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Active set on-screen popup was proposed already in another thread.
Yeah, these features is must have.
Have you ever set up a button pad on a control surface and then set it to a directional pad, tested and then set it back to the button pad? If you have you will notice that it reverts back to the same confoiguration you set the button pad to the last time it was set. If the action sets shared this with the other action sets, like default or the first one made, it would be OK. This is because if I set the action set I just made to have the ABXY a button pad it would mirror the button pad on the default action set, from there I could just change the bindings of one or two of these buttons without needing to rebind from scratch.
All in all this is a great feature to have but I get the feeling, like with the registering of the SC itself, that this might take a few weeks or even a month or so before little things like this get figured out. There are growing pains with brand new features like this. I trust Valve will get it sorted to a way that makes sense and work properly with a majority of games. For now though, it is still pretty rough.
Indeed we need an indication of the action set we are playing with. Everybody suggests a screen message. Ok, but I use sequences of short/long rumbles to indicate the action set in pinnacle profiler. A long rumble=default . long + one short = specific set 1, long + 2 short = specific set 2 etc….Also very nice and less disturbing for immersion or attention to playing.
All good ideas. With the steam controller they could even have a setting to use different sounds to indicate action sets, if you'd prefer
Calm down, it's coming :3
Better not forget us. There were 3 updates in a ROW that had only VR fixes and that angers me, it really does. I know we are gonna take second fiddle to that crap, I just know it.
Thanks for reaction, Indeed mostly fixes but also an update element:
"Added Joystick Click and A/B/X/Y as mode shift buttons "
If you have some more info about that "it's coming" I would be intrested. I delay implementation of action sets in my configs until I have some idea how Valve will organise the copying or inheriting between actions sets of bindings and settings.
You can try to predict stuff if you familiar with programming, efficiency and ease.
The interesting thing is that you can propose a general idea or you can propose a way to achieve something with some design in that proposition. Second one tends to stuck in the head if it's viable and you're starting to think how to implement it rather than exploring another posibilities, once you got a strong vector.
Another interesting thing is that early functionality is very crucial to the final picture, as seeds will become a trunk very soon and you gonna branching from it in specific way loosing ability to add another stuff and altering may cost huge effort.
Also taking feedback and constantly changing soft by that is quite challenging job; high, professional service.
Dang philosophical dope.
I suppose, that there will be one more button under creating/editing sets menu that will copypaste stuff with all content input styles and attributes (even unused) and modshifts, simply(?).
Popup message, same as controller HUD pressed buttons indicators (with some decay delay added), about active set used... simply.
What do you think?
But yeah cloning action sets would be useful, like to see more shift states for the same region too tbh
The popup messages or/and the sounds are set using checkboxes in the small screen that pops up when you bind the action set to a button. Not in "managing the action set" Sounds are different by action set , nicely done.
Other posts on this forum suggest the possibility to make a "copy clipboard" that could be used to copy a whole action , but also to copy parts of it indicated by shift-click and ctrl-click.. It should copy not only between action sets buts also allow to copy parts of the bindings and settings from game A tot game B. I think that suggestion has more merit than what I suggested above about inherited properties from a default set. As everything is based on xml , it should probably be feasible to add this as a feature on top of existing programming.