Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
It's not that simple because clicking will cause both bindings to trigger.
I'd say bind a long-press activator to a touch (requires click off), and make it interruptible, then bind a normal activator to click (set that to a normal activator but requires click). You'd have to long-press the tap though. If you want something more immediately responsive, you can bind an interruptible double-press without click and a normal activator requiring a click. You'd have to either double tap or click for that style.
Anything else and you'd have to use action layers or mode shifts, and it will ultimately be more complicated.
I can take a look at it, but I'll need more information. What are the keys you want to tap and what are the ones you want to click?
Let's assume you want the clicks to be dpad up, down, left and right. The taps swap to weapons 1,2,3,4.
First thing you'll do is create an action layer for the dpad clicks.
Default Directional Pad
Requires click: off
1,2,3,4 bound with release press activators.
Click action: Apply action layer "DPAD Click".
"DPAD Click" layer
Single button: trackpad touch activator remove action layer "dpad click" (release press)
Mode shift: Left Pad Click -> Directional Pad
dpad up, down, left, and right (regular press activators)
An easier method would be to use directional swipes instead of taps.
Directional swipe
1,2,3,4
Increase sensitivity to make swipes more responsive.
Mode shift: Left Pad Click -> Directional pad
dpad up, down, left, right
The problem with this approach is that the touch AND click will activate. You have to use either an interruptible long press or double press on the non-click activator to prevent both from being triggered, or a swipe as you noted.
Here is a link to a desktop configuration I created using my approach. Anyone can test it out for themselves.
Taps - 1,2,3,4
Clicks - a,b,c,d
steam://controllerconfig/413080/2401637173
What you can do is have the outer ring binding inverted and covering half (halfway on the slider). Put the DPAD activation to click here, and then create a layer.
Set the outer ring binding to HOLD the layer.
Then, in the layer change the activation to on touch. Assign four new bindings & increase the outer ring binding so that it covers the whole pad.
Now if you just touch the pad near the center and swipe from the center in a direction. That will activate the bindings in the layer & the layer will remove when you remove your finger.
Otherwise, clicking on the outside of the pad will activate the base action set bindings.
Also, you don't need to have the base action set set to on click unless you want to.
Here is an example of doing taps, clicks, and swipes.
steam://controllerconfig/413080/2419294934
Or you can have something like taps, clicks, mouse, and touch menu on one pad. Being as desktop configuration doesn't have "touch menu" as an input option, I substituted a swipe+click for demonstration purposes. Open up WordPad to test it out.
steam://controllerconfig/413080/2419297836