Steam Controller

Steam Controller

MG Dec 4, 2015 @ 9:46pm
Left stick as mouse control?
I've always used the left stick as mouse movement with other controllers using JoyToKey.

With Steam Controller, when I set the left stick to be 'mouse', it seems to move cursor at every moment, including when stick is re-centered. It recognizes the movement of the stick going back to default position after release as a reverse of the movement I just did.

Example - I move stick right, cursor moves right. I release stick (stick springs back to center), and the cursor moves left. This basically makes it completely unusable in this configuration.

Is it possible to change settings so that the cursor stops when the analog stick is released, instead of going back to the starting point?
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Showing 1-14 of 14 comments
madjr Dec 5, 2015 @ 3:38am 
trackpads are always superior as a mouse than joysticks, else laptops would prefer them instead.

but in what games you want to do that?

in games like dota2 and other ARTS/PGs you can set camera movement to joystick

https://www.youtube.com/watch?v=kvSOKZVB5vo
Last edited by madjr; Dec 5, 2015 @ 3:39am
Sam Illingworth Dec 5, 2015 @ 4:47am 
To actually answer the OPs question, nope, doesn't look to me like this is currently an option. I have to assume Valve will add this is, since as you say it's basically useless as is. It's also way more sensitive on the return than on the outbound movement for me, which is obviously a bug.
GarbageCollector Dec 14, 2015 @ 7:37pm 
Originally posted by madjr:
trackpads are always superior as a mouse than joysticks, else laptops would prefer them instead.

but in what games you want to do that?

in games like dota2 and other ARTS/PGs you can set camera movement to joystick

https://www.youtube.com/watch?v=kvSOKZVB5vo

You may be correct, but four buttons on the right trackpad is far superior to mapping four to the left analog stick, if I even could.

Also, not all games have steam controller support, so adding the joystick -> mouse would allow someone to use the joystick as a joystick, in a roundabout way, for any games that only accept mouse inputs for "look".

By the way, this video doesn't really answer the issue, but it does rock and I'm totally going to try this setup in a game.
Last edited by GarbageCollector; Dec 14, 2015 @ 7:43pm
cammelspit Dec 14, 2015 @ 11:20pm 
If you must use the left stick as a mouse its possible and you can do it. Set the left stick to Joystick Move, in the output drop down menu select mouse relative. It is inexplicable to me as to why you would ever want this over the pad but yes you can do it.
GarbageCollector Dec 14, 2015 @ 11:40pm 
I swear I tried that but it didn't work until now. Either way you're the man. Thanks a ton.

I'm using it for Mechwarrior Online and the game normally uses a majority of your keyboard at one time or another for important functions, so I needed more buttons. It's easier to map face buttons to the trackpads than to the analog stick and I'm still a little stuck in my old ways of preferring these things for movement/camera over touchpads anyway, so this made the most sense.

...In case you actually wanted to know. Again, cheers mate.
cammelspit Dec 14, 2015 @ 11:48pm 
Originally posted by smokytehbear:
I swear I tried that but it didn't work until now. Either way you're the man. Thanks a ton.

I'm using it for Mechwarrior Online and the game normally uses a majority of your keyboard at one time or another for important functions, so I needed more buttons. It's easier to map face buttons to the trackpads than to the analog stick and I'm still a little stuck in my old ways of preferring these things for movement/camera over touchpads anyway, so this made the most sense.

...In case you actually wanted to know. Again, cheers mate.
No problem my friend. I would never use it that way personally but I did try it just to see if it would work and yeah, it did. So I had already tried it. I guess with a mechwarrior game I could see having 4 buttons and then click shifts for 4 more for both pads would be easier than with the stick. I should go fish out my MW3 kit from the back building and just try it. See how awesome the SC can make that game. Jeez I miss Mechwarrior 2 as well. Now look what you have done, making me go rummaging for my old game crates... Makin me do stuff... :steammocking:

You can even set the same mode for trackpad output too. So you can get that terrible JMove for aiming feel for mouse output. If you hate yourself that is. :steamhappy:
GarbageCollector Dec 15, 2015 @ 1:16am 
Originally posted by cammelspit:
I should go fish out my MW3 kit from the back building and just try it. See how awesome the SC can make that game. Jeez I miss Mechwarrior 2 as well. Now look what you have done, making me go rummaging for my old game crates... Makin me do stuff... :steammocking:

Just in case you didn't know... MWO is free to play.

