Steam Controller

Steam Controller

xbenjii 2015 年 8 月 28 日 上午 7:24
Re-charging batteries with the micro-USB cable?
So I noticed that it said batteries aren't mandatory and you can use a micro-USB cables to power the controller directly. If I had re-chargeable batteries, would I be able to re-charge them using the cable? Or is it for direct power only?
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EmperorFaiz.wav 2016 年 5 月 19 日 下午 11:12 
....Pure, home-made mozzarella
最后由 EmperorFaiz.wav 编辑于; 2016 年 5 月 19 日 下午 11:12
cammelspit 2016 年 5 月 19 日 下午 11:50 
引用自 Vepar
引用自 BlackRayPlayer
Are you people asking someone to hook up the SC with a pair of rechargable batteries and test to see if it is charging them?

Steam Controller Wired Tests:

SC Ignores Batteries While Wired,
SC Bluetooth Disabled (Wireless Signals),
SC Doesn't Need Batteries While Wired,
SC Turns Off As Soon As It's Disconnected From Wire, Regardless of Batteries Inserted.

No the test was if you can plug it into a wall power socket (provided you don't fry it in the process from the wrong voltage or whatever), and use it wirelessly while the controller is getting power from the USB.

But if it disables wireless when plugged in, then it probably can't do that...
As a rule, the controller would do either of three things.

  1. It could work without batteries at all if the power from the batteries goes through the same voltage regulation circuitry as the USB port does AND it has no smart way of sensing if the power is coming from the cable without the data.
  2. it Could turn on but the data won't be flowing so it will either disconnect or pretend it is working and send data just do nothing since the USB data is not connected.
  3. Fry the hell out of your SC or one of the other sensitive components because, reasons. So unlikely, though. If it did I would wonder at the elementary electrical engineering that went into the SC if that happened.

It will never charge NiMhs inserted though since it is just not set up to do that. Maybe Rev2 could do that as it is rather simple to do but it would likely rely too much on the intelligence of the user to not try to charge alkalines since the ability to test it internally would cost more than anyone would want.

Oh, and @Trucker, I love cheese too! I think you have done this before, though. A nice brie on crackers or provolone for a sammich. Gouda is my go to eating cheese when I just want to munch cheese.
Ean Alias 2016 年 5 月 24 日 下午 8:32 
Originally i was miffed at the idea of having to swap out batteries inside the controller but the design really accomodates for that hassle Its literally three switches and the batteries are out and ready for a replacement. Not quite as fast as the 360 controllers battery pack but with the added benifit of not having a big plastic dingleberry hanging off the back of your joystick. As long as you have four rechargeables and outlet space for a charger you really have nothing to worry about
VOID 2016 年 5 月 26 日 下午 12:05 
Here are devices that are able to recharge AA bateries:
  1. Logitech Performance Mouse MX [www.logitech.com]
  2. Razer Ouroboros[www.razerzone.com]
  3. Logitech G700s [gaming.logitech.com]
  4. My mother's noname mouse
And many more. If you want me to, I can find. ;-)
最后由 VOID 编辑于; 2016 年 5 月 26 日 下午 12:09
cammelspit 2016 年 5 月 26 日 下午 12:49 
引用自 VOID
Here are devices that are able to recharge AA bateries:
  1. Logitech Performance Mouse MX [www.logitech.com]
  2. Razer Ouroboros[www.razerzone.com]
  3. Logitech G700s [gaming.logitech.com]
  4. My mother's noname mouse
And many more. If you want me to, I can find. ;-)
Your point? Doesn't mean it isnt expensive. I have a few that charged NiMh cells too in the past and guess what? The manual says to never use and alkaline while plugged in because they don't detect. Not that it is impossible but it is not cheap at all to rig up a design that does detect if a battery is alkaline or NiMh. If there is a charging circuit in there and no detection circuitry then guess what? People WILL plug it in while an Alkaline is inserted and people WILL damage the cells and the controller. There is no other way around it. Especially when it takes literally a few seconds to swap em' out.
EuphoricTribble 2016 年 5 月 27 日 下午 2:01 
引用自 VOID
Here are devices that are able to recharge AA bateries:
  1. Logitech Performance Mouse MX [www.logitech.com]
  2. Razer Ouroboros[www.razerzone.com]
  3. Logitech G700s [gaming.logitech.com]
  4. My mother's noname mouse
And many more. If you want me to, I can find. ;-)

