Steam Controller

Steam Controller

Enable software rumble support!
It has built in rumble for haptic feedback, but you can't enable rumble for games which support rumbling an xbox controller? WTF.
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Showing 1-10 of 10 comments
DiamondPugs Nov 12, 2015 @ 6:03am 
It doesn't have rumble. Haptic feedback and rumble are two different things.
Youngfossil Nov 12, 2015 @ 6:30am 
Originally posted by MadXav:
It doesn't have rumble. Haptic feedback and rumble are two different things.
He asking to use haptic as rumble. dont be dense
Originally posted by MadXav:
It doesn't have rumble. Haptic feedback and rumble are two different things.
They're different things, sure, but It would be trivial to make the controller respond to rumble information from the active game by activating the haptic speakers.
DiamondPugs Nov 12, 2015 @ 7:12am 
Originally posted by Prezombie:
Originally posted by MadXav:
It doesn't have rumble. Haptic feedback and rumble are two different things.
They're different things, sure, but It would be trivial to make the controller respond to rumble information from the active game by activating the haptic speakers.
I'm not sure it would be a good idea, but VALVe could add the option for sure.
RealityQuotient Nov 12, 2015 @ 7:35am 
I doubt how well it would work, haptics aren't nearly as powerful as rumble shaking the controller. Haptics are designed to provide feedback directly to your fingers. Rumble is pretty much useless for interactivity anyway, it's just a neato thing to feel when something goes boom and stuff like that. I'll take haptics, thank you.
Youngfossil Nov 12, 2015 @ 7:41am 
Originally posted by digital_trucker:
I doubt how well it would work, haptics aren't nearly as powerful as rumble shaking the controller. Haptics are designed to provide feedback directly to your fingers. Rumble is pretty much useless for interactivity anyway, it's just a neato thing to feel when something goes boom and stuff like that. I'll take haptics, thank you.
haptic can get pretty powerful. much stronger than the BPM settings. I think you are underestimating the haptics. and why no have both?
Alexander Prime Nov 12, 2015 @ 7:47am 
There's no technical reason it couldn't be done, but linear motors have a very different feel, and it probably takes some black magic to make them imitate rumble motors well. Since controller feedback is a star feature, they'd want both working at once, which is even more difficult and will probably take some time, if Valve and the hardware are even up to it.
TransistorCowboy Nov 17, 2015 @ 9:03am 
If you go in BPM to settings/test controller after the pad and button tests, there's the left and right haptic test ....those tests give a very good rumble.

In Portal2, every time you open a portal with the 360 controller, you get this haptic/rumble feedback ...it adds an extra dimension to the game ...I think the Steam Controller should provide the same experience ..or even a better one.

Loving the Steam controller so far and I hope they add rumble support in.
Originally posted by Prezombie:
Originally posted by MadXav:
It doesn't have rumble. Haptic feedback and rumble are two different things.
They're different things, sure, but It would be trivial to make the controller respond to rumble information from the active game by activating the haptic speakers.
One (haptics) is a Linear Resonant Actuator and the other (rumble) is made by Eccentric Rotating Mass (ERM) vibration motors.
Not trivial at all. But being a design engineer you knew that already.
God Ginrai Nov 17, 2015 @ 9:31am 
Originally posted by MadXav:
It doesn't have rumble. Haptic feedback and rumble are two different things.

Wrong. Rumble is a form of haptic feedback.
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Date Posted: Nov 12, 2015 @ 5:40am
Posts: 10