:sans:
Sam Illingworth Dec 15, 2015 @ 6:59am 
I just had a thought pertaining to the touch-pads as buttons (I know it's a tangent, but it's their use as such that's necessitated the OP using the joystick as a mouse). I find myself hitting the wrong area quite often, because it's round with no physical feedback (except the dpad shape on the left pad). If you masked out some areas of the pad with tape, it would both provide a little more physical feedback, and also physically prevent you hitting in between the buttons. And would look horrible.
cammelspit Dec 15, 2015 @ 9:31am 
Originally posted by smokytehbear:
Originally posted by cammelspit:
I should go fish out my MW3 kit from the back building and just try it. See how awesome the SC can make that game. Jeez I miss Mechwarrior 2 as well. Now look what you have done, making me go rummaging for my old game crates... Makin me do stuff... :steammocking:

Just in case you didn't know... MWO is free to play.

:sans:
Which is the reason I will never play it. FTP games in any form are the bane of gaming as a whole and even then only slightly less so on cell phones. ANY form of F2P or Micro transacted game in any way or in any form I refuse to even even install. This kinda crap makes me so intensely livid you have no idea. Then again, I am also an EA boycott guy so I also refuse to use Origin also. Jeez, I sound pretentious dont I? Hell, I dont even buy a game unless it is $15 or less and has ALL 100% DLC. So maybe I am just cheap. :steammocking: Whatever happened to $20 expansion packs for $50 games that were as big as the game itself? THAT was worth the money. 2.99 for a stinking skin is NOT worth it. Bah, maybe I am just old now... :steamsad:
GarbageCollector Dec 15, 2015 @ 10:56am 
I can understand boycotting EA, that makes sense to me even if I don't personally begrudge them enough to sacrifice playing any of their games I might happen to think are appealing. I also get your qualms about DLC to some extent, though there are some really good middle grounds between the $3 skins and $20 expansion packs.

But I don't get what's wrong with F2P... Way off topic here so I'll try to move the conversation elsewhere if you want to keep it going. I'm interested to hear why you think it's so bad.
Sam Illingworth Dec 15, 2015 @ 11:53am 
I can't speak for CamelsPit, but I can tell you why I hate them - because they introduce absolutely awful gameplay (wait 2 minutes for your coins to mature) to make people willing to spend money to bypass it. Instead of persuading people to spend money by offering a great game that you can only play by spending money, they make an awful game which you can spend money to skip. Take the touch screen version of Theme Park - they absolutely ruined the gameplay, it's no longer any fun at all. Building your theme park now takes a back seat to waiting for money to mature then clicking to collect the money. They're games for people who don't want to play games, which is why they're such a big market.
cammelspit Dec 15, 2015 @ 12:09pm 
You also got to think of it this way. Look at MWO. $143.96 to get the whole game. If they had just charged you $50 or even $60 for the game you would be ahead. Its a simple rip off and there is no exception to the rule I have ever seen. Personally I cant support a company who does this to their customers. What Sam said is true but mostly regarding the cell phone F2P games. It's just a way to grab as much cash as you can be relying on the psychology of the word FREE. FREE should not be allowed to be used in any sense because the word being associated with a game like this is simply a lie.
GarbageCollector Dec 15, 2015 @ 12:21pm 
Originally posted by cammelspit:
You also got to think of it this way. Look at MWO. $143.96 to get the whole game. If they had just charged you $50 or even $60 for the game you would be ahead. Its a simple rip off and there is no exception to the rule I have ever seen. Personally I cant support a company who does this to their customers. What Sam said is true but mostly regarding the cell phone F2P games. It's just a way to grab as much cash as you can be relying on the psychology of the word FREE. FREE should not be allowed to be used in any sense because the word being associated with a game like this is simply a lie.

Right, but there's absolutely no reason why you need to outright purchase every single mech, skin, auxiliary item, and account boost. It's not really fair to assume everything you can buy is everything you should or need to buy. I'm against pay to win as much as anyone, but when the game offers you a perfectly legitimate opening strategy for free that can (with the proper skill) put you up against >75% of anyone playing the game no matter what they paid, I feel free is an appropriate title.

Plenty of people have exploited it and it's not like it hasn't had a fair amount of flop, cash grab games, but I don't think you could say that "conventional" delivery of AAA titles in $60 cases hasn't had the same. Arkham Knight, Watch Dogs, (slightly facetious) Big Rigs? Dumpster games that aren't even remotely beta-worthy as far how finished they are get released all the time for full price, but you can't draw the conclusion that all games made this way are bad.
cammelspit Dec 15, 2015 @ 12:38pm 
Oh yeah truly. But the addition of microtransaction and DLC fever into AAA titles is even more of a kick in the balls.
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Date Posted: Dec 4, 2015 @ 9:46pm
Posts: 14