Steam Controller

Steam Controller

Nikita Oct 17, 2015 @ 12:53pm
How do you recalibrate the Gyro ?
Hi there, I've been using the Gyro to fly around in Arena Commander and it works surprisingly well. However, after a while the Gyro loses calibration and just wants to turn left unless I rotate the device 90degrees to the right. Is there a way to reset the calibration that I am missing ?
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Showing 1-15 of 28 comments
Sp-4ce Oct 18, 2015 @ 7:33am 
Same Problem, opposite direction ...
also havn't found any settings to calibrate the gyro :/

This happens for every game.
it looks like its only the yaw-axis.
for example in Portal 2 with motion controls enabled when you put the controller on the desk so it stands perfectly still the camera will still slowly turn to the sede when the gyro is active.

-----------------------
Nikita, did you manage to assign all 3 gyro axis to yaw/pitch/roll in AC?
for me it looks like it's only possible to assign only 2 axis at a time... (one stick)

the gyro sucks eggs, it's so hard to use

it's precise, but because there are no haptics it sucks. There is no 'feel' to it. at least for me, and I loved the wii u gamepad for aiming in WWHD
Last edited by FatStupidAmericant; Oct 18, 2015 @ 8:47am
Alexander Prime Oct 18, 2015 @ 8:51am 
@Curly Q-Tip, have... have you tried turning the haptics on? :P

If so and you aren't getting any feedback, you've found a bug. It works fine for me, and has a nice textured feel that makes aiming a joy. I've taken to adding it to any game with 3D camera controls, and haven't met one yet it didn't improve.
Originally posted by Alexander Prime:
@Curly Q-Tip, have... have you tried turning the haptics on? :P

If so and you aren't getting any feedback, you've found a bug. It works fine for me, and has a nice textured feel that makes aiming a joy. I've taken to adding it to any game with 3D camera controls, and haven't met one yet it didn't improve.
didn't work in gta5, maybe I'll try another game
ha, I got it to work, thats actually really nice
Nikita Oct 18, 2015 @ 2:39pm 
Originally posted by S-P-Ace:
Same Problem, opposite direction ...
also havn't found any settings to calibrate the gyro :/

This happens for every game.
it looks like its only the yaw-axis.
for example in Portal 2 with motion controls enabled when you put the controller on the desk so it stands perfectly still the camera will still slowly turn to the sede when the gyro is active.

-----------------------
Nikita, did you manage to assign all 3 gyro axis to yaw/pitch/roll in AC?
for me it looks like it's only possible to assign only 2 axis at a time... (one stick)

So I only ever tried to assign 2 axis. So I have yaw and pitch on the gyro and the grip paddles as "roll" , then I use the right pad as a mouse to aim independently of my direction of flight. It works surprisingly well. The gyro and accelerometer are amazingly sensitive. Especially, once you engage the anti-deadzone. Flying is super precise. Like a joysitck without friction. However, the lack of calibration destroys the experience :(
Nikita Oct 18, 2015 @ 2:40pm 
Originally posted by Alexander Prime:
@Curly Q-Tip, have... have you tried turning the haptics on? :P

If so and you aren't getting any feedback, you've found a bug. It works fine for me, and has a nice textured feel that makes aiming a joy. I've taken to adding it to any game with 3D camera controls, and haven't met one yet it didn't improve.

Wait you can use haptics on the gyro ?
Moarsuho Oct 18, 2015 @ 4:22pm 
Yes, you can. It's pretty neat with haptics on and gives a better sense of how much it's being moved. I've started using it for fine-tuning aim in FPSs and I'm getting pretty good at it. I wish the triggers could be used to toggle the gyro on, but for somereason they are not on the list.
Nikita Oct 18, 2015 @ 5:04pm 
Originally posted by Agent M:
Yes, you can. It's pretty neat with haptics on and gives a better sense of how much it's being moved. I've started using it for fine-tuning aim in FPSs and I'm getting pretty good at it. I wish the triggers could be used to toggle the gyro on, but for somereason they are not on the list.