Your point is rather invalid, actually; I've looked at that Performance Mouse MX, and you linked a $90 mouse. It's why the Performance Mouse MX 2 has a built-in rechargable battery, being that is cheaper to manufacture than allowing the mouse to recharge. Heck, it apperently is cheaper for a company to build in a rechargable battery than to simply not allow the mouse to charge the needed AAs at all. And nothing made my Razer is cheap, and I don't know why you brought up your mom's mouse in here, as a "noname" mouse likely isn't charging them at all but is just drawing power from being plugged in, which you have no way of checking yourself, being you don't know the brand or model of said mouse. And so while they DO exist, it's unlikely that it's cheap to build a device that way, with just the switch Logitech made with the Performance Mouse in and of itself.
shani 2016 年 6 月 11 日 下午 9:14 
I don't get why they didn't implement that function or included an internal battery.
My old mouse (Logitech Performance MX) could charge rechargeable batteries over USB and I don't see the problem in putting in an internal, non-removable rechargable battery into the controller, just like Nintendo did with the Pro Controller (which is awesome btw), and that one's not more expensive than the Steam Controller (which is also great). And the internal battery lasts like forever!

Now all of my rechargeable batteries and my non-rechargeable batteries are empty and my battery charger is somewhere else, so I can't use the Steam Controller on the couch(wired is not an option).
最后由 shani 编辑于; 2016 年 6 月 11 日 下午 9:18
Pila 2016 年 6 月 12 日 上午 1:56 
So your main problem should probably rather be locating your charger than arguying here....

Anyway, I think the main answer is the same for why they did not fit a touchscreen. Not usefull enough. And with the huge battery life on the Steam Controller, I can't blame them, it's quite right !
Vepar 2016 年 6 月 12 日 上午 3:21 
引用自 shani
I don't get why they didn't implement that function or included an internal battery.
My old mouse (Logitech Performance MX) could charge rechargeable batteries over USB and I don't see the problem in putting in an internal, non-removable rechargable battery into the controller, just like Nintendo did with the Pro Controller (which is awesome btw), and that one's not more expensive than the Steam Controller (which is also great). And the internal battery lasts like forever!

Now all of my rechargeable batteries and my non-rechargeable batteries are empty and my battery charger is somewhere else, so I can't use the Steam Controller on the couch(wired is not an option).

Don't blame Valve for your lazyness. You had 80 hours to find a recharger and batteries. Or just go out and buy a pair.

No internal battery lasts this long.

Also, necromancy...
闇です(yami) 2016 年 8 月 28 日 上午 10:43 
For all those wanting rechargable efforts on your steam controller WAIT and it shall be done / look for 3rd party applications for the SC
How do i know this?
when i got my steam controller i got 2 1 for gaming and 1 for educating(at some point the first ones going to brake and i fix my own stuff)
here is what i found that valve has said nothing about

first i would like to so There is a software based charge system(this means based on software it can charge just about any type of battery on the market today) in the controller with 6 contacts 3 + 3- ....... Yes you read that right 6 contacts 2 under the battery plate(aka battery cover) then 2 in each AA slot i even got that charger working ish (it needs alot of work in the programing areas i pritty much had to remove the charge system and hook it to a raspi to get it to function
also the charge and power management system can run each set of contacts indipendent of each other yes thats right power managment system as in the ability to chose where to draw its power

first simplified YES the steam controller CAN charge li-po AA, ni-ch AA and ni-mh AA as well as an secondary power pack of any of those 3 types it just needs the software

