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I play a game where running is the normal way to get around, but walking is needed for a few things. I inverted the outer ring so that small thumb movements run but going around the edge of the trackpad walks. This probably only works with one walking speed.
I have also had this issue with no clear way to make it work nice.
For the specific problem described the solutions going from least to most extreme are:
You can also use custom curve to fine tune the response in between any of the options described. Hope this helps.
I tried many things again right now and ended up with:
• Custom Response Curve weaker than Relaxed (8 ticks to the left)
• -4 ticks on the Sensitivity of both axis
• 0 Inner Dead Zone and maximum Outer Deadzone ("Configuration" is selected).
All that got me was maybe 3% more space, from 5% to 8%.
Steam's descriptions of Response Curve really make this seem so simple, yet it doesn't work.
The Aggressive option works as intended, though.
Any other setting I'm missing or some other software?
(Once again, the sticks are ok, tested on gamepad-tester dot com
I just want to RP walk from time to time.
I've read in controller vs keyboard discussions, people saying they prefer controller because of the easy analog movement...
And I've seen in let's plays, people walking in games like it's the easiest thing to do! In all directions!)
In principle this can be bypassed if the game supports mouse and keyboard and has a walk or run function, by mapping the controller to emulate those and assigning an appropriately large area of a stick to a walk or run modifier key as appropriate, but that comes with its own host of problems such as in-game glyphs describing inappropriate buttons and the joystick becoming an 8-way control instead of an analog stick, and the probable loss of rumble functionality.
Lower the sensitivity horizontal and vertical scales. This will be for walking.
Increase the output anti-deadzone. This will initiate the walk sooner.
Go to the outer ring binding and apply a hold action layer button. The outer ring binding radius should be set to where you want the run to begin. Set sensitivity horizontal and vertical scales to maximum. When the outer ring binding is reached you will run and when it is released you will walk.
Simplifying things, I lowered the sensitivity on the default Layer ("Walk"), and increase it on the new Action Layer ("Run"), but I don't know how to switch between them, even with a bigger outer ring radius to make it easy.
Can't hear any beep and it always seem like I'm on regular max sensitivity. Tried "Apply", "Remove" and "Maintain" Action Layer.
Step by step?
And what is a "regular press hold layer"?
Sorry mine is in portuguese, I have to translate everything.
I have been using the little 3 dots (...) and tried the "Apply", "Remove" and "Maintain" Action Layer. from it.