Steam Controller

Steam Controller

Cerzi Feb 14, 2016 @ 8:02am
Mapping directional pad that takes inputs when touched AND clicked?
I'm actually finding that the d-pad set up to radial+overlap works pretty amazingly for fighting games - much better than xbox/ps4 controllers, at least. With requiires click: off, you can delicately and precisely move your character, and inputting quarter circles etc becomes just a light thumb gesture, and feels great.

The problem is for doing things like dashing that require double tapping, you have to completely remove your thumb from the pad and reapply for the second direction input. Which is perfetly possible but doesn't feel right, and it can be quite unintuitive taking your thumb completely off the controller in cases where you'd traditionally just pressure a button twice rapidly.

So what I'm getting at: is there a way to keep the setup using requires click:off, but ALSO have clicks be registered as input? e.g. if I have my thumb sitting on the right direction, it's sending the right button held down. But if I then push/click the pad with my thumb in the same position, it'll register a second press?

At the moment there is an option for "click action" but this is just a single binding for the whole trackpad. So I guess I'm asking for locational click actions - surely the hardware is capable of it?
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Showing 1-15 of 15 comments
LeKzero Feb 14, 2016 @ 10:29am 
Just enable the click at the left track pad to change the mode than select d-pad mode and bind the diretional keys you want. I using that to change weapons, but in right track pad, changing from mouse to d-pad while clicked, its pretty useful in games like dead space series.
Live the click in default mode unbinded. I tried in MK but the game interpret as a continous button press, than I enable the turbomode (in advance confs) while clicking, it's working.
Last edited by LeKzero; Feb 14, 2016 @ 10:56am
Cerzi Feb 14, 2016 @ 8:14pm 
Nice, cool idea anyway - but yeah unfortunately it doesn't work so well for fighters, at least how I have it set up. Have to put the turbo frequency up to the highest and even then it doesnt seem as fast as manually tapping, but more importantly it really glitches you out when you click it by mistake when eg crouching (causing you to go bullet time crouch/stand alternating). Unbinding dpad down just makes you stand if you were crouching.

It's a pain, maybe I should just get used to using only touch. But it's very hard not to put pressure on with your thumb when doing the more complex combos. Years of having to push down not just hover, it's hard to rewire the brain!
Cerzi Feb 14, 2016 @ 9:24pm 
I FIGURED IT OUT. This is just another reminder of how awesome this controller is - if you have an idea it's probably possible.

So I used the left pad click as a mode shift as you suggested LeKzero, but wasnt happy using turbo. What was the root problem? That shifting to the same input wouldn't register as a second press of that input, as it was essentially being held down by the touchpad.

The solution is simple but weird - you actually want the click to send an EMPTY input. Your thumb being on the pad is sending a continuous direction, so by setting up click to send an empty, it's going to be registered as an on, off, on. So to dash left all you have to do is have your thumb on left and then click left once. Perfect!

Now for the particular game I'm using it with (skullgirls), there's no need to double tap up or down rapidly, so I simply made the click shift for those two directions send the same directions, so that accidentally clicking won't cause you to stand when crouching, or do a doublejump the instant your feet left the ground. With practice though I'm sure I can stop myself clicking when crouching/jumping, but for now it just means I don't have to worry about it.
cammelspit Feb 14, 2016 @ 11:17pm 
Haha, I saw the OP and was just going to recommend mode shifting it. Then I read the next couple posts. It does feel good when you figure out an undocumented way of using the controller and it just does what you want doesn't it?

https://imgflip.com/i/z82p3
Cerzi Feb 15, 2016 @ 12:00am 
Totally! But then, it's not as good as I originally thought unfortuntely. If you click the dpad at all unintentionally then it kills your inputs, which means you have to be really careful to only touch it and not press - which for me, in fighting games, is a pretty tall order.

Ideally I'd like a solution that allowed me to click AND touch with same results, but for click to override the touch, without any other effect on the game (i.e. without using turbos as they also mess up combos if unintentional). After a long time testing I'm starting to think it's not possible.

Maybe I should just git gud, and stop accidentally pushing on the dpad when I'm not dashing?
cammelspit Feb 15, 2016 @ 12:07am 
That last comment made me smile. :) Carzi, go for it. I will admit, it took me far longer than I thought it would to stop accidentally hitting the pad click, especially when playing platformers or fighters. I don't do it anymore but it was a thing for a while. I haven't seen you around this forum before, how long have you had yours? Sheerly out of curiosity. :steamhappy:
Cerzi Feb 15, 2016 @ 1:04am 
Almost a month now, but mostly been using it for chilled out stuff like xcom, civ etc from the couch. Thanks to street fighter hype I decided to load up skullgirls and see if I could make it work, and yeah, for the most part its awesome. But can't get air-dashes off reliably without this setup - and can't stop clicking the dpad with it haha. You're probably right though, just need to practice more.

Have decades worth of bad habit squeezing controllers like crazy when playing fighters which must be undone, haha. Somehow though I never accidentally hit the grip buttons.
LeKzero Feb 15, 2016 @ 3:31am 
Originally posted by LeKzero:
Originally posted by Cerzi:
I FIGURED IT OUT. This is just another reminder of how awesome this controller is - if you have an idea it's probably possible.