second it draws power from 4 available sources (and from what i can gleem in this order is their priority of use by default) plug power(completely cuts off drain of batterys and allows for full charging no other controller on market does this that i know of xbox360 controllers always draw from battery while charging same with x1 and ps3 and ps4 controllers) power pack (while not yet fully built / sold its got all the abilitys to set up a power pack like those on the wireless 360 controllers incorporated into the battery plate i am calling it a plate because its not a battery cover its more like one of those plastic cards you get in a laptop card reader then an actual cover the controller doesn't need a battery cover) standardized battery slots (don't know if any one has noticed this but the controller does a weird drain it only needs 1.5v to function and the whole things brought down to that level before anything else it actualy only drains 1 battery at a time in a flip flop method) and lastly the eternal power source
the eternal power source at one point i thought it was some messed up circuits then i thought it was a battery then after carefully(and i mean carefully i would have totally missed what i am about to speak of if i wasn't looking for something power related) its not a battery but it can provide power its a voltage cycle and loop this means that the controller takes a full 60 seconds after loss of power to actualy die(at full power at say the power state of a sleep mode this power storage method can last a good 6 months to a year makes me think its actually for the memory modual) and while in its current config its useless but with a firmware update and some programing 60 seconds is long enough to swap 1 whole battery without the controller dieing(makes for faster easier and safer mid mission battery swaps)

third ............. WTF is that a full blown small as snot processor ........ it is its a smart phone capable cpu and and is that ram .......... hey thats a gpu circuit for a smart phone why does a game pad have a tiny as can be smartphone built into it??? answers are the following
1. LONG RANGE WIRELESS my game computer has a half foot (6 inch) Ethernet connection to the router that same computer is the one the controller plugs into...... the controller reached further then my wifi
2. haptics haptics and haptics unknowest to 99% of people haptics are a "Display" the haptic tech it's self is well actualy old as snot but the way its being used extreamly new a haptics display (original tech) is actualy more or less a computer screen for the blind nevery fully worked out our gain their loss
3. the data or os of the steam controller changed every game based on configurations(its only a 500mb-1gb drive in there
4. THERE IS NO VIBRATION MOTORS WHAT SO EVER the parts that provide rumble support in most controllers like the x360 (1 big 1 small) are not there in the steam controller it took me an hour of "there has to be something somewhere i felt the controller shake" then an hour of "how the hell could they be doing this" to learn that the haptics are a lot more advanced then i original thought the haptic system is not just in any particular spots the haptics encompass the entire controller with focus points that means pin point vibrations but yet another unfinished

5. the stuff that advertised was only the stuff available at launch but the controller its self ..... valve needs to hire some good programmers so we can have the rest of our controller with alot of 3rd party and personal programing the steam controller is capable of so so much more then they lead on and the way its made inside is epic cheap protected (this means the stuff inside the controller under the covers is extremely fragile but the cover system makes it really strong the controller i took apart i effortlessly broke things a good 5 times just taking a look the inside is as fragile as wet tissue paper and yet the one i bought for playing hit the wall 5 feet away at a velocity that would have broken any x360 controller i have ever owned(i have a tendancy to get mad at games and take it out on the controller that's the reason i bought 2 so i could know how to fix the one but after what i seen no just no i rather just buy a new one)

i got 99 broken and previously repaired controllers steam isn't one of them and likely wont it takes some serous effort to damage it(aside from the joystick getting forced in witch would only brake the joystick the internals are indestructible while the case remains intact unlike any controller seen before ps3 x1 x360 and ps4 i have fixed broken internals while the casing was perfectly in tact
EuphoricTribble 2016 年 8 月 28 日 上午 11:27 
引用自 Darkness (yami)
For all those wanting rechargable efforts on your steam controller WAIT and it shall be done / look for 3rd party applications for the SC
How do i know this?
when i got my steam controller i got 2 1 for gaming and 1 for educating(at some point the first ones going to brake and i fix my own stuff)
here is what i found that valve has said nothing about

first i would like to so There is a software based charge system(this means based on software it can charge just about any type of battery on the market today) in the controller with 6 contacts 3 + 3- ....... Yes you read that right 6 contacts 2 under the battery plate(aka battery cover) then 2 in each AA slot i even got that charger working ish (it needs alot of work in the programing areas i pritty much had to remove the charge system and hook it to a raspi to get it to function
also the charge and power management system can run each set of contacts indipendent of each other yes thats right power managment system as in the ability to chose where to draw its power

first simplified YES the steam controller CAN charge li-po AA, ni-ch AA and ni-mh AA as well as an secondary power pack of any of those 3 types it just needs the software

