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Ilmoita käännösongelmasta
I honestly do not know if I am going to be able to replace my xbox controller with the steam controller. I mean it is great for games that are built for keyboard and mouse such as the original witcher. Even with GTA 5 it is nice to have it set to trackball mode. But some games do not work well with a gamepad in mouse mode, you cannot move and look at the same time *cough* Dying Light *cough* Shadow of Mordor *cough*.
I hope steam adresses these compatibility issues in the near future.
Thats just how it is. Mouse emulation in trackball mode is SO much better than the joystick mode and this really can't be argued with. If you find yourself in need to use it however and get used to it it's not as horrible as it is on first sight.
I've been playing a lot of Shadow of Mordor with the Steam Controller and actually never saw a problem with having the trackpad set to trackball mode. What exactly is the issue you are having with those games?
https://www.youtube.com/watch?v=DnLiwGFQR_Y
Yea, I did pretty much the same thing for Tales of Zestiria. I turned up my ADZ to about 50%, switched to Aggressive, and put the haptics on Medium to get a good feel of how the "stick" is moving.
I submitted a public profile for Batman: Arkham Asylum with those tweaks a while back. If it's in your library, you can go take a peek at it. It's not 100% dialed in, but it's a good start and waaay better than stock!
Well with shadow of mordor when I'm trying to use trackball mode the aim is extremely choppy, like it hangs up and stuff. In dying light you just simply cannot move with the left joystick while trying to look around or aim with the right pad in mouse mode.
Arkham City is the one I need to load back up and finish, otherwise, I'd check it out... One of the biggest gripes I have right now is community profiles are cool and all, but I REALLY need to be able to make my own universal templates I can bring into any game.
I'm constantly having to make the same damn changes over and over to the default templates - because my idea of "a good starting point" has boiler-plate tweaks over Valve's defaults that I will use in every game.
I played several hours of Watch_Dogs today, and made it through several action missions with car chases and firefights. I was starting to get the hang of it - it's not as good as mouse mode, but it also has its own standard console game vibe now with a better version of a joystick.
Where it really makes a difference is the fine tuning of your aim, you have much more precise control over tiny (virtual) joystick movements with the Steam Controller.
Sure, like you said, your thumb has to get used to using a virtual joystick that isn't there, but the extra joystick control is there to learn is all I'm saying.
Valve could stand to make some patches/improvements to the joystick drivers, though. That's been said several times now, and I agree. Ex: the gyro aiming assist for the joystick is still fairly useless.
You can already do that. You just can't do it through the UI yet. Once you make a template you like, just copy it into the templates folder and it will show up in your templates.
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This, so many times over! Aside from beat-em-ups and third-person action-adventures, which were almost made for controllers to look sensible, I can easily see "My racing setup", "My FPS Setup", "My Platformer Setup" becoming pretty standard fare for most Steam Controller users.
buttons are similar size / location as Wii U pad buttons: http://imgur.com/a/M9UAz
csgo is probably one of the fastest reaction times needed (1 shot dead) and people are even winning once used to it or after tweaking their settings (like gyro aiming).
https://www.youtube.com/watch?v=lSeRwYotCQ0