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Just tried Portal 2. You're right. With Portal 2, it works like a dream.This is why I bought the controller. If 98% of my games don't allow for this functionality, though.... If I would have KNOWN that 98% of my games don't allow for this functionality, I wouldn't have bought it. I hope Valve can make this controller work as advertised with an independent app much like Corsair with their Utility Engine.
Some games simply don't work with gamepad inputs simultaneous with mouse & keyboard inputs. Others do, but with caveats (like Arkham Asylum, when using the stick for movement it would disable the mouse, but I could turn the stick into keyboard inputs and get mouse look back, and still have the rest of the inputs in gamepad mode). And still others were beautifully with it (Borderlands 2, for instance.)
All you can do is try it out, if it works, awesome, if it doesn't... well, time to decide whether you want to go full gamepad or full keyboard & mouse for your configuration.
Valve have been working with developers, at least for current and yet to be released games, to make sure they don't disable keyboard/mouse inputs when a gamepad is detected. MGSV is one of them, they've specifically reached out to Konami to get it resolved. Older games are going to be hit or miss, most that I've tried either work correctly or with some tweaking (Batman), I haven't run into many that outright refuse simultaneous input from both (Skyrim being one of the only ones I can think of offhand.)
No, that's not the only game you can do that with. That may be the only game YOU can do that with, but there are plenty out there that work perfectly fine.
Please give me some on the list. I have over 1K games. I'd like to use it on more without having to beta test each one.
Every Sega game I've tried it with has not been stupid enough to ignore one set of input while receiving another type.
THIS is the problem I'm talking about. The problem is not the mouse mode or joystick mode not working at all. It's that they don't work together which makes playing games like Arkham, Tomb Raider, or COD impossible. Why would I want to walk, stop to look a direction then walk again? Until this is fixed, it's the XBox one controller or K/M for 99% of my games.
I tried that on Tomb Raider. The WASD bindings give her such a delay in movement, that it's more trouble than it's worth.
I hope people aren't taking me wrong - I'm not hating on this controller. I really want it to work properly. I love it for Portal 2. I just want it to work like this for the other games.
The work around is to set the left stick as WASD or arrow keys if the game can use the arrow keys for movement (that way you can still have the stick for navigating the menus). Bind your sprint button/key to the outer ring, and you've got walk and sprint right there at your thumbtip. Arkham Asylum did the exact same thing and that's how I worked around it, and everything worked perfectly fine from there. Stick and right pad as keyboard inputs, the rest of the controller as gamepad input.
As I also mentioned, Borderlands 2 and Pre-Sequel work perfectly, no need to change the stick to keyboard input. The Witcher 3 is another (not sure why EdgarFriendly is experiencing stutter, but the game works just fine in gamepad+mouse mode). Middle Earth: Shadow of Mordor, Ziggurat, and Dark Souls 2 are ones that Valve specifically recommends with gamepad+mouse in the letter we got with the dev controller, though I haven't personally confirmed they're working. Even non-Steam games like the Battlefront beta and Battlefield 4 work with gamepad+mouse.
Gamepad+mouse is the first template I try with FPS and 3rd person games that have full controller support, if there isn't already a developer/official binding available. If that doesn't work I switch to keyboard & mouse bindings and go from there. I refuse to use right stick aiming if I can avoid it (so far Dark Souls 1 is the only game I haven't been able to avoid it with of the ones I've tried).
Delay how? I played through the game in 2013 with an actual keyboard and mouse and never had any delay in movement with WASD. And I've got plans to go back and play it again before Rise gets released in March. If by delay you mean like you're pushing the stick but she's not doing anything until you've reached a certain point, then the deadzone on the stick is probably too high, or the game has some built-in deadzone, and you need to go into the stick's advanced settings and raise up the anti-deadzone slider some to counteract.
Let's say that everything you said makes the controller work like it should. I don't want to take a damn course just so I can play a game correctly. Way too much hassle. I'll just wait until these things are ironed out, or I'll eBay it. It's not the end of the world. Thanks for your input, though.
If that's too much hassle, then sure, ebay and let someone else enjoy it. I personally find it to be one of the best features of the controller though, that I can tweak things and find a layout that's perfect for me, I don't just have to deal with what the developers thought was good enough, or hope they've graced me with the ability to rebind.
I've done so many of these now over the last 2 years I've gotten to know what settings and slider positions I tend to gravitate towards, so setting up a new profile takes very little time starting from either gamepad+mouse or keyboard+mouse templates (the latter takes a bit longer to get going due to needing to find what keyboard keys are bound to what actions in game). 5-10 minutes generally for a new game, up to 30 minutes if I need to find places for various keyboard keys which usually only consists of rebinding ABXY and the d-pad because I already know where I want "jump" and "crouch" and "sprint" and "reload" etc.