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I believe you have to go into setting and turn off Ximput or gamepad imput. Essentially TF2 is an either or game and you have to select the type of imput you want to use in the settings.
I have a few game that I have both a gamepad and KB/M config for. Just depends on how I want to play that day.
If I'm wrong about it being either or Cammelspit's answer will work and so will the default KB/M template.
I've also tried community control schemes, and even the default one for keyboard-and-mouse shooters.
And my in-game controller option is off.
I've even tried the undo exec360controller command, to be sure.
Nothing.
My problem isn't that I can't emulate a keyboard and mouse. I obviously can.
But the game doesn't care what I'm emulating. As long as I have a Steam Controller plugged in, it forces me to use a d-pad and a-button-based menu for everything from changing classes to choosing a disguise. It's not just an inconvenience; it's a downright handicap. It takes several seconds just to put a sentry down.
Then when I imported the layout for generic fps controls, it forced it into only one action set, with keyboard and mouse only. That didn't work either.
I remember that engie and spy stuff when I was playing TF2 for a couple of hours just to test it out. I can't recall well now but there must be some options in the game that altering menues for that classes.
1st action set i bind "4" to right trackpad click action.
3rd action set i go to advanced settings, then add a mode shift to right trackpad. directional pad activated by right pad click. then i bind left and right dpad.
another option is to use touch menus or radial menus on the 3rd action set.
If worse comes to worse, I may have to try something similar.
Wait, I just re-read what you said and it gave me an idea...
Is there a way to disable the Steam overlay for TF2, or is it impossible for Valve games?
left d-pad or 4 to open screen for engineer, then add a slight delay to a 2nd activator (key 1, 2, 3, or 4) to switch to turret, dispenser, or teleporter.
DO NOT USE VALVES OWN TEMPLATE !!! It is a mess.
2. Start making own controls and settings with clean keyboard & mouse template.
I may do something like that, but there's still a problem:
The menu that the game forces you to use is both for building and demolishing (there is no demolish menu, for some reason). If you switch open the menu and press the appropriate key for a building, it'll build it. But doing the same once it's built doesn't demolish it. Instead, you're expected to use a button on the gamepad to do it (and before you ask, just one button - not one for each building - that would make too much sense).
Sounds like an easy fix though, right? Just do something like making a button single-click for a build-macro, and double-click for a macro that demolishes...
...Except that you can't do that, because the cursor on the menu is in a different place every time (depending on what you built last).
So yes, your idea still works perfectly for building quickly.
But I think you can see why this is frustrating me so much.