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翻訳の問題を報告
The question comes down to, is the thumbpad emulation done in the Steam Controller itself or is it done with the PC drivers? If the emulation is done at the controller, then the Steam Controller should work with a PS4.
We'll know soon enough, Steam Controllers are shipping out to the earliest pre-orders. Some people even have one already. All it takes is one person to try.
Wut?
A steam controller defaults to a KB/M without steam, and steam's required to even activate the joystick mode on the trackpad.
The assumption is that one of two things happens when Steam does that.
1. The driver changes a setting in the controller
2. The driver changes a setting in the driver
It is also assumed that anyone interested in doing this will bother to have a PC with Steam installed so that they can change settings on the controller.
Personally, I assume it's done on the driver level. It would be the easiest way to handle it. You can smooth out turn acceleration and dead zones on a game by game basis that way.
Like I said, we'll know soon enough.
Try pluggin in a 360 controller in a PS4, it works just fine. As does the 4 year old PoS controller I have in my house.
Sony's consoles aren't as closed as you think they are. Fun fact, Sony allows off the shelf components to be used in their consoles, allows cross platform games with PC, and allows games to use KB/M for controls.
edit : i asked cerberus while typing this message and he answered after i posted lol. He hasent done the full range of test but is preliminary ones resulted in the steampad defaulting to KB/M in the absence of SteamOS. So for now its not promising
But IF that is true, and if the PS4 works fine with keyboard and mouse in games (not just for web browsing or navigating the OS), then technically yes the Steam Controller should be able to hook up and work as a basic keyboard and mouse. But you won't be able to configure it or take any kind of advantage that it has in customization options.
Put 2 people of same skill against eachother with a steam and ps4 or xbox controller and the console controller player would be wrecked.
Xpadder already showed us you don't need to adjust drivers to make a 100% custimizable controller with endless keymapping in 1 configuration.
I played games where I had up to 30 different keybindings on my 360 controller.
It really depends on how much freedom they want you to have. And Sony doesn't want you to have any...programming a ps controller is a lot harder than a xbox controller even from a developper point of view. I'm not sure why they choose it to be like that but it is what it is.
Just because you can't imagine/understand how it could work, doesn't mean that it wouldn't. They're simply inputs. So if you wanted to use the trackpads as if they were analog sticks, then you'd map the trackpad inputs as analog sticks... Seems pretty clear to me...
They got rid of the PSMove for FPS because that also gave people that used it a huge advantage.
Analog sticks are terrible for aiming.
I can confirm that HID compliant controllers work just fine on the PS3. I use my USB Sega Saturn controller for all of my PS3 fighters. I don't own a PS4, but I doubt that Sony would remove that feature from the PS4, especially since they moved to make their console more like a PC by adopting the x86 architecture.
I can't comment on 360 controllers, because those are non-HID-compliant Micro$oft trash. (aka X-input)