Steam Controller

Steam Controller

Cedarson 2015 年 10 月 17 日 下午 12:55
Right Analog as Joystick Movement and Left Pad as Mouse Mode Aren't Working Together
I don't know if I'm doing something wrong. I just found that the analog stick works for movement and the touch pad works for looking in mouse mode, but they don't work together. For example, I can run using the analog stick, and I can look using the trackpad, but I can't do both at the same time. It looks like the system recognizes I'm using a gamepad when I use the analog stick and thinks I'm using a mouse when I use the trackpad so it's constantly switching between the two. This practically makes fps and 3rd person games unplayable. So far, I've tried Arkham Knight, COD Ghosts, and several other games. All with the same outcome.
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正在显示第 16 - 28 条,共 28 条留言
Cedarson 2015 年 10 月 17 日 下午 4:56 
引用自 joeoshock
引用自 Cedarson

Some people might find merit with it, but if it doesn't allow me to use analog, I'm going to use an XBox controller. If it doesn't allow me to use mouse, I'm going to use the keyboard/mouse. To me, it's pretty obsolete if it doesn't allow for analog stick + mouse look. I have better solutions for both. If it worked, then it really would be a great device. I hope they can fix it. I know it's early. For most of my games, though, it's going in a drawer.

Indeed.. that's the whole selling point of it. I've just tried Portal 2, a game Valve specifically made a setup for controller.. and that's exactly how it works! Proper analogue stick on the left and the mouse on the right pad. Works pretty well. Unfortunately (or fortunately), I've played that game a few times!.. so that's not much use to me! Need that config enabled for all other FPS's please.


Just tried Portal 2. You're right. With Portal 2, it works like a dream.This is why I bought the controller. If 98% of my games don't allow for this functionality, though.... If I would have KNOWN that 98% of my games don't allow for this functionality, I wouldn't have bought it. I hope Valve can make this controller work as advertised with an independent app much like Corsair with their Utility Engine.
Cedarson 2015 年 10 月 18 日 下午 3:10 
Agreed. Everyone should know that, if you want to play using analog stick for movement and touchpad for mouse look, the only game you can do that on is Portal 2 at the moment. Talk about a disappointment.
8BitCerberus 2015 年 10 月 18 日 下午 3:24 
引用自 Cedarson
God Ginrai, if I'm reading you correctly, we can either lose the true mouse funcionality of the right trackpad by keeping it in Gamepad Mode, or we can lose the true analog functionality of the left thumbstick by keeping it in Keyboard Mode with WASD button reassignment. I hope that isn't the case. If it is, this controller is useless.

Some games simply don't work with gamepad inputs simultaneous with mouse & keyboard inputs. Others do, but with caveats (like Arkham Asylum, when using the stick for movement it would disable the mouse, but I could turn the stick into keyboard inputs and get mouse look back, and still have the rest of the inputs in gamepad mode). And still others were beautifully with it (Borderlands 2, for instance.)

All you can do is try it out, if it works, awesome, if it doesn't... well, time to decide whether you want to go full gamepad or full keyboard & mouse for your configuration.

Valve have been working with developers, at least for current and yet to be released games, to make sure they don't disable keyboard/mouse inputs when a gamepad is detected. MGSV is one of them, they've specifically reached out to Konami to get it resolved. Older games are going to be hit or miss, most that I've tried either work correctly or with some tweaking (Batman), I haven't run into many that outright refuse simultaneous input from both (Skyrim being one of the only ones I can think of offhand.)

引用自 Cedarson
Agreed. Everyone should know that, if you want to play using analog stick for movement and touchpad for mouse look, the only game you can do that on is Portal 2 at the moment. Talk about a disappointment.

No, that's not the only game you can do that with. That may be the only game YOU can do that with, but there are plenty out there that work perfectly fine.
Cedarson 2015 年 10 月 18 日 下午 4:24 
引用自 8-Bit Cerberus
引用自 Cedarson
God Ginrai, if I'm reading you correctly, we can either lose the true mouse funcionality of the right trackpad by keeping it in Gamepad Mode, or we can lose the true analog functionality of the left thumbstick by keeping it in Keyboard Mode with WASD button reassignment. I hope that isn't the case. If it is, this controller is useless.

Some games simply don't work with gamepad inputs simultaneous with mouse & keyboard inputs. Others do, but with caveats (like Arkham Asylum, when using the stick for movement it would disable the mouse, but I could turn the stick into keyboard inputs and get mouse look back, and still have the rest of the inputs in gamepad mode). And still others were beautifully with it (Borderlands 2, for instance.)

All you can do is try it out, if it works, awesome, if it doesn't... well, time to decide whether you want to go full gamepad or full keyboard & mouse for your configuration.

