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As for "generic joystick", gamepad mode makes it act like a generic xinput joystick already, and you can of course set it by game.
So what you're experiencing in lego games, is the game's fault, not steams...
Doing 5 seconds research on google (i didn't read it all), i found this issue posted already from people using other controllers:
https://steamcommunity.com/app/204120/discussions/0/611702631221250852/
https://steamcommunity.com/app/249130/discussions/0/792924952337444053/
http://forums.steampowered.com/forums/showthread.php?t=2766164
So it has nothing to do with Steam controller, but the games themselves.
Try setting the player 2 to keyboard, or disabling player 2 or something... Idk how lego games work... But this doesn't seem to be Steam controller's fault because as far as the game is concerned - you're playing with an xbox controller.
Also, you have a steam controller... You can instead use keyboard and mouse mode and bind keyboard keys to the controller buttons... So you'll be still playing with the controller but the games will think you're playing with a keyboard and mouse so you might not have this issue.
The interesting thing here is that I don't experience this issue with my PS3 controller using the motioninjoy drivers, it only occurs with the Steam Controller.
I can't argue that the LEGO games are some of the WORST games when it comes to PC ports (tbh their console versions aren't much better technically), it's really a joke, so I'm not surprised at these kinds of issues. The thing is I wasn't having this issue prior to the most recent firmware update, whatever it contained.
No doubt I can remap the controls, the annoyance there is that the game then displays its quicktime event prompts with the keyboard key to use and I have to remember the binding conversion when they occur. Not a deal breaker, just obnoxious.
In the end, if there's nothing else to be done I can fall back on my PS3 controller for the LEGO games. It's just a shame since I've come to really appreciate the Steam Controller.
Also if you're not in beta, opt in, see if that fixes it, or if you are in beta, opt out...
Other than that i believe it's the game's fault on how it handles xinput devices, but then again, it might be something steam did with an update, so who knows... If switching beta and stable clients doesn't help, then it's probably the game...
The majority of this particular problem lies in the game though, as evidenced by a lot of people complaining about this that don't have the steam controller...
Like I said, the LEGO games are notoriously buggy. You'd think after all these games that are using what's gotta be a very similar engine, they'd have it figured out. Sadly, I'm like a meth addict. I keep losing teeth, but I keep using anyway.
This is mainly for others wjo come here in the future. It is usually fixable but because it is specific to your combination of hardware, software, OS, and game... Make a new thread with all thay info so you can get tailored help.