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Just like how Gyro or Touchpad Mouse-Like Joystick is restricted, so will this flick stick-like joystick option depend on the maximum sensitivity of the camera turning possible in-game. For some games, it may be fast enough, but for others not quite. Still, this is the only way to get a Flick Stick and all other features of the controller, especially for those games that don't support Mixed Input.
Yeah, I contacted Jibb Smart about it and sent me a video about how would it work:
https://twitter.com/JibbSmart/status/1460130765769887746
I'll give it a try with JoyShockMapper. Although I do hope Valve implements this. Being able to use gyro in games that don't support mouse+controller inputs at the same time is awesome, thanks to mouse-like joystick, but it's sad we can't say the same about flick stick.