How about recalibrating the gryo do you know anything about how to achieve that ?
Player 5 Oct 18, 2015 @ 5:37pm 
There's a very simple way to do this if you have an actuator button assigned to the gyro. I have it set up so if my thumb is resting on the left pad the gyro steering works. To recalibrate, I make sure I'm flying or driving straight, I lift my thumb, and straighten the controller. It takes a fraction of a second and can be done on the fly.
Last edited by Player 5; Oct 18, 2015 @ 5:39pm
Nikita Oct 18, 2015 @ 6:45pm 
Originally posted by Bubbles:
There's a very simple way to do this if you have an actuator button assigned to the gyro. I have it set up so if my thumb is resting on the left pad the gyro steering works. To recalibrate, I make sure I'm flying or driving straight, I lift my thumb, and straighten the controller. It takes a fraction of a second and can be done on the fly.

Oh I am going to have to give this a try ! Thanks man.
Sp-4ce Oct 19, 2015 @ 6:08am 
Originally posted by Bubbles:
There's a very simple way to do this if you have an actuator button assigned to the gyro. I have it set up so if my thumb is resting on the left pad the gyro steering works. To recalibrate, I make sure I'm flying or driving straight, I lift my thumb, and straighten the controller. It takes a fraction of a second and can be done on the fly.
but this doesn't help if the gyro is constantly moving on its own. thats where calibration is urgently needed..
ChaDonSom Oct 19, 2015 @ 8:18am 
I think I know what the problem is, but I'm not sure how I'd go about fixing it except by asking Valve to do some sneaky coding. Or if someone who knows how to could...

I think it happens when the cursor hits the edge of the screen. With the gyro acting as mouse, when you "point" the controller too far and the cursor hits the edge of the screen, it doesn't keep moving with the controller since it's stuck at the edge. When you bring your controller back from the edge, it immediately comes off the edge, regardless of how far past the edge you moved the controller.

In effect, you could "point" the controller 90 degrees right, and then it would end up "pointing" sideways since the cursor didn't travel beyond the screen along with it.

Some sort of coding is being called for here, but I'm not sure what.
Moarsuho Oct 19, 2015 @ 8:36am 
If that's what is happening, then that would be an issue with how the game is receiving mouse input. And I can't think of a single, modern game that would apply to. If a game is taking mouse input to aim or whatever, it doesn't care where the pointer is. Take your average FPS -- you can keep spining around as long as you have space to move the mouse on your desk. Likewise, in a FPS with the gyro, I can keep spinning the controller around in my hands and the view in game will keep spining. I just tested this in Skyrim. Typically, games are only taking direction and speed info from the mouse input.

But it's not impossible that a game could be using pointer screen position, it's just pretty impractical for anything other than UI control. Also, if this is what were happing, you'd see the exact same effect moving a mouse too far. From the game's perspective there's no differece in the singal being recieved from an actual or emulated mouse.
Last edited by Moarsuho; Oct 19, 2015 @ 8:41am
Player 5 Oct 19, 2015 @ 10:33am 
Originally posted by S-P-Ace:
Originally posted by Bubbles:
There's a very simple way to do this if you have an actuator button assigned to the gyro. I have it set up so if my thumb is resting on the left pad the gyro steering works. To recalibrate, I make sure I'm flying or driving straight, I lift my thumb, and straighten the controller. It takes a fraction of a second and can be done on the fly.
but this doesn't help if the gyro is constantly moving on its own. thats where calibration is urgently needed..

It sounds like your gyro still has trackball on. Make sure gyro input is set to mouse and trackball is set to off.
Check out my Live for Speed settings. They got me close to a good steering emulator.
https://vizionvr.files.wordpress.com/2015/10/lfs-gyro-steering.jpg
Last edited by Player 5; Oct 19, 2015 @ 10:33am
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Date Posted: Oct 17, 2015 @ 12:53pm
Posts: 28