Valve have been working with developers, at least for current and yet to be released games, to make sure they don't disable keyboard/mouse inputs when a gamepad is detected. MGSV is one of them, they've specifically reached out to Konami to get it resolved. Older games are going to be hit or miss, most that I've tried either work correctly or with some tweaking (Batman), I haven't run into many that outright refuse simultaneous input from both (Skyrim being one of the only ones I can think of offhand.)

引用自 Cedarson
Agreed. Everyone should know that, if you want to play using analog stick for movement and touchpad for mouse look, the only game you can do that on is Portal 2 at the moment. Talk about a disappointment.

No, that's not the only game you can do that with. That may be the only game YOU can do that with, but there are plenty out there that work perfectly fine.

Please give me some on the list. I have over 1K games. I'd like to use it on more without having to beta test each one.
Grey Heron 2015 年 10 月 18 日 下午 4:41 
I can confirm that The Talos Principle works reasonably well with hybrid input. It's not perfect, but it actually approaches mouse and keyboard in usability for the bulk of the game.
wingedrayeth 2015 年 10 月 18 日 下午 4:56 
You should try changing the output of the analong stick to a WASD binding. I have noticed that some games don't handle x-input and mouse input very well. For instance, the Witcher 3 gets a lot of stuttering when you use the mouse as a trackball, and I think it is because it is constantly trying to switch the UI between the KB+M version and that for the 360.
God Ginrai 2015 年 10 月 18 日 下午 5:01 
引用自 Cedarson
Please give me some on the list. I have over 1K games. I'd like to use it on more without having to beta test each one.

Every Sega game I've tried it with has not been stupid enough to ignore one set of input while receiving another type.
EdgarFriendly 2015 年 10 月 18 日 下午 5:20 
Assassins Creed Black Flag is another one that doesn't work for mixed input. If the analog is set to Joystick Movement and the right trackpad is set to mouse, you can only look around when you are standing still.
Cedarson 2015 年 10 月 18 日 下午 5:39 
引用自 EdgarFriendly
Assassins Creed Black Flag is another one that doesn't work for mixed input. If the analog is set to Joystick Movement and the right trackpad is set to mouse, you can only look around when you are standing still.

THIS is the problem I'm talking about. The problem is not the mouse mode or joystick mode not working at all. It's that they don't work together which makes playing games like Arkham, Tomb Raider, or COD impossible. Why would I want to walk, stop to look a direction then walk again? Until this is fixed, it's the XBox one controller or K/M for 99% of my games.
Cedarson 2015 年 10 月 18 日 下午 5:40 
引用自 wingedrayeth
You should try changing the output of the analong stick to a WASD binding. I have noticed that some games don't handle x-input and mouse input very well. For instance, the Witcher 3 gets a lot of stuttering when you use the mouse as a trackball, and I think it is because it is constantly trying to switch the UI between the KB+M version and that for the 360.

I tried that on Tomb Raider. The WASD bindings give her such a delay in movement, that it's more trouble than it's worth.

I hope people aren't taking me wrong - I'm not hating on this controller. I really want it to work properly. I love it for Portal 2. I just want it to work like this for the other games.
8BitCerberus 2015 年 10 月 18 日 下午 9:48 
引用自 Cedarson
引用自 EdgarFriendly
Assassins Creed Black Flag is another one that doesn't work for mixed input. If the analog is set to Joystick Movement and the right trackpad is set to mouse, you can only look around when you are standing still.

THIS is the problem I'm talking about. The problem is not the mouse mode or joystick mode not working at all. It's that they don't work together which makes playing games like Arkham, Tomb Raider, or COD impossible. Why would I want to walk, stop to look a direction then walk again? Until this is fixed, it's the XBox one controller or K/M for 99% of my games.

The work around is to set the left stick as WASD or arrow keys if the game can use the arrow keys for movement (that way you can still have the stick for navigating the menus). Bind your sprint button/key to the outer ring, and you've got walk and sprint right there at your thumbtip. Arkham Asylum did the exact same thing and that's how I worked around it, and everything worked perfectly fine from there. Stick and right pad as keyboard inputs, the rest of the controller as gamepad input.

As I also mentioned, Borderlands 2 and Pre-Sequel work perfectly, no need to change the stick to keyboard input. The Witcher 3 is another (not sure why EdgarFriendly is experiencing stutter, but the game works just fine in gamepad+mouse mode). Middle Earth: Shadow of Mordor, Ziggurat, and Dark Souls 2 are ones that Valve specifically recommends with gamepad+mouse in the letter we got with the dev controller, though I haven't personally confirmed they're working. Even non-Steam games like the Battlefront beta and Battlefield 4 work with gamepad+mouse.

