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Please email this request to steamhardwarefeedback@valvesoftware.com with a link to this thread.
For you, i've used the outer region in games like Red Orchestra, Killing floor (inverted), Sven Coop (inverted), Synergy, and Dying Light. Taking that feature out will seriously hamper me, and others who use it.
Yeah, the statement wasn't that he agrees that we should do away with the outer region, but that we should be allowed to do so. We're talking about binding a deadzone to the outer ring instead of some other function, that's all.
Thanks for the suggestion/email, Styro, I will definitely send one over to them today.
Which happens ALOT, since this thing clearly isnt designed with normal-sized hands in mind.
Please Valve, give us a outter deadzone that actually works!
Who thought it was a good idea to give us the option, and then have it do literally nothing?
If someone likes it that way, fine, let him define the deadzone accordingly.
1. Add an action layer for the outer ring.
2. Outer ring binding applies Outer Ring action layer.
3. Set directional right pad binding to long press. Lower long press time to improve responsiveness.
In Outer Ring Action Layer
1. Directional pad right binding removes Outer Ring Action Layer
After that is set up, fine tune outer ring binding radius to account for where your thumb touches trackpad.
Here is an example I set up in Garry's Mod.
steam://controllerconfig/4000/2109023352
So, you have to map a key to "change action layer" and then have a basically empty action layer for the right touchpad?
Ive tried setting it up like in the linked example config, but it doesent seem to do anything.