second it draws power from 4 available sources (and from what i can gleem in this order is their priority of use by default) plug power(completely cuts off drain of batterys and allows for full charging no other controller on market does this that i know of xbox360 controllers always draw from battery while charging same with x1 and ps3 and ps4 controllers) power pack (while not yet fully built / sold its got all the abilitys to set up a power pack like those on the wireless 360 controllers incorporated into the battery plate i am calling it a plate because its not a battery cover its more like one of those plastic cards you get in a laptop card reader then an actual cover the controller doesn't need a battery cover) standardized battery slots (don't know if any one has noticed this but the controller does a weird drain it only needs 1.5v to function and the whole things brought down to that level before anything else it actualy only drains 1 battery at a time in a flip flop method) and lastly the eternal power source
the eternal power source at one point i thought it was some messed up circuits then i thought it was a battery then after carefully(and i mean carefully i would have totally missed what i am about to speak of if i wasn't looking for something power related) its not a battery but it can provide power its a voltage cycle and loop this means that the controller takes a full 60 seconds after loss of power to actualy die(at full power at say the power state of a sleep mode this power storage method can last a good 6 months to a year makes me think its actually for the memory modual) and while in its current config its useless but with a firmware update and some programing 60 seconds is long enough to swap 1 whole battery without the controller dieing(makes for faster easier and safer mid mission battery swaps)

third ............. WTF is that a full blown small as snot processor ........ it is its a smart phone capable cpu and and is that ram .......... hey thats a gpu circuit for a smart phone why does a game pad have a tiny as can be smartphone built into it??? answers are the following
1. LONG RANGE WIRELESS my game computer has a half foot (6 inch) Ethernet connection to the router that same computer is the one the controller plugs into...... the controller reached further then my wifi
2. haptics haptics and haptics unknowest to 99% of people haptics are a "Display" the haptic tech it's self is well actualy old as snot but the way its being used extreamly new a haptics display (original tech) is actualy more or less a computer screen for the blind nevery fully worked out our gain their loss
3. the data or os of the steam controller changed every game based on configurations(its only a 500mb-1gb drive in there
4. THERE IS NO VIBRATION MOTORS WHAT SO EVER the parts that provide rumble support in most controllers like the x360 (1 big 1 small) are not there in the steam controller it took me an hour of "there has to be something somewhere i felt the controller shake" then an hour of "how the hell could they be doing this" to learn that the haptics are a lot more advanced then i original thought the haptic system is not just in any particular spots the haptics encompass the entire controller with focus points that means pin point vibrations but yet another unfinished

5. the stuff that advertised was only the stuff available at launch but the controller its self ..... valve needs to hire some good programmers so we can have the rest of our controller with alot of 3rd party and personal programing the steam controller is capable of so so much more then they lead on and the way its made inside is epic cheap protected (this means the stuff inside the controller under the covers is extremely fragile but the cover system makes it really strong the controller i took apart i effortlessly broke things a good 5 times just taking a look the inside is as fragile as wet tissue paper and yet the one i bought for playing hit the wall 5 feet away at a velocity that would have broken any x360 controller i have ever owned(i have a tendancy to get mad at games and take it out on the controller that's the reason i bought 2 so i could know how to fix the one but after what i seen no just no i rather just buy a new one)

i got 99 broken and previously repaired controllers steam isn't one of them and likely wont it takes some serous effort to damage it(aside from the joystick getting forced in witch would only brake the joystick the internals are indestructible while the case remains intact unlike any controller seen before ps3 x1 x360 and ps4 i have fixed broken internals while the casing was perfectly in tact

I'm not so sure I buy everything you say there. I've no reason to doubt the fragility of the stuff inside-I've yet to hear of a circuit board that does not break when improperly handled-but if this controller could charge as it was, why would there need to be third-party software? If this controller could charge, why not say it could and offer that capability as something baked right into Steam? And how can software do something that has not been explicitly stated it could do, and assuming that you are right in that it CAN charge, how would a controller that does so and does not have a battery pack like the x360 controller and the xOne controller has know the difference between a regular alkaline battery and a rechargable lithium ion one? I've no reason to believe that it recharges batteries simply because of that limitation-I don't know of any technology currently developed nor any tech that is currently in development that can read if a battery is rechargable or not, thus I doubt that Valve, likely knowing that, will allow their controller to recharge, and not tell anyone or put the capabilities for it to right in Steam. That seems to be something to me that Valve would not miss.

