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To add to this, it may not be a good experience. You'll get jittery movement and animation and it may be way more annoying than having a digital movement experience.
At a basic level, you could set the outer ring binding to sprint while moving, and an inner binding to walk. Although I can't remember if you can do a 3-stage analog stick setup.
You can if there is a key for walk slowly.
W - Walk
Alt - Walk Slowly
Shift - Sprint
Go to the outer ring binding and add a soft press for Alt. Invert on. That will be your innermost ring. Increase soft press threshold to where you want walk slowly to end.
Add another soft press for sprint. Invert Off. That will be your outermost ring. Increase soft press threshold to where you want sprint to begin.
The downside is this only works for games that have a key for walk slowly.
This is true in some games I tried. In others it seemed to be more finely tuned and worked well. System Shock 2 seemed to work ok with the configuration I tried a long time ago, but I think I ended up switching to a new configuration later.
Lets divide the forward movement range into 5 levels (or more for that matter)
0%
25%
50%
75%
100%
Now the pulses are very jittery but if the pulse millisecond amount is controlled by the range so that it pulses less at lower ranges and more at higher ranges then we could effectively smooth out those jittery on/off pulses. I think.