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报告翻译问题
Guess I was wrong about oblivion and controllers. But analog movement is definitely is better, but I generally don't care. In bethesda games I certainly miss stick movement, but only because of those times you have to follow npcs. Having that stop and go movement is annoying, they're generally faster than your walk and slower than your 'run'.
Although, after playing Sir, You Are Being Hunted for a couple days, I have to say I'm very attached to the haptic feedback from basic d-pad mode. What you lose in fidelity you get back in unambiguity, and paired with gyro aim I find myself preferring the more responsive feel.
Select (or launch) Skyrim from the menu. Select Manage Game from the steam overlay, then choose Configure Controller->Browse Configs. You can then load any of the presets or one uploaded by the community; I used Grim's Settings as a start.
Once you're in-game (Skyrim) make sure the 360 controller is disable in the Skyrim settings (the descriptions for the configurations will say the same).
I get it, and I'd take the wasd movement over a joystick look option any day. I just wish I could have my cake and eat it too in this case. I'd still like to see a mod of some sort that allows dual gamepad/mouselook use.
So I downloaded this and somehow its working as intended! Good job!
That's honestly how a few games handle the analog input. I noticed in Witcher 3 there is no scaling to the variation of the input, it's just walk/run stretched out over the analog input.