It's more likely that we will have to wait for this and while the hardware is there, it is inactive until Valve makes a battery back for the controller and releases a firmware update for it to read if that pack is present or not-that is more practical than claiming that this controller charges regular lithium ion batteries-cuz like I said above, to do so would require Valve to develop new technologies that allow the controller to read what kind of battery is what, and as far as I know that tech does not exist.
最后由 EuphoricTribble 编辑于; 2016 年 8 月 28 日 上午 11:30
EmperorFaiz.wav 2016 年 8 月 28 日 上午 11:40 
It's already exist. Courtesy of Texas Instrument
http://www.ti.com/lit/ml/slap106/slap106.pdf
ScReAmInG@TrEeS 2016 年 8 月 29 日 上午 10:26 
as it stands its not a bad controller for racing, need to understand the controllers interface first, but its going good with the things they are doing to it, i agree that accesories need to be brought to the table, (rechargable batterries, and wheel stand for controller would be nice, longer paddles on the bottom and triggers,ect.) im not syaing it has to be xbox 1 elight controller type stuff but things that would make people that have bought it say, atleast they are giving us veriety. maybe even giving us the option to loose the track pad. gotta cut short gotta go xD just thoughts, if you know how to get this to devs of steam let me know thanks guyz and galz :D
Jooooo 2016 年 9 月 15 日 下午 6:04 
引用自 Greeve
i love the controller, but i wont buy it, until they change that! no batteries for me... thanks for the answer
Ridiculous decision... AA batteries are lot better than li ion
闇です(yami) 2016 年 9 月 15 日 下午 6:29 
引用自 startrekkie1701

I'm not so sure I buy everything you say there. I've no reason to doubt the fragility of the stuff inside-I've yet to hear of a circuit board that does not break when improperly handled-but if this controller could charge as it was, why would there need to be third-party software? If this controller could charge, why not say it could and offer that capability as something baked right into Steam? And how can software do something that has not been explicitly stated it could do, and assuming that you are right in that it CAN charge, how would a controller that does so and does not have a battery pack like the x360 controller and the xOne controller has know the difference between a regular alkaline battery and a rechargable lithium ion one? I've no reason to believe that it recharges batteries simply because of that limitation-I don't know of any technology currently developed nor any tech that is currently in development that can read if a battery is rechargable or not, thus I doubt that Valve, likely knowing that, will allow their controller to recharge, and not tell anyone or put the capabilities for it to right in Steam. That seems to be something to me that Valve would not miss.

It's more likely that we will have to wait for this and while the hardware is there, it is inactive until Valve makes a battery back for the controller and releases a firmware update for it to read if that pack is present or not-that is more practical than claiming that this controller charges regular lithium ion batteries-cuz like I said above, to do so would require Valve to develop new technologies that allow the controller to read what kind of battery is what, and as far as I know that tech does not exist.

please note for the sanity of all caps is not yelling simply emphising

it needs a third party software to charge because first party software HAS NOT BEEN DEVED
That said THE CONTROLLER IS UNFINISHED

It does have a controller pack just like the 360 controllers you see those 2 contacts near the usb port under the batery plate the whole plate comes off being replaced with a diffrent one that has said pack and connects to said contacts

the charge feature however can still go further it can charge AA batterys that are nicad or nimh
but again it uses a SOFTWARE based charge system

why say something can do something when it cant because its not done the charge system inside the controller needs software to work software that had not been deved the charging hardware is there but no software and its got options but valve has not figured out how they are going to impliment things one of the main reasions being something you said your self hows the controller to tell the diffrence between alkaline nicad nimh or lipo? so why advertise something thats sold as a broken un implimented feature

that said ATM the steam controller as it is right now CAN'T CHARGE ANYTHING
however those who already own a steam controller will get the charge capabilitys when every one else does

but again its a software based charger that means this thing can if given the right software charge anything

but that charge system could even be something as simple as specialy tagged AA batterys that tell the charger who they are
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发帖日期: 2015 年 8 月 28 日 上午 7:24
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