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回報翻譯問題
To reiterate, I don't know.
The previous design was ambidextrous, and I wish they kept that particular feature of the controller. Too many device designers do not think about this problem, and I feel that they should, regardless of the issue of minority or not. It's principle.
You can remap any control, for any PC game, ever, with the steam in-game overlay.
It's a major and main feature of the steam controller.
The problem is that the physical controls are suited for right handed players.
Controllers have never bothered me much on consoles, mostly because I only play fighting, racing or non-competitive games... but when I played Red Dead Redemption and GTA online with free aim I was absolutely hopeless.
The whole point of the steam controller, I thought, was so that you could bring any game, even RTS games, to your living room. Well that's probably not going to work if I have to use my left (precise) thumb on the movement stick and use the trackpad with my right thumb.
So yeah, it's not going to make a big difference to Valve's bottom line, but it makes a difference to me and so I won't be buying it.
I'm sure you can customize the controller for left handed support sense the track pads aren't limited to being on one side like the joystick or the buttons. Personally I hope I don't have to use the joystick in my games, you can also set the joystick to be like buttons depending which direction you push it in so your not limited in using the xyab buttons
I know plenty of left-handed people. Not once have I seen one ♥♥♥♥♥ that the controllers for consoles are hard to use.
EDIT: CRAP, I was lured into a trap by a gravedigger! T_T