So I used the left pad click as a mode shift as you suggested LeKzero, but wasnt happy using turbo. What was the root problem? That shifting to the same input wouldn't register as a second press of that input, as it was essentially being held down by the touchpad.

The solution is simple but weird - you actually want the click to send an EMPTY input. Your thumb being on the pad is sending a continuous direction, so by setting up click to send an empty, it's going to be registered as an on, off, on. So to dash left all you have to do is have your thumb on left and then click left once. Perfect!

Now for the particular game I'm using it with (skullgirls), there's no need to double tap up or down rapidly, so I simply made the click shift for those two directions send the same directions, so that accidentally clicking won't cause you to stand when crouching, or do a doublejump the instant your feet left the ground. With practice though I'm sure I can stop myself clicking when crouching/jumping, but for now it just means I don't have to worry about it.

You actually came up with a great solution. In this type of post I see the community really working, Not with complaints or whimpers but with people working together to reach a solution.

Just a tip for other cases, about push unintentionally direction while clicking, you can try select the radial option without diagonal inputs while clicking. I using steam in a different lang, I do not know the option name in english.

I also clicking unintentionally, but it is a matter of time and practice. :steamhappy:
Last edited by LeKzero; Feb 15, 2016 @ 3:34am
Feb 15, 2016 @ 3:44am 
Originally posted by LeKzero:
Just a tip for other cases, about push unintentionally direction while clicking, you can try select the radial option without diagonal inputs while clicking. I using steam in a different lang, I do not know the option name in english.
It's "Radial witout overlaping" layout in english.
I found that many people just have no clue what it is and ignoring it making thier public configs. I imagine them trying to hit perfect cross on Left Touch Pad to select the desired weapon :steamfacepalm: lol.
LeKzero Feb 15, 2016 @ 3:48am 
Originally posted by Consona:
Originally posted by LeKzero:
Just a tip for other cases, about push unintentionally direction while clicking, you can try select the radial option without diagonal inputs while clicking. I using steam in a different lang, I do not know the option name in english.
It's "Radial witout overlaping" layout in english.
I found that many people just have no clue what it is and ignoring it making thier public configs. I imagine them trying to hit perfect cross on Left Touch Pad to select the desired weapon :steamfacepalm: lol.

Thanks!
Styromaniac Feb 15, 2016 @ 3:55am 
I have thought for a long time that we should be able to layer styles of input together. This is exactly the use case for that idea. Layer a D-pad having no click requirement with a D-pad having a click requirement together. The touchpad would assume both input styles simultaneously.

It's like we're discussing Photoshop. lol
Feb 15, 2016 @ 3:58am 
Originally posted by LeKzero:
Originally posted by Consona:
I found that many people just have no clue what it is and ignoring it making thier public configs. I imagine them trying to hit perfect cross on Left Touch Pad to select the desired weapon :steamfacepalm: lol.

Thanks!
You're welcome.
...And then they coming to this forum and crying that steam controller is a ♥♥♥♥♥♥♥♥ and don't work as it suppose to. Or worse: just telling thier friends how do they regret throwing away their money. :]

Originally posted by Styromaniac:
It's like we're discussing Photoshop. lol
:D
Last edited by ; Feb 15, 2016 @ 3:59am
MartyWF Feb 15, 2016 @ 4:13am 
You guys post your Ideas here for steam to take note:

SteamHardwareFeedback@valvesoftware.com

MartyWF
Styromaniac Feb 15, 2016 @ 10:16pm 
Originally posted by MartyWF:
You guys post your Ideas here for steam to take note:

SteamHardwareFeedback@valvesoftware.com

MartyWF
Thank you, sir! I've emailed to the address my previous comment in quotes with a hyperlink to the actual post.

If Valve implements this, I predict it will be as useful as other key features of the SC.
Last edited by Styromaniac; Feb 15, 2016 @ 10:17pm
AlexR Jul 17, 2016 @ 7:22am 
Originally posted by Cerzi:
I FIGURED IT OUT. This is just another reminder of how awesome this controller is - if you have an idea it's probably possible.

So I used the left pad click as a mode shift as you suggested LeKzero, but wasnt happy using turbo. What was the root problem? That shifting to the same input wouldn't register as a second press of that input, as it was essentially being held down by the touchpad.

The solution is simple but weird - you actually want the click to send an EMPTY input. Your thumb being on the pad is sending a continuous direction, so by setting up click to send an empty, it's going to be registered as an on, off, on. So to dash left all you have to do is have your thumb on left and then click left once. Perfect!

Now for the particular game I'm using it with (skullgirls), there's no need to double tap up or down rapidly, so I simply made the click shift for those two directions send the same directions, so that accidentally clicking won't cause you to stand when crouching, or do a doublejump the instant your feet left the ground. With practice though I'm sure I can stop myself clicking when crouching/jumping, but for now it just means I don't have to worry about it.

I'm trying to play Skullgirls with the steam controller, and I haven't figured out how to get the setup you describe working. Could you post more details or share your config?
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Date Posted: Feb 14, 2016 @ 8:02am
Posts: 15