Steam Controller
is the d pad just 4 buttons with no diagonal input?
haven't really played games yet, just ♥♥♥♥♥♥♥ around with it and getting use to using.
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Показані коментарі 1630 із 60
Цитата допису God Ginrai:
I'm not sure why touch menu doesn't have a "no overlay" option.
You can just use the transperancy slider.

Цитата допису cammelspit:
Not ideal, I cant use touch menu at all since it brings my more modest PC to its knees. The overlay does not close properly after using touch menu and stays in memory. But either way there are games that use 8 buttons for directional movement.

What sort of low power toaster are you running? I've got a cheap, five plus year old laptop, and I might just a game on it and see how much of an effect the touch menu has on it.
Цитата допису God Ginrai:
I'm not sure why touch menu doesn't have a "no overlay" option.
My thing is that the touch keyboard closes cleanly and I cant think of a reason touch menu wouldnt. Maybe it is so it is there to make it pop up faster? Either way you need a lot more horsepower to use it smoothly.
Цитата допису Mcsticken:
Цитата допису God Ginrai:
I'm not sure why touch menu doesn't have a "no overlay" option.
You can just use the transperancy slider.

Цитата допису cammelspit:
Not ideal, I cant use touch menu at all since it brings my more modest PC to its knees. The overlay does not close properly after using touch menu and stays in memory. But either way there are games that use 8 buttons for directional movement.

What sort of low power toaster are you running? I've got a cheap, five plus year old laptop, and I might just a game on it and see how much of an effect the touch menu has on it.
Yorkfield quad core, its a 2.6 i have clocked up to 3.6 and a hand me down GTX 660. Im poor so thats just how I do. :P
Цитата допису cammelspit:
Цитата допису God Ginrai:
I'm not sure why touch menu doesn't have a "no overlay" option.
My thing is that the touch keyboard closes cleanly and I cant think of a reason touch menu wouldnt. Maybe it is so it is there to make it pop up faster? Either way you need a lot more horsepower to use it smoothly.

Yea, basically, loading the overlay everytime is extra overhead that would only cause delay. So it makes sense why they leave it open. But you should have an option to say "I don't need a visual guide" and have the overlay off.
Цитата допису cammelspit:
Yorkfield quad core, its a 2.6 i have clocked up to 3.6 and a hand me down GTX 660. Im poor so thats just how I do. :P

That's still much better than my last laptop, and it ran things just fine
Цитата допису Mcsticken:
Цитата допису cammelspit:
Yorkfield quad core, its a 2.6 i have clocked up to 3.6 and a hand me down GTX 660. Im poor so thats just how I do. :P

That's still much better than my last laptop, and it ran things just fine
WITH touch menu being used?

EDIT: cuz without touch menu its smooth as glass. No framedrop at all JUST touch menu.
Автор останньої редакції: cammelspit; 22 листоп. 2015 о 18:44
Цитата допису cammelspit:
WITH touch menu being used?

EDIT: cuz without touch menu its smooth as glass. No framedrop at all JUST touch menu.

I meant things in general, but with the (small) testing I just did on my current laptop, I now get why people complain about big picture. I was originally going to see how much of a drop the touch menu was going to make in terms of FPS, when I saw my FPS was jumping around by a lot. Where I'd normally get 295 plus or minus 5 FPS (TF2, cp_orange_x3_se2_fix5b, nobody else on, staring at the floor), I was going from maybe 110 to 290 and everywhere in between. I'll have to look into it more tomorrow, after class. I just need to remember where the Steam FPS counter setting was...
FPS counter is not in BPM only regular steam, I miss it...
I don't know why I've had the impression, that it has 8-way mapping, but I'm disappointed that it doesn't. :(
I set my left one up as a touch menu myself. Oh and update to the steam beta client. The options or nicer in there for the touch menu including turning off the overlay, or changing what is displayed.

EDIT: after looking I can't find a way for it to do traditional 8 direction mapping. Although the left analog stick functions that way.
Автор останньої редакції: Syphen; 22 листоп. 2015 о 20:38
Touch menu:
Your computer's raw power isn't what makes your pc kneel, it must be some sort of incompatibility with something else running in the background. I use a dualcore piece of [REDACTED] with a Geforce 240GT and everything work just fine. Even despite steam overlay only running in 720p while my game is at 1080p.


Xpadder interface vs Steamcontrol UI:
This is simply a matter of what you are used to. i have Xpadder as well and tried using it a year or two ago, and the whole thing confused me to no end. I found it unintuitive and annoying. I prefer this layout.
Just a matter of preference I guess. And of getting used to it.


Controller feedback:
Open the steam overlay and select "Toggle Controller HUD", then go back to playing. You will now see small icons of the button you pressed show up on screen as you use them. Might not be 100% what you're looking for, but it is something.


4-way and 8-way pad:
Once again, it might not be what you're looking for, but in the left trackpad config screen set the style of input to "Directional pad" and the layout to "Radial with overlap". Then change the buttons to whatever you want.
This makes the diagonals press down both buttons close to it at the same time, emulating 8-way direction, letting games that allow you to press multiple direction at once to walk diagonally.
Once again not perfect, but better than nothing.
We want 8 way with specifically 8 buttons not 4... Nice try though.
Цитата допису Gormash:
Touch menu:
Your computer's raw power isn't what makes your pc kneel, it must be some sort of incompatibility with something else running in the background. I use a dualcore piece of [REDACTED] with a Geforce 240GT and everything work just fine. Even despite steam overlay only running in 720p while my game is at 1080p.

I'm jealous. I have 2 550 Tis and I am for some reason getting all kinds of problems from them for the past year.
Yup, 8 independently programmable buttons.
Hey, I want that too. I just try to work with what we actually HAVE instead of complaining. Valve has already heard the shoutout for 8-way, so if it is even possible (which it should be) I'm sure there's some egghead sitting around somewhere trying to figure out how.
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Опубліковано: 22 листоп. 2015 о 1:02
Дописів: 60