Steam Controller

Steam Controller

Aim Acceleration
I've been wandering the settings for some time and can't seem to find an option pretty standard for controllers: aim acceleration. For those unfamiliar, aim acceleration is a technique to improve the accuracy of controller joysticks. When you move a joystick (typically the right one, as that's usually the one used for aiming) all the way over, the camera "accelerates", moving slow at first and then fast.

All I need to know is, is there a setting for this somewhere, or will we need to wait for such an implementation?
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Showing 1-14 of 14 comments
Vepar Jun 30, 2017 @ 7:47pm 
If you're using a mouse on the right trackpad then you want "Acceleration" to on. This makes it so that if you move your thumb faster, the mouse (camera or whatever the mouse controls) will move further. And you can turn on the trackpad.

If you're using the Joystick camera on the right trackpad, then you want to adjust "Stick response curve". You can set it from slow to fast or a mix of both, and the option that it moves fast the farther your thumb is from the center, and how gradually the camera accelerates when you move from the center to the edges of the trackpad. You can also play a bit with anti deadzone to fine tune this.

If you are using Mouse joystick then you want to look for the "Custom response curve" which will "kind of" make the movements snappier but not really because mouse joystick sucks and you need to adjust the sensitivity of it in game, so if you must use mouse joystick, then custom response curve along with edge spin will get you best results.
cammelspit Jun 30, 2017 @ 10:33pm 
Pretty much spot on. I don't think I could add anything to that response.
Originally posted by Vepar:
If you're using a mouse on the right trackpad then you want "Acceleration" to on. This makes it so that if you move your thumb faster, the mouse (camera or whatever the mouse controls) will move further. And you can turn on the trackpad.

If you're using the Joystick camera on the right trackpad, then you want to adjust "Stick response curve". You can set it from slow to fast or a mix of both, and the option that it moves fast the farther your thumb is from the center, and how gradually the camera accelerates when you move from the center to the edges of the trackpad. You can also play a bit with anti deadzone to fine tune this.

If you are using Mouse joystick then you want to look for the "Custom response curve" which will "kind of" make the movements snappier but not really because mouse joystick sucks and you need to adjust the sensitivity of it in game, so if you must use mouse joystick, then custom response curve along with edge spin will get you best results.

Useful post, always learn new things about the controller. However, Is there any new tips on dealing with Mouse-like Joystick since the recent update to the feature? I've been trying to get it working in GTA V and it's still sloppy despite many changes.
Last edited by ✘GreedoShotFirst✘; Jul 1, 2017 @ 12:35pm
Vepar Jul 1, 2017 @ 2:11pm 
What changes have there been to the mouse like joystick? I wasn't aware they made some, i haven't noticed anything different, it's still horrible as ever. :steammocking:
A couple of days ago they added two new options to help improve precision and deal with negative acceleration or just accelation issues in general with the mode.

new options:
*Enhance Precision (to be used in conjuction with minimum x/y movement)
*Custom Response Curve

I've messed around with both and it's definitely a big improvement in some games, but I'm struggling with it in GTA V.
Last edited by ✘GreedoShotFirst✘; Jul 1, 2017 @ 2:35pm
Vepar Jul 1, 2017 @ 2:41pm 
Oh those. Yeah i mentioned them in my post here... I haven't had the chance to really mess with the settings, but so far they're not proving that big of a difference. Depends on the game i guess, every game has it's analog input programmed differently, deadzones, acceleration and everything so the setting will be vastly different with every game.

Personally, if the game doesn't require much preceision, i just use joystick camera and set the response curve to my liking. Maybe some anti deadzone.

But i tend to avoid mouse joystick if i can.

Ideally the game supports hybrid input and i can use mouse on the trackpad, but a lot of devs deliberately program in code to lock kb/m when xinput is detected. Like, they actually put effort into doing this, i mean, what's the harm in leaving both inputs?
AtronoxAndy Jul 1, 2017 @ 11:20pm 
I'm assuming you're refering to camera acceleration when using the right stick that most gamepad enabled games have?

