Steam Controller

Steam Controller

Why nobody is talking about Gyros?
I've seen a lot of people doing reviews of the Steam Controller (TheWarOwl, boogie2988, GameSpot, Tested, etc) most of them trying to play first person shooters with it, like CS:GO or TF2, and they are not saying positive things about it, but... and here is the thing ...none of them even mentioned it has Gyros, and it seems to me they didn't even know it has Gyros. It takes just one YouTube search of "Steam Controller Gyros" to see a lot of videos of people saying how good Gyros work on FPS like CS:GO and racing games.

Why there isn't more professional YouTubers talking about gyros in their reviews? That seems like a much better way of aiming than analogs or trackpads.
最近の変更はDiamondPugsが行いました; 2015年10月26日 0時33分
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16-29 / 29 のコメントを表示
I'm not a super gamer. I did my first with a PS3 controller with SOMA. Everything else was always mouse-keyboard, because you can't beat that. And even in SOMA I had to step back to mouse-keyboard at a few points because it needed accuracy and speed.
I would love to use the Gyro in space-sims, but I found out that space-sims either do mouse-keyboard or do gamepad. To get it completely right, a single game needs a lot of tweaking.
OTOH: I've played with portal2 (with support) using steam link, and it was quite ok, but still forgetting the gyro aim now and then...
I've even tried aiming with gyro on half-life source, and that also helps.
Gyro aim+trackball aim (mouse mode) still wins hands down compared to any gamepad I've tried.
But usually with gamepad I can use autoaim, which takes away frustration.
So whatever your preference, the controller is quite good but takes a long time of practicing. The worst part of it though, is that you first have to figure out how you want to control something.
Anyway: I would love to use gyro steering in eurotrucker 2, but eurotrucker 2 in steamos doesn't see the steamcontroller as an analog input (it sees no controller but the mouse), and therefore only accepts digital input. With a real steering wheel that game is already a lot better, but a steering gyro which also helps you look around for traffice would be even better.
And no, eurotrucker 2 does not support VR on steamos.
Equim の投稿を引用:
cammelspit の投稿を引用:
Is there really no way for anyone to see the gyros? the little swirly logo seemed pretty self explanitory to me.
Just as a note, initially it didn't have a symbol for it, it was just an empty box and kinda easy to overlook. I first found it in portal 2 when I was suddenly moving around while shifting in my seat. And then I had to find where that gyro control was (A box with "Mouse" in it) removed that and the box was just empty, no icon.
So if these reviews were made before that update to the steam client, I can't really blame them for not noticing it. I can blame them for rushing out their reviews though, which pretty much is the reason why they might have not seen the option for it :p
I stand corrected. I didn't even attempt to find the gyros for a couple days after getting the SC and thats because I was still doing more fine tuning and fiddling with profiles than actually playing games. There was just so much to explore and discover about how the thing worked.
I would love to use gyro steering in eurotrucker 2, but eurotrucker 2 in steamos doesn't see the steamcontroller as an analog input (it sees no controller but the mouse), and therefore only accepts digital input.

Correct me if im wrong but isn't there a way to make it work correctly in linux? Coulda sworn there was some command line stuff posted in some other threads about that exact issue. I havent used linux for over a decade so my own knowledge is grossly out dated and inaccurate but im sure there is someone who can help you.
The gyro for me is a gimmick but also not. its not because surpisingly it works rather well for fps! but its not something serious too, its not comftable to use for many hours and there is zero feedback which makes aiming feel floaty.

I use it for when i run out of pad i dont use it for sole aiming, it works for CSGO but for CoD the game is made for sticks its hard to be better then them, let alone with aim assist lol
Pandemic の投稿を引用:
I use it for when i run out of pad i dont use it for sole aiming, it works for CSGO but for CoD the game is made for sticks its hard to be better then them, let alone with aim assist lol
I never like aim assist since it makes shooters too trivial. Personally, I belive the point is to get rid of it all together.
Tatanka 2015年10月26日 15時38分 
I'm enjoying the controller immensely: it is a unique experience, and if I based my opinion on the first few hours of using it, I would say "confusing", just like the first few hours of N64, or Gamecube (my fave) even ps2 with dual triggers. Now it's getting more intuitive to setup (something that can't be done on consoles - schwing!, and the community is beginning to showcase some great configs so as to avoid the hours of setup for every game. People forget that it's in beta still, or just need/want to complain.
Pandemic の投稿を引用:
The gyro for me is a gimmick but also not. its not because surpisingly it works rather well for fps! but its not something serious too, its not comftable to use for many hours and there is zero feedback which makes aiming feel floaty.

