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To me the gyro is much more useful than the trackpad for precision control, and it also offer a larger range of control. I will hit the edge of the trackpad with my thumb long before I hit the point at which I can no longer twist my wrist (Though to be fair, I shouldn't configure my controller in such a way as that I am tempted to constantly turn my wrist full tilt in any direction, less I end up getting carpel tunnel). Still even if I configure the gyro's deadzone to be half the actual range of motion my wrists and hands offer it is still undoubtedly a much larger surface area than a track pad.
Unfortunately it seems Steams has failed to recognize the genius of their own creation, and has concentrated the bulk of their attention, efforts, and marketing towards the track pads which have been met largely with skepticism or outright hostility. Heck, I was completely unaware the Steam Controller even had a gyro, even after I had ordered and received one. It wasn't until I stumbled across a youtube video on the subject while researching a controller setting that I became aware of the feature. Hopefully user interest and customer prodding will motivate Steam to expand the capabilities and configuration options of the controller.