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Specifically, RTSS is pretty easy to get working alongside steam overlay. Open game, THEN open RTSS and boom, it works. RTSS conflicts somehow with Steam's detection because it tries to put itself first before steam, Origin does the same thing BTW. I know that RTSS blames steam but in reality, the steam overlay is more important, especially for SC users. What they need to do is have a short 5-second delay before hooking into the game so steam can cleanly start it's overlay first. Would take the RTSS DEV literally 15 minutes of work but then they couldn't blame steam for their laziness. RTSS is the third party app and if they want steam users to use it then they need to work around steam, NOT the other way around.
Am I saying that the steam overlay, especially the BPM one, is perfect? No, far from it. What I am saying is everyone blames steam all the time when I would be willing to bet this is a feature made so that third party apps can't be the cause of crashes and problems by FORCING themselves to be before steam, which is stupid on their part. Valve would be responsible for all the crashing and instability caused by the other overlays if they changed this behavior and it makes perfect sense.
Took my about 40 seconds on google to both install RTSS, find the solution, find the technical reason it doesn't work and test it.
I hope this helps you out.
Sorry it took a minute for this to process or I would have included it in my last post. I also chose batman because if anything was gonna not work, I would have expected it to be this game. :D
Honestly, I'm inclined to agree with you here. That's actually what is most frustrating about this whole thing. Here is the snippet from update: "64-bit Steam overlay library has been removed from delayed hooking engine configuration. Now On-Screen Display is being rendered immediately after starting 64-bit Steam applications without 15 second delay"
So basically, there actually used to be a 15 second delay to avoid this issue, and they actually went out of their way to remove it, simply because they said that they are tired of fixing a problem, that, in thier opinion, Steam should fix in the first place. The Afterburner and RTSS creator/moderator at Guru3D, Unwinder, said in the forums there that removing it would force Steams hand, so that they would come up with a solution to the problem on their side instead of 3rd parties having to use a workaround.
As a sidenote, I must say that as much as I love RTSS and Afterburner, that Unwinder guy is an absolute jackass. 99.9% of all comments he posts to people are condescending, and bull headed. Instead of answering polite and thoughtful questions that people had posed, he seemed to do nothing but talk down to them with some snarky comment about how they aren't smart enough to look up answers, or didn't have the brains understand how this or that works, etc., etc. Just reading through that stuff today makes me seriously wish there was another program that was as intuitive as his, so that I wouldn't be providing any support to someone who seems to be such a scumbag.
It should come as no surprise I suppose that he would have such a stance towards this situation, and would remove a perfectly decent solution to a problem that affects so many, just to prove some point.
Taking your comments about the DEV of RTSS at face value, it makes me wonder if having his overlay start first is more of an ego maneuver. 'MY app is designed to start first, you are the ones who have to work around ME!' You know? Like I said, Valve has a lot of stuff they have done wrong but the overlay for Steam has worked this way for the last thirteen years, there is no excuse not to know this is how Valve has it designed.
I am glad you at least have an answer to your problem here, even if it isn't what we all would like to see.
Good Luck, if you find anything that works as well, let me know. :D
Have fun and happy gaming!
This is only enabled for some games not all (that I can remember at least).