Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
So far, it doesn't seem to work with android devices, as android controllers are a bit different than what computers use, so even if it can be configured and used without Steam, it's still only kb/mouse emulation, xinput and dinput compatible, and i'm not sure if any of those work on android.
But, as with anything else, i'm sure there will be other "non official" ways of making it work. Just like someone made PS3 controller work on a PC, it's only a matter of time.
But i wouldn't expect that functionallity at launch.
Technically there is no reason for it not to work, in short should work but not tested it myself.
the receiver is an usb device, as mention on the store page.
Well actually there is. The Steam Controller connects via Bluetooth so that should not be a problem the question is wether or not the Nvidia Shield can do anything with the inputs provided by the Steam Controller.
People who had the beta version reported that it defaults to emulating K/M in those situations and we can assume that this will be the case for the final version as well. So wether it will work or not comes down to one simple question:
Can the Shield Tablet actually make use of k/m input or not?
where did you read that its bluetooth?
I forgot where the official info is but i assure you its a confirmed, official fact
Its an i acurate fact. The controller comes with an special receiver with an altered Bluetooth protocol to reduce lag. This change means its nof official Bluetooth at all. The rumar is however that the device does also support bluetooth, but I've yet to see an official statement about that.
Basically you are saying the same thing as I did.
To clearify, the controller is technically a k+m, because rumors say its bluetooth compatible, it should work on a tablwt. only the extra delivered by the driver + big picture settings are left out on a tablet.
Assuming this driver is opensourced as valve prommised, it would be peanuts to get the driver on android. Only need to patch your kernel. This way you get less lag and settings possibilities using the config files. Only got a brief look at these, so i'm not enterily sure about this yet. Get my controllers + link in about 3 weeks. Going to look at it then so i can control my bot from a tablet... and ofcourse tweak it to play cs go.
Well in their initial announcement Valve called the Steam Controller "open and completely hackable" and well this is the internet so it kinda got interpreted the way people wanted.
I've no doubt someone will write a driver for it outside of Steam, and configuration software... I mean, look at the Xbox 360 controller, probably the least "open" controller out there and yet it's working wired or wireless natively in Linux, even fully integrated into the more recent kernels. So yeah, it'll happen one way or another. If Valve doesn't do it themselves, someone absolutely will.
In the beginning the said it would be completly open for tweaking and hacking by the community. Also steamos is opensource to.
Haven not checked steamos repository for this yet.
Right. Hardware hacking. No mention of open sourcing the driver. SteamOS being open source doesn't mean they can't put closed source drivers on there (ie: Nvidia drivers, anyone?)
But I did see this interesting tidbit today: http://news.softpedia.com/news/valve-s-steam-controller-to-get-driver-in-linux-kernel-4-3-492204.shtml
I'm curious if that will come with configuration built in, or if it will rely on a community built configuration utility. And how quickly will the driver be ported to OS X and Windows? I realize it's going into the kernel, but it's still a driver that should be able to be separated.
No they said completely open, so I expect source code of the driver as well. I could be wrong about that interpretation thought, Valve is sometimes a bit vague and I tend to remember what I want ;).
Funny article, Greg Kroah-Hartman is taking his sweet time to "test" the driver of the new Steam controller in the kernel