Steam Controller

Steam Controller

bubbavox Oct 30, 2023 @ 9:50pm
omg steam/rocketleague please get your DS4 controller ♥♥♥♥ together
green glow bad make me crazy, maybe I will reinstall windows, or maybe just give up on life?

Context: All of a sudden, something about Steam or Rocket League appears to be borking the handling of my DS4 controller. This has happened occasionally but has always been fixable with a reboot sort of thing. I just wanna play Rocket League like i have for the past 40 years. It works for about 5 seconds (white controller light) before some entity appears to override it and light goes green, controller goes unresponsive. I haven't changed any Steam settings since 1931 -- AFAIK, I have been letting Rocket League handle DS4, and not using any Steam Controller features. God if you are real please intervene
Last edited by bubbavox; Oct 30, 2023 @ 10:16pm
Originally posted by DaMu:
I love how he complains about controller support in Rocket League. Oh, what a miserable drama that is...

So, before Epic Games acquired the devs of Rocket League, this game on Steam had Steam Input API support, which meant you can assign in-game actions to any supported controller on Steam, including the Dualshock 4, and there was likely a way to change the LEDs in response to the game's changes. But when EG acquired the devs and the game, they then gutted Steam Input support out from the game claiming that the new features would not work well with the input system, which was a ♥♥♥♥♥♥♥♥ response from a team or higher-up that had no idea what the system even was, and just wanted to guarantee basic keyboard or Xinput controls working on the Epic Games version. I wouldn't be surprised that, with the game being constantly updated, that some rogue code that touched Steam Input was hiding in some users' layout configs.

God, Epic Games needs to die a firey death. :sacrificed:
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Showing 1-6 of 6 comments
bubbavox Oct 30, 2023 @ 10:26pm 
LOL um sry just realized this is the forum for Steam Controller
EmperorFaiz.wav Oct 30, 2023 @ 10:32pm 
This forum is also a place for Steam Input-related stuff.
DanHolli Oct 30, 2023 @ 11:32pm 
If you haven't been using Steam input, It's time you did now. go into Steam settings (Steam menu button, settings), go to controller, and enable Steam Input for Playstation controllers.

This will make Steam handle the controller and pass the inputs to RL, which has native Steam Input compatibility

TBH, RL has been using Steam Input for ages so they probably broke something and didn't realize
The author of this thread has indicated that this post answers the original topic.
DaMu Oct 31, 2023 @ 12:11am 
I love how he complains about controller support in Rocket League. Oh, what a miserable drama that is...

So, before Epic Games acquired the devs of Rocket League, this game on Steam had Steam Input API support, which meant you can assign in-game actions to any supported controller on Steam, including the Dualshock 4, and there was likely a way to change the LEDs in response to the game's changes. But when EG acquired the devs and the game, they then gutted Steam Input support out from the game claiming that the new features would not work well with the input system, which was a ♥♥♥♥♥♥♥♥ response from a team or higher-up that had no idea what the system even was, and just wanted to guarantee basic keyboard or Xinput controls working on the Epic Games version. I wouldn't be surprised that, with the game being constantly updated, that some rogue code that touched Steam Input was hiding in some users' layout configs.

God, Epic Games needs to die a firey death. :sacrificed:
bubbavox Oct 31, 2023 @ 7:48am 
Thanks for the... input... folks. I have tried Steam Input in the past but have preferred Rocket League's native interface for custom binds. I suppose there are a few different entities which could be to blame -- RL, Epic, Sony, Microsoft, myself. Maybe I will go lodge a complaint in Epic's caboose.
Last edited by bubbavox; Oct 31, 2023 @ 7:49am
tintingaroo Oct 31, 2023 @ 8:04am 
The bug has been addressed in the Steam beta if you want to join that.
Steam > Settings > Interface > Client Beta Participation

If you rather stay on stable Steam, the workaround is to turn off auto-calibrate gyro, steps described here (don't have to go via BPM now, can do Steam > Settings ...): https://steamcommunity.com/groups/SteamClientBeta/discussions/3/3763356482609912557/?ctp=2#c3763356923845647958

(I'd written in other posts that that bug is back but now believe its just similar/has related triggers. I'm using a DualSense and on stable Steam I'm able to turn auto-cal gyro back on and things remain working as expected - like auto-cal needed toggling or something... Not even sure if that older bug affected DualSense or was DS4 only)
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