I just happpened to be familiar with the claim you were doubting/misunderstanding.