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Thanks for the suggestion anyway.
If I edit the PS4 or Switch ones, the edited mapping wasn't acted upon. :(
It was displayed in config.vdf though.
So somewhere else in the file or just somewhere else....??? Or multiple areas required???
(Tested using the 8BitDo Pro2 and switching its mode - don't know how things are with the actual devices.)
It looks like you're mainly after 'Home' = Start. You can, to a degree, determine the Guide/Home button mapping via the Chord config's Always-On binding.
https://steamcommunity.com/sharedfiles/filedetails/?id=2853381213
If you use them, you'll still have the chord commands. Would want to remap the actions that occur on the Home/Guide button press (open BPM, open the overlay) to another button on the chord config, if you use those functions.
'+' = Guide
Guess you could set things up in the configs to emulate it...
Like pressing '+' leads to an action set (which is a copy of the chord config) on the desktop, BPM & game configs. It wouldn't be perfect, I'm thinking you'd be losing a button on desktop & BPM configs, and would have to make different templates for games that have different configs... But I guess all this depends on how much you use those other configs.
I think it could work out good, but could be overlooking stuff.
If you're on Windows, there's also DS4Windows :D Would be compromises though :(
As you mentioned, I used the Chord config's Always-On action to trigger "Start" and open the overlay on the "Capture" button (instead of "+"). Actually, Shift+Tab because oddly I couldn't find the overlay function and I don't use BPM.
Now the current limitations are that bringing the overlay requires pressing 2 buttons (I'm used to do that with RetroArch) and any chorded function will pause the game, but I'm fine with that as I only use the overlay. If that was a problem I suppose I could set a layer to manage it with "start" on release if nothing else is pressed.
Which means now I've Start/Select on Home/Capture, Guide when both are pressed and "+" and "-" as extra buttons to set in Steam Input (the controller is a Gulikit KingKong Pro 2 if you wonder why I did that). Cool :)
For people who would like to remap a Switch Controller like the Gulikit KingKong Pro 2 (in Switch mode, not in Xinput mode):
- In Steam Settings, Controller panel, in the "Begin Test" menu, there is an option "Setup Device Inputs"
- Remap only A and B button then skip the rest and quit. This will disable the Guide button.
- Setup Device Inputs a second time, now all the buttons can be remapped without interruption.
The same controller in Xinput mode won't remap the Capture button, and Home can be remapped but won't work in my setup.