I use it for when i run out of pad i dont use it for sole aiming, it works for CSGO but for CoD the game is made for sticks its hard to be better then them, let alone with aim assist lol

If you add haptic feedback to the gyro control it actually helps a lot. It then feels like ratcheting the aim around... It's very satisfying.
tatanka の投稿を引用:
I'm enjoying the controller immensely: it is a unique experience, and if I based my opinion on the first few hours of using it, I would say "confusing", just like the first few hours of N64, or Gamecube (my fave) even ps2 with dual triggers. Now it's getting more intuitive to setup (something that can't be done on consoles - schwing!, and the community is beginning to showcase some great configs so as to avoid the hours of setup for every game. People forget that it's in beta still, or just need/want to complain.
I couldn't agree more. I have said it before but I did spend more time messing roung with configuring it than playing for the first day or so I used it. Now it's my go to controller for pretty much everything. I made a couple public configs for Duke Nukem 1 and 2 and I have seen many more configs popping up on games all over the place as people seem to be getting used to it and what control methods the SC excells at. I never had a playstation when I was young so for me my first playstation was the PS3 in the first week of launch. I'll say I too was a bit put off by the triggers and even the dual joysticks being so close together. There, I even had to modify my grip because my thumbs would crash into one another while playing dual stick shooter like resistance. I started on the AtariVCS/2600 when I was 3 and have had to adapt to everything changing as time went on so adapting to the SC has been no different. Now, I am even able to eek out some quite impressive results compared to other controllers.
I don't use aim assist myself, havnt used it with BO2 for 2 years, even with 100 hours of AW. But then its probably why im finding sticks and SC to be kinda even atm.

On consoles there's a ton of input lag like destiny is 109ms vs CSGO which is 20-30ms so aim assist is needed there. Unfortunately people just think cod + sticks + no aim assist? Can't be done. Well, it can, just on PC xD and its just not popular enough to get light on it.

The haptic feedback is better then nothing, but there's no feel to it so itll still feel floaty like a IR remote. could be worse, could be no gyro lol
madjr 2015年10月26日 19時01分 
GYRO will probably become the norm soon. Valve will most likely finish perfecting the settings for pc.

75%+ Splatoon players use GYRO on the Wii U:

http://venturebeat.com/2015/07/24/around-75-of-splatoon-players-use-the-gyroscope-control-method/

And here is Nintendo's version of the steam controller :steammocking:
https://www.youtube.com/watch?v=vBlNDDZRf-4
最近の変更はmadjrが行いました; 2015年10月26日 19時09分
madjr 2015年10月26日 19時06分 
MadXav の投稿を引用:
I've seen a lot of people doing reviews of the Steam Controller (TheWarOwl, boogie2988, GameSpot, Tested, etc) most of them trying to play first person shooters with it, like CS:GO or TF2, and they are not saying positive things about it, but... and here is the thing ...none of them even mentioned it has Gyros, and it seems to me they didn't even know it has Gyros. It takes just one YouTube search of "Steam Controller Gyros" to see a lot of videos of people saying how good Gyros work on FPS like CS:GO and racing games.

Why there isn't more professional YouTubers talking about gyros in their reviews? That seems like a much better way of aiming than analogs or trackpads.

This is mostly Valve's fault. They kept it hidden. They will need to contact those sites and youtubers so they can do updates or follow up videos.

and add TUTORIALS like this to the SC STORE PAGE and FIRST SETUP...

https://www.youtube.com/watch?v=GKuO9M0WuMg

Would be sad if this controller failed, just because of MISINFORMATION...

The MORE people know about the ADVANCED features, the MORE AND BETTER TEMPLATES for the less savvy users.
最近の変更はmadjrが行いました; 2015年10月26日 19時07分
madjr の投稿を引用:
GYRO will probably become the norm soon. Valve will most likely finish perfecting the settings for pc.

75%+ Splatoon players use GYRO on the Wii U:

http://venturebeat.com/2015/07/24/around-75-of-splatoon-players-use-the-gyroscope-control-method/

And here is Nintendo's version of the steam controller :steammocking:
https://www.youtube.com/watch?v=vBlNDDZRf-4
Norm? probably not

the gyro for spurtoons only the most common purely out of being far better than joysticks

it still has tons of flaws
Curly Q-Tip の投稿を引用:
madjr の投稿を引用:
GYRO will probably become the norm soon. Valve will most likely finish perfecting the settings for pc.

75%+ Splatoon players use GYRO on the Wii U:

http://venturebeat.com/2015/07/24/around-75-of-splatoon-players-use-the-gyroscope-control-method/

And here is Nintendo's version of the steam controller :steammocking:
https://www.youtube.com/watch?v=vBlNDDZRf-4
Norm? probably not

the gyro for spurtoons only the most common purely out of being far better than joysticks

it still has tons of flaws
Works pretty well, far better than joysticks. I'm not saying it will beat K/M for all PC gamers, but I wouldn't be suprised if every modern controller starts having GYRO support as a norm in the future.

Honestly, if I'm going to play let's say Borderlands 2 on my couch. I would rather use a Steam controller that actually offers a way of aiming alright than having to use a K/M on my coffee table.
最近の変更はDiamondPugsが行いました; 2015年10月26日 22時22分
Anybody wanting a demonstration of what the gyro can do...

https://www.youtube.com/watch?v=lSeRwYotCQ0
Ravenlock の投稿を引用:
Anybody wanting a demonstration of what the gyro can do...

https://www.youtube.com/watch?v=lSeRwYotCQ0
Wow, that is pretty amazing! I would love to see somenone doing that with the Xbox 360 controller. :smartsam:
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投稿日: 2015年10月25日 23時06分
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