Gamepad+mouse is the first template I try with FPS and 3rd person games that have full controller support, if there isn't already a developer/official binding available. If that doesn't work I switch to keyboard & mouse bindings and go from there. I refuse to use right stick aiming if I can avoid it (so far Dark Souls 1 is the only game I haven't been able to avoid it with of the ones I've tried).

引用自 Cedarson
I tried that on Tomb Raider. The WASD bindings give her such a delay in movement, that it's more trouble than it's worth.

Delay how? I played through the game in 2013 with an actual keyboard and mouse and never had any delay in movement with WASD. And I've got plans to go back and play it again before Rise gets released in March. If by delay you mean like you're pushing the stick but she's not doing anything until you've reached a certain point, then the deadzone on the stick is probably too high, or the game has some built-in deadzone, and you need to go into the stick's advanced settings and raise up the anti-deadzone slider some to counteract.
Cedarson 2015 年 10 月 18 日 下午 9:58 
引用自 8-Bit Cerberus
引用自 Cedarson

THIS is the problem I'm talking about. The problem is not the mouse mode or joystick mode not working at all. It's that they don't work together which makes playing games like Arkham, Tomb Raider, or COD impossible. Why would I want to walk, stop to look a direction then walk again? Until this is fixed, it's the XBox one controller or K/M for 99% of my games.

The work around is to set the left stick as WASD or arrow keys if the game can use the arrow keys for movement (that way you can still have the stick for navigating the menus). Bind your sprint button/key to the outer ring, and you've got walk and sprint right there at your thumbtip. Arkham Asylum did the exact same thing and that's how I worked around it, and everything worked perfectly fine from there. Stick and right pad as keyboard inputs, the rest of the controller as gamepad input.

As I also mentioned, Borderlands 2 and Pre-Sequel work perfectly, no need to change the stick to keyboard input. The Witcher 3 is another (not sure why EdgarFriendly is experiencing stutter, but the game works just fine in gamepad+mouse mode). Middle Earth: Shadow of Mordor, Ziggurat, and Dark Souls 2 are ones that Valve specifically recommends with gamepad+mouse in the letter we got with the dev controller, though I haven't personally confirmed they're working. Even non-Steam games like the Battlefront beta and Battlefield 4 work with gamepad+mouse.

Gamepad+mouse is the first template I try with FPS and 3rd person games that have full controller support, if there isn't already a developer/official binding available. If that doesn't work I switch to keyboard & mouse bindings and go from there. I refuse to use right stick aiming if I can avoid it (so far Dark Souls 1 is the only game I haven't been able to avoid it with of the ones I've tried).

引用自 Cedarson
I tried that on Tomb Raider. The WASD bindings give her such a delay in movement, that it's more trouble than it's worth.

Delay how? I played through the game in 2013 with an actual keyboard and mouse and never had any delay in movement with WASD. And I've got plans to go back and play it again before Rise gets released in March. If by delay you mean like you're pushing the stick but she's not doing anything until you've reached a certain point, then the deadzone on the stick is probably too high, or the game has some built-in deadzone, and you need to go into the stick's advanced settings and raise up the anti-deadzone slider some to counteract.


Let's say that everything you said makes the controller work like it should. I don't want to take a damn course just so I can play a game correctly. Way too much hassle. I'll just wait until these things are ironed out, or I'll eBay it. It's not the end of the world. Thanks for your input, though.
8BitCerberus 2015 年 10 月 18 日 下午 10:16 
Except that's the whole point of the controller. Right now it's early days of the wider release and there aren't many community bindings available (and none for non-Steam games), so you have to expect and accept you're going to be doing some manual tweaking to get things just right specifically because it's NOT a traditional controller, and it's NOT a traditional keyboard and mouse. It's something in between and it's going to take some time to find your sweet spot with it.

If that's too much hassle, then sure, ebay and let someone else enjoy it. I personally find it to be one of the best features of the controller though, that I can tweak things and find a layout that's perfect for me, I don't just have to deal with what the developers thought was good enough, or hope they've graced me with the ability to rebind.

I've done so many of these now over the last 2 years I've gotten to know what settings and slider positions I tend to gravitate towards, so setting up a new profile takes very little time starting from either gamepad+mouse or keyboard+mouse templates (the latter takes a bit longer to get going due to needing to find what keyboard keys are bound to what actions in game). 5-10 minutes generally for a new game, up to 30 minutes if I need to find places for various keyboard keys which usually only consists of rebinding ABXY and the d-pad because I already know where I want "jump" and "crouch" and "sprint" and "reload" etc.
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发帖日期: 2015 年 10 月 17 日 下午 12:55
回复数: 28