Steam Controller

Steam Controller

landonaaronp Jul 26, 2016 @ 1:30pm
Need more options to output Gyro as left Joystick. And option to change Lean Left to Yaw Left.
Currently there are very few options for using the gyro as the left joystick. The only two input methods that allow this are Joystick Move or Joystick Camera, both of which do not have the option to bind something to gyro lean left or gyro lean right.

Using the gyro to control a plane or car would be one of the perfect uses for the gyro as the gyro would correlate very well to the real life controls of an airplane or car. Unfortunately most games have the controls for planes and cars mapped to the left joystick making it hard to setup correctly with the steam controller, especially with flying.

With flying controls you have forward and backward pitch, left and right roll, and left and right yaw. With the gyro' extra lean left and light right controls you could perfectly map all of the flight controls to the gyro. However I don't know if the current options are deep enough to correctly setup the gyro to match the movements of a plane.

First off you need a control method that allows lean left and lean right bindings. Second, the gyro's default options has the gyro setup for yaw left and yaw right to control left and right movement. For a flying game you would probably want to switch that from yaw to roll so that the gyro movements better matched the movements of the plane, where rolling the controller left rolled the plane left. However if you have the left right controls setup for rolling the gyro, can you still bind something to "lean left" and "lean right", wouldn't this be identical to rolling the gyro. Ideally we should be able to choose between a lean left/lean right bindings and yaw left/yaw right bindings, so that when using pitch and roll to control the analog outputs you can use yaw to control the secondary bindings. Furthermore these lean/yaw bindings need to have an analogue output option, for when you bind them to say the left and right triggers. So that you have the full complete analogue control in all directions.

I believe this is what the Playstation 3 controller was aiming for with its "Sixaxis" controls and we already know the Steam gyro works in all directions since it has the option to switch between roll or yaw, the next step is just implementing all directions simultaneously.
Last edited by landonaaronp; Jul 26, 2016 @ 1:40pm
< >
Showing 1-5 of 5 comments
cammelspit Jul 26, 2016 @ 4:21pm 
100% agreed! Gyro configuration is sorely lacking. Been asking for this since last October! MUST have general Axis mapping too.
Jul 26, 2016 @ 4:23pm 
Dude, I wish I wake up someday and get an update log with huge gyro rework. It's so raw ATM.
landonaaronp Aug 3, 2016 @ 2:59pm 
Was thinking about this again recently and yeah there are so many options which need to be added to the gyro its kind of crazy. I think the gyro even more than the trackpads is this controllers real strength. It may be less revolutionary than using track pads for gaming, since playstation 3 and the Wii already implemented motion controls in one way or another, but the way the Steam Controller lets you take advantage of the gyro for mundane actions like aiming, movement, and camera control is fairly revolutionary as before gyro and motion controls where only used for more novel actions like swinging a tennis racket or golf glub, or shaking a zombie off. While that sort of use of motion controls provides a somewhat novel experience and provides a sort peek into the approaching worlds of Virtual and Augmented realities, its actual usefulness as form of gaming control hadn't actually been realized.

To me the gyro is much more useful than the trackpad for precision control, and it also offer a larger range of control. I will hit the edge of the trackpad with my thumb long before I hit the point at which I can no longer twist my wrist (Though to be fair, I shouldn't configure my controller in such a way as that I am tempted to constantly turn my wrist full tilt in any direction, less I end up getting carpel tunnel). Still even if I configure the gyro's deadzone to be half the actual range of motion my wrists and hands offer it is still undoubtedly a much larger surface area than a track pad.

Unfortunately it seems Steams has failed to recognize the genius of their own creation, and has concentrated the bulk of their attention, efforts, and marketing towards the track pads which have been met largely with skepticism or outright hostility. Heck, I was completely unaware the Steam Controller even had a gyro, even after I had ordered and received one. It wasn't until I stumbled across a youtube video on the subject while researching a controller setting that I became aware of the feature. Hopefully user interest and customer prodding will motivate Steam to expand the capabilities and configuration options of the controller.
MartyWF Aug 3, 2016 @ 3:13pm 
Cammelspit have you added this to your State Of The Steam Controller list for August?? Yet??
cammelspit Aug 3, 2016 @ 3:16pm 
Originally posted by MartyWF:
Cammelspit have you added this to your State Of The Steam Controller list for August?? Yet??
The biggest of the gyro problems, yes I have. I am sure there will always be more that I haven't mentioned directly but it should be good on the majority.
< >
Showing 1-5 of 5 comments
Per page: 1530 50

Date Posted: Jul 26, 2016 @ 1:30pm
Posts: 5