Steam Controller

Steam Controller

Thanks for making a Xbox controller with touch pad
For years n years we all have known x360 has the best controller...and now you have improved it so we can play other games like civ5..

thanks ill be giving it a go :)

extremely interested in seeing if you guys will add "controller" servers on your FPS titles to balance it out..
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46-60 van 89 reacties weergegeven
Dude, seriously, you have so many hoels in any of your points, you want me to quote how the Steam controller is inaccurate that needs aim assist? Can you even understand what this now means?

http://www.techradar.com/au/reviews/gaming/games-consoles/controllers/valve-steam-controller-1212868/review

Origineel geplaatst door *TechRadar*:
Surprisingly, the controller fared better than expected. Using a touchpad to aim took some getting used to, but with the help of what we believe was auto-aim assistance, we pulled through the fight with a slightly positive kill-to-death ratio. It wasn't perfect, and definitely didn't have the same intuitiveness that an original PlayStation controller had all those years ago, but each iteration is helping Valve make a better product.

So they even compared to an Original PS controller, that didn't have same intuitiveness, that's prertty bad since the PS controlelr is how old?

Origineel geplaatst door *TechRadar*:
However, if it can't compete with the mouse and keyboard, there's no way the Steam Controller will become the standard input (or even an ideal alternative) for PC gaming in the living room. If that's the case, either PC gaming will remain at the desk or the mouse and keyboard will find a new home on the couch.

Then you waffle abt using a Trackpad on a Laptop? how is this even relevant to how the controller will be used?
If anything, the only thing Steam have achieved is an emulating tablet control, and this is why people opt for BT controllers such as the DS4 or similar, purely because these games do not work with a touch surface control
Get it??

Scream accuracy all you want, seems the technical merits and reviews are stacked up against your hyperbole theories
While i hope I am wrong, as we could all use an alternative controller, I doubt I will be, which leaves us where?

Console Controller and KB/M
reviews are in..and its bad..

guess ill wait for the REV 2/3/4/5/6 when they eventually come out..

cause first release is bombing already

not to mention the touch tech will greatly improve with time

a shame tho..

if i ever see it around for 20$ on ebay ill snatch it up and try it on some 2d scrollers or sumthin..
Origineel geplaatst door Snake Plissken:
Dude, seriously, you have so many hoels in any of your points, you want me to quote how the Steam controller is inaccurate that needs aim assist? Can you even understand what this now means?

http://www.techradar.com/au/reviews/gaming/games-consoles/controllers/valve-steam-controller-1212868/review

Origineel geplaatst door *TechRadar*:
Surprisingly, the controller fared better than expected. Using a touchpad to aim took some getting used to, but with the help of what we believe was auto-aim assistance, we pulled through the fight with a slightly positive kill-to-death ratio. It wasn't perfect, and definitely didn't have the same intuitiveness that an original PlayStation controller had all those years ago, but each iteration is helping Valve make a better product.

So they even compared to an Original PS controller, that didn't have same intuitiveness, that's prertty bad since the PS controlelr is how old?

Origineel geplaatst door *TechRadar*:
However, if it can't compete with the mouse and keyboard, there's no way the Steam Controller will become the standard input (or even an ideal alternative) for PC gaming in the living room. If that's the case, either PC gaming will remain at the desk or the mouse and keyboard will find a new home on the couch.

Then you waffle abt using a Trackpad on a Laptop? how is this even relevant to how the controller will be used?
If anything, the only thing Steam have achieved is an emulating tablet control, and this is why people opt for BT controllers such as the DS4 or similar, purely because these games do not work with a touch surface control
Get it??

Scream accuracy all you want, seems the technical merits and reviews are stacked up against your hyperbole theories
While i hope I am wrong, as we could all use an alternative controller, I doubt I will be, which leaves us where?

Console Controller and KB/M

The controller still needs updating, I know.
Did it ever occur to you that I was talking about track-pads alone, and NOT the controller? I thought we were on the same page here.
Track-pads ARE more accurate, and I can only imagine them being better when I am using my thumb.
It seems this is not the case with the Steam Controller, probably because of how small the pad is, but I can't imagine it being as mundane as the reviewers are saying it is.
Origineel geplaatst door AdDKingcasper:
reviews are in..and its bad.. [...] first release is bombing already
Reviews. Yeah. It hasn't even been released yet. How can anybody form a reasonable opinion after spending a mere few mintues with a prototype on a show floor? That's like reviewing a movie after watching a pre-release trailer.

In order to get the most out of the Steam controller, you need to first use it long enough to become comfortable with the form factor (in other words, more than a few minutes), and second, you need to fine-tune the controls to your liking, which nobody has really been able to do yet because that functionality has not been enabled at the public showings (probably for the simple reason that it would be a pain for the booth workers to have to reset the controller to its default every time a show visitor walks away).

