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Even though the trackball mode is probably the best for SC, it works well only with mouse emulation, thus further lowers the compatibility (dual input issues). In Mouse Joystick mode, some precision is lost in the recalculation of the absolute position on the touchpad to the relative analog stick output data due to the deadzones in the latter one. The SC software allows to compensate for this but it still fails 5/7 times, giving either jaggy or unresponsive control. Stick wins.
An analog stick is less accurate but for games designed with a controller in mind, this accuracy is good enough. I just want to control the deadzones and sensitivity curves because from my experience with Durazno, I think this would be a great though simple improvement, especially for games like Resident Evil. SC can still be better for FPS but at a cost of a significantly decreased comfort in games like Dark Souls, Castlevania, etc.
On a side note, emulating a mouse with an xbox one controller, with AAA-shocks, Kontrol Freeks, and lowered deadzones is also pretty good. But again, if I have to emulate a mouse, I would rather use a real mouse.
By friction I didn't mean the trackball friction settings, but the actual friction between the thumb and the touchpad surface. It changes a lot with moisture/dirt, and becomes very irritating for precision aiming. Gyro helps, but doesn't solve it. Washing hands or wearing gloves helps, but this is not an elegant solution. What's next? A cleanroom or Steam Controller Hand Cream™? My idea of fun is playing games while eating pizza and drinking beer
Please don't get me wrong - these are all my personal impressions.
I don't want to go to war and point out all the other issues I have with the SC, like bumpers, touchpad click, rumble, or DPAD emulation. This is absolutely not the point of this topic. If the SC works for you - I'm jealous. I fully support the developement of the SC and appreciate the effort. Perhaps the SC is not for me yet. Hopefully SCv2.
All in all, although it works, the SC is just not fun to play in many games. Accuracy is potentially great, but in the end, games are all about pleasure. And I think steam could greatly improve this pleasure by considering what I wrote in the first post.