As far as I know there is no standard way to emulate that with the steam controller currently. However you could try having an outer ring binding on the right pad on a long press that will switch to a different action set. Then mess around with the curves so the initial action set won't reach 100% and then the second action set goes to 100% stick movement.

I might try to experiment with this later though using action sets this way has always felt hacky and can introduce more problems than it solves to be worth it.
Vepar Jul 2, 2017 @ 5:03am 
Originally posted by AtronoxAndy:
I'm assuming you're refering to camera acceleration when using the right stick that most gamepad enabled games have?

As far as I know there is no standard way to emulate that with the steam controller currently. However you could try having an outer ring binding on the right pad on a long press that will switch to a different action set. Then mess around with the curves so the initial action set won't reach 100% and then the second action set goes to 100% stick movement.

I might try to experiment with this later though using action sets this way has always felt hacky and can introduce more problems than it solves to be worth it.

This just makes a different binding on the edges, OP asked how to make it move the camera more whrn it's further fron the center.
cammelspit Jul 2, 2017 @ 9:38am 
The problem is the maximum speed a "stick" can move is part of the game and it hard wired so there is only so much Valve can do to make it workable. Many games don't even have stick sensitivity settings at all and there in lies the problem.
AtronoxAndy Jul 2, 2017 @ 11:59am 
Originally posted by Vepar:
Originally posted by AtronoxAndy:
I'm assuming you're refering to camera acceleration when using the right stick that most gamepad enabled games have?

As far as I know there is no standard way to emulate that with the steam controller currently. However you could try having an outer ring binding on the right pad on a long press that will switch to a different action set. Then mess around with the curves so the initial action set won't reach 100% and then the second action set goes to 100% stick movement.

I might try to experiment with this later though using action sets this way has always felt hacky and can introduce more problems than it solves to be worth it.

This just makes a different binding on the edges, OP asked how to make it move the camera more whrn it's further fron the center.

It sounded to me that the OP was asking how to emulate aim acceleration that's frequently hard-coded in console FPS games mainly (Deemed necessary to balance turn speed and aiming percision). Moving faster the further from the centre is already default behaviour of the analog stick and trackpads simulating analog sticks.
NonstopSuperguy Jul 2, 2017 @ 3:43pm 
Originally posted by AtronoxAndy:
I'm assuming you're refering to camera acceleration when using the right stick that most gamepad enabled games have?

As far as I know there is no standard way to emulate that with the steam controller currently. However you could try having an outer ring binding on the right pad on a long press that will switch to a different action set. Then mess around with the curves so the initial action set won't reach 100% and then the second action set goes to 100% stick movement.

I might try to experiment with this later though using action sets this way has always felt hacky and can introduce more problems than it solves to be worth it.
That's pretty damn smart. I'll give that a shot when I get home from work.
AtronoxAndy Jul 2, 2017 @ 9:20pm 
I've tried setting it up, but there is a couple of problems. First of, long press bindings don't send until you release them, and while you can edit the curve, you can't change the min and max values to be something other than 1% to 100%.

Actually, I think I managed to figure this out, do you own Portal? It's the game I'm currently testing this on I could send you the config.
Last edited by AtronoxAndy; Jul 2, 2017 @ 9:30pm
cammelspit Jul 2, 2017 @ 10:35pm 
Originally posted by AtronoxAndy:
I've tried setting it up, but there is a couple of problems. First of, long press bindings don't send until you release them, and while you can edit the curve, you can't change the min and max values to be something other than 1% to 100%.

Actually, I think I managed to figure this out, do you own Portal? It's the game I'm currently testing this on I could send you the config.
You can always just post the config link right to the forum here. That way we can all try it out. :P
AtronoxAndy Jul 3, 2017 @ 10:40am 
Okay I think I've perfected it as much as I can; I'll provide a link to the config

Config: steam://controllerconfig/400/963306164
Last edited by AtronoxAndy; Sep 11, 2017 @ 9:59am
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Date Posted: Jun 30, 2017 @ 7:03pm
Posts: 14