For instance, the official page has this to say about the trackpads:

"Allowing for 1:1 absolute position input via virtual controls like a trackball, adaptive centering joystick, or steering wheel, these surfaces can be programmed to serve up whatever a game needs."

In other words, that's at least three different configurations for the trackpads alone; furthermore, the controller can be customized on a per-game basis, and people can share their favorite configurations through Steam for others to try out.
Origineel geplaatst door Mountain Man:
Origineel geplaatst door AdDKingcasper:
reviews are in..and its bad.. [...] first release is bombing already
Reviews. Yeah. It hasn't even been released yet. How can anybody form a reasonable opinion after spending a mere few mintues with a prototype on a show floor? That's like reviewing a movie after watching a pre-release trailer.

In order to get the most out of the Steam controller, you need to first use it long enough to become comfortable with the form factor (in other words, more than a few minutes), and second, you need to fine-tune the controls to your liking, which nobody has really been able to do yet because that functionality has not been enabled at the public showings (probably for the simple reason that it would be a pain for the booth workers to have to reset the controller to its default every time a show visitor walks away).

For instance, the official page has this to say about the trackpads:

"Allowing for 1:1 absolute position input via virtual controls like a trackball, adaptive centering joystick, or steering wheel, these surfaces can be programmed to serve up whatever a game needs."

In other words, that's at least three different configurations for the trackpads alone; furthermore, the controller can be customized on a per-game basis, and people can share their favorite configurations through Steam for others to try out.

You are correct

You would need along time to adjust.

But the initial feel does have some importance to me..

so i will pass on this now until revisions are made
Reviewers have only had about 10 minutes to use the controller.
Valve has stated it takes about an hour to acclimate to the new controller.
There's a user that has posted in this forum, specifically stating that; with the right trackpad, he was able to perform maneuvers that would be impossible with an analog stick.

Regardless of the awkward-ness of getting used to the controller, which is what almost all interviews state, they also say that the controller works better than expected.

Also, Plisken keeps referring to the segment in an interview where they state that there seemed to be possible auto-aim involved, yet conveniently leaves out the fact that they where playing Unreal Tournament, which is quite possibly the fastest twitch-based FPS ever.

The simple bottom line is; we simply still don't know enough.
What we do know though, is that;

1. As with all new game controllers, it takes time getting used to, and seeing as how the reviewers only had around 10 minutes to use the controller, we don't know how well acclimated they became or even could become with it.

2. The trackpads are indeed more accurate than a joystick, how accurate, or how the controller feels while in play remains to be seen and felt, but straight up denying this fact is a little absurd.

The controller will take getting used to, and it might not replace your input of choice, but it's simply too early to be saying anything worth saying.
Yeah, it took me a good while to move from an Atari 2600 joystick to the Nintendo Entertainment System gamepads.

This won't be nearly as much of an adjustment though, I'm sure.
Laatst bewerkt door Plaid; 10 mrt 2015 om 10:10
Origineel geplaatst door Plaid:
Yeah, it took me a good while to move from an Atari 2600 joystick to the Nintendo Entertainment System gamepads.
Evolution takes practice.
Origineel geplaatst door TGC -K61- Luke 'Caomhnóir' S-C:
Origineel geplaatst door Plaid:
Yeah, it took me a good while to move from an Atari 2600 joystick to the Nintendo Entertainment System gamepads.
Evolution takes practice.

Exactly.
Sight... To all the people saying things like this. Let me start off by saying that you should try it before to talk about it like you've used it for month already. Second, there are many and I mean MANY games that do NOT work with any controller other than keyboard and mouse. Since, Steam Machines and Steam Link are meant to be in the living room, having a keyboard and mouse is not only inconvenient, inpractical and just dumb. If Valve where to have the Steam Machines just with a regualr Xbox controller, than they would get bashed at how some people would try to play a game with such controller and fail to play every game becuase lots of games are old or for some reason were not meant for controllers (Civilization 5).

If you can't understand the purpose behind the Steam Controller than just keep rocking your Xbox 360 controller and stop acting like they were making this controller just for you. Because, you obviously don't get it and won't need this controller either.
Cool story bro

Becuase you use a joypad for RTS games right?
Way to pick and choose only negative impressions, huh?

Blank's "source":

Krejilooc, a dev on Neogaf[www.neogaf.com]


The coolest thing about the steam controller is how it works on the low level. It's not emulating a keyboard and mouse, it is a keyboard and mouse. As in, it gets recognized as such in it's default legacy mode. When you reconfigure these controllers in Steam and launch the game, there is no translation software going on, nothing driver level, nothing in between the controller and the game. The secret is in a reflashable firmware on the controller - every time you change the config and launch a game, the controller's firmware is flashed with your configuration. That means it's actually remapping the buttons on the controller itself, not in software.

