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To the right of that binding, cogwheel -> Add sub command -> Action Sets -> Change Action Set.
Alternatively, you can add an extra command instead, but you should only do this if you have to change the Press style or its settings. But try sub command first; it's simpler.
From this point, make sure you switch to the Action Set you need with the bumpers. There's a regression bug in Steam Input; sometimes after leaving a binding, it will always default to changing the default Action Set. Double-check yourself which Action Set you're adjusting before editing new bindings.
I also like to have an unused/underused button or function that only switches the action set without closing the map, in case something gets stuck in the layout.
So, let's try that again:
I managed to get it working...somewhat.
I did exactly what DaMu said (before he/she posted) so it's good to know that I'm in the correct train if thought.
However, sometimes it triggers, sometimes it doesn't.
In the beginning it seemed to work 95% of the time but the last hours of gameplay it seemed to trigger only 20% of the time.
I've been experimenting a bit with trigger delays to see if that gives it more time to register but I'm not sure it helps (at first it seems to help but later on it doesn't).
I'm also not sure how I need to interpret and implement the start en end firing delay, especially with regard to where to implement which delay.
I don't know about the cursor thing.
I saw something about it but was already invested in the other "option". I'll definitely look into it though, since it sounds like it would make life a whole lot easier.
I removed the "switch action set" command (leavindlg only the "open map" command) and srtting the global set options to:
Action set when cursor shown: map
Action set when cursor hidden: default
This did not work.
I think this greatly depend on whether the cursor that is being used is a "standard" cursor or a "custom" cursor (like a hand cursor or something along those lines).
...OR... it might not work for non-steam games.
So; for now the "when cursor active/hidden" does not work (for this instance/game).
This leaves me with the (inconsistent) button to show map and switch action set.
I will keep trying/testing and keep this thread updated.
Meanwhile, any ideas on fixing the inconsistency are welcome.
Not sure what I can fi with this info but for now this is a new finding :)
If so, maybe the key binding needs to be fired differently than a regular key press. It doesn't make sense for something like opening a map, but that's all I can see what is happening here...
One different thing you can try is to change the press type from Regular Press to Release Press. This should only fire once you release the button, and as long as Change Action Set is a sub command, that also should only change on release.
Perhaps the game needs time to open a map, so that would explain if you must have a fire start delay, use an extra command instead of a sub command, and apply around 200ms or so only for the Change Action Set binding.