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It will never replace x-input devices (flightsticks, throttles, wheels, pedals, dual-analogue) because it tries to be a jack-of-all-trades device instead of a dedicated gamepad that uses (solely) track-ball emulation. Instead it layers three levels of software emulation to pretend to be an x-input device.
Use it for 4X sims and FPS shooters, and the more casual adventure titles where the SC excels, but stick to real devices for precise play.
your assertion of 3 layer of emulation is demonstrably wrong and shows how little you know about the steam controller or computing in general. it IS a mouse device, no emulation there at all. You can add momentum simulating the use of a trackball, it does this VERY well.
Before you comment on anything maybe you should think it through and ACTUALLY know what you are talking about before you post. Would make you look less like an idiot.
Besides, you are completely off topic just so you can continue to troll from the other thread I stopped replying to and unsubbed from. Get a life troll. OP was asking exclusively about Dinput and not your subjective hate for SC and your need to be an evangelical analog stooge.
There are three levels of software emulation at play when using the right trackpad for x-input games.
1) joystick cross-shape
2) deadzone/antizone
3) outer ring binding.
each of these is required for the trackpad to emulate full 360 degree range of motion with emulated pressure sensitivity in games that were not designed for KBM.
I get that you're a fanboy.
But you need to stop pretending like Valve ♥♥♥♥♥ gold bricks.
Also, I have been one of Valves most harsh critics since the beginning. Since steam itself was in beta and had ONE game on it. Plus the controller. I just dont make things up and troll people, I dont think thats fun especially when someone was asking for a little help. Selfish is what you are, selfish.
it's software designed to make hardware EMULATE the behavior of something it isn't.
Each of those configurations are a software emulation.
First you choose the TYPE of emulation (mouse, joystick, mouse-like, scroll wheel, etc)
Next you configure the PROCESS of the emulation (deadzones, swipe emulation, "flick" etc)
Then you refine the BEHAVIOUR of the emulation with fine tune configurations (rotation, mode shifting, sensitivity, etc).
Each of these LAYERS of EMULATION are SOFTware meant to MIMIC the REAL TACTILE FEEDBACK of a PHYSICAL piece of HARDware.
I am not sure what language you think I am speaking, but you need to learn it.
You derailed it by taking timre out of your precious Valve stroking to argue with me when I offered an opinion towards someone else's thread.
I get that you like me, but following me like this is creepy, basement dweller.
Because you're the one acting childish.
And you're also wrong.
the SC is not an x-input device. It must emulate x-input.
The OP asked about X-input on a specific game designed for DXinput which the SC is specifically NOT designed for.
My first response indicated this, and also pointed out that sticking with real x-input devices for games like X-Plane (which you don't even play by your own admission) would be beneficial.
Since you don't even play the game, I'd say YOU are the one hijacking threads just because of your personal beef, whatever it may be, with me.
it's software designed to make hardware EMULATE the behavior of something it isn't.
WTF ROTFFLMFAO!
Here, some elementary help for you.
A direct quote, for your convenience, since you don't believe ME, maybe you believe wiki...
"In computing, an emulator is hardware or software that enables one computer system (called the host) to behave like another computer system (called the guest). An emulator typically enables the host system to run software or use peripheral devices designed for the guest system."
which is PRECISELY what I have described to you all MULTIPLE times in MULTIPLE threads.
GO
the ♥♥♥♥
to school
before you embarass yourselves any further.
which, if you actually read my post, I responded to.
You are the trolls here, not me.