Where this gets really cool is when you take this thing to a non-PC that isn't running steam: it still works. It's literally a keyboard and mouse. I've used my steam controller on a windows 98 PC - played System Shock 2 with it. I've used it on a playstation. I've used it on my mobile phone. I used it on my dreamcast. You can use it on anything that recognizes a keyboard or mouse, because it is a keyboard and mouse.

Very cool stuff.

(...)

I've used it as a flat-out replacement for my remote for my HTPC in a bind when I'm out of batteries. As a mouse, at the very least, it is every bit as competent as any trackball.

(...)

This is still my favorite "mouse" of all time:

(image of thumb trackball mouse)

I used to be so good at Quake 3 with this mouse. The steam controller feels just like this.


More[www.neogaf.com]


Welcome to the future. Working with this controller the last year has been impressive. These things are awesome mice replacements.

(...)

I play dota with mine

(...)

You dont need one. Thats the entire point of this controlle. it has a built in mouse.



Rock Paper Shotgun (which I'd trust over IGN)


At first, I worried. I was handed it to play Talos Principle running on a mid-spec Steam Machine, via Steam OS, and my initial thought was: “Ooh, they’re close.” And then I asked if I could adjust the sensitivity.

It was immediately interesting to see that Steam OS overrode the game’s own input settings. Valve called up the controller’s settings, a lovely clean layout, dropdown menus alongside the buttons on a crisp illustration of the controller. On the controller, my right thumb sat on what’s essentially a clickable trackpad, and the sensitivity of this mouse-substitute was slightly boosted. Back into the game, and my mind changed. “Ooh, they’ve done it.”

(...)


Well, right-ish. What’s interesting about all of Valve’s efforts is that they’re doomed to never make anything that matches a mouse and a keyboard. The very best they can hope for is to get close. It’s about plotting a point on the line drawn between a classic console controller, and the office machinery that so mysteriously best suits our gaming needs. From a brief play, I’m not confident to plot that point, but I’m pretty sure it’s closer to a mouse than you might expect.

The controller has come together – it felt great in my hands, and while it cannot be a substitute for a mouse and keyboard, it’s a league better than trying to play an FPS with a clunky old console controller. I’ve got a strong feeling it’s going to be a peripheral that’ll become ubiquitous amongst PC users. As a regular user of a 360 controller for PC gaming, I’m already certain I’ll be upgrading to it, despite my lack of a burning need for gaming from a couch


Gizmodo


It's so much better now. The final Steam Controller kept the weird touchpads (which let it emulate a surprisingly precise mouse), but also added a proper joystick, traditional face buttons and a lot of refinement. The "learning curve" I used as an excuse for the original prototype's awkwardness is severely diminished. Within mere minutes of using it, I was deftly using its touchpads to guide The Talos Principle's robotic protagonist through corridors. I dodged flak cannons in Unreal Tournament. I was comfortably performing precise motions I just couldn't get right on the earlier prototypes. It's quieter, too. I can still hear the engine humming which drives the Steam Controller's haptic feedback (a light ticking sensation that follows your thumbs across the touchpad), but it's no longer so loud that it's distracting.

(...)

There is still a learning curve, of course—the touchpads are uniquely alien compared to other game controllers—but they're no longer daunting or insurmountable. It reminds me of the first time I tried using a mouse to control a first-person shooter on the PC: it's more sensitive than I expected and I'm worried I'll lose control. I didn't back then. I don't think I will when the Steam Controller comes out, either.

Trackpads >>> analog sticks for aiming.

A normal laptop touchpad outperforming any analog stick

Finally, some decent gameplay of the older prototype:

Steam Controller Gameplay!! Borderlands 2!!!
Laatst bewerkt door Nonoriri; 11 mrt 2015 om 10:25
Origineel geplaatst door AdDKingcasper:
reviews are in..and its bad..

guess ill wait for the REV 2/3/4/5/6 when they eventually come out..

cause first release is bombing already

not to mention the touch tech will greatly improve with time

a shame tho..

if i ever see it around for 20$ on ebay ill snatch it up and try it on some 2d scrollers or sumthin..

Wait, what? as Nonoriri allready showed there are plenty of positive reviews and most negative reviews I read had not much more to say then that it's different from what they are used to and that the buttons are on a different place.

I say it's pretty ballsy from Steam to demo their brand new, innovative controller design by letting journalists play it for ten minutes with UNREAL TOURNAMENT for crying out loud. And don't tell me that there was auto-aim added to that game because i'm pretty sure no one is going to do that to UT.
Origineel geplaatst door Nonoriri:
Way to pick and choose only negative impressions, huh?

Blank's "source":

Sorry the two I picked were actually the ones higest in Goiogle, nothing more, less than 1 week old too

Why are you speaking for Blank?
Origineel geplaatst door Snake Plissken:
Why are you speaking for Blank?

I'm not speaking for him/her, I just happpened to be familiar with the claim you were doubting/misunderstanding.
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