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Main layout -- Unshifted
LS: Movement
LS-Click: If holding forward, activates auto-run until you move backward, otherwise toggles walking
RS: Camera/Aim
RS-Click: Highlight enemies/interactables (hold longer for more names)
Back: Tap for Escape; hold to shift for mouse set
Start: (shift for menus/panels set)
LT: (shift for utility set)
RT: (shift for attack set)
LB: Heal (6)
RB: Highlight enemies/interactables (hold longer for more names)
A: Jump / Swim Up
X: Interact
B: Dodge
Y: Mount Ability 2 / Swim Down
Dpad-Left/Right: Target previous/next enemy
Dpad-Up: Call target; hold to lock autotarget
Dpad-Down: Take target; hold to dismount or get off a chair
Attack layout -- Hold Right Trigger
LB: Swap weapons
RB: (unused)
A, X, B, Y, Start: 1,2,3,4,5
Dpad-Up, -Left, -Right, -Down, and Back: F1,F2,F3,F4,F5
Utility layout -- Hold Left Trigger
LB: Skiff; double-tap for fishing
RB: Stow/draw weapons
A, X, B: 7,8,9
Y: Special action (depends on context, not always available)
Start: Elite skill (0)
Dpad and Back for Mounts: press Right: Raptor, hold Right: Beetle, press Up: Springer, hold Up: Skyscale, press Down: Skimmer, hold Down: Turtle, press Left: Jackal, hold Left: Warclaw, press Back: Griffon
Mouse layout -- Hold Back
LT: Right click
RT: Left click
LB: Toggle action camera (you'll need to do this at session start)
RB: Alt + left-click (in map, set navigation marker at cursor)
A: Left click
X: Interact
B: Ctrl+right-click
Y: Ctrl+left-click (in map, paste waypoint at cursor into chat and send)
Start: Escape
Dpad Up/Down: Mouse scroll-wheel up/down (camera zoom, map zoom)
Dpad Left/Right: Page Up/Down (change map layers)
Menu layout -- Hold Start
RS-horizontal: Adjust map zoom
RS-vertical: Change map layer
LB: Contacts/Looking for Group panel; hold for Mail panel; double-tap for Ranger Pet panel
RB: WvW panel
A: (unused)
B: Chat panel; hold for logout dialog (F12)
X: PvP panel
Y: Guild panel; hold for Party dialog (note: this UI does not work with action cam and captures keypresses, so you need Escape to close it)
Dpad-Up: Map
Dpad-Left: Hero panel
Dpad-Right: Inventory panel
Dpad-Down: Trading post panel; hold for Wizard's Vault panel
---Below here are extra things you don't strictly need but are handy or fun---
Controls layout -- Hold Start, then hold RT
A,X,B: Build templates 1,2,3
Y: Swap between equipment templates 1 and 2 with Y (you may need to press it a couple times, to get the game in sync with its toggle)
LB: double-tap to switch controller to racing mode
RB: Hold to scan for rifts; double-tap to place temporary Jade Bot waypoint
Dpad-up: "Tonic" novelty
Dpad-left: "Toy" novelty; hold for "Musical instrument" novelty
Dpad-right: "Held item" novelty; hold for Fishing
Dpad-down: "Chair" novelty; hold for X/dismount (re-pressing Chair does not exit it)
Social layout -- Hold Start, then hold LT
LB: (unused)
RB: hold to Toggle mentor mode (if unlocked)
A: Say "Go"
B: Say "Burn"
X: Say "Thank you"
Y: Say "Hold"
Dpad: two-step quick-emote table:
Racing layout -- Double-tap LB from Control layout, or use beetle auto-switch config
LS: Camera (Mouse) (use to steer)
LS-Click: Toggle autorun (R)
RS: Movement (WASD)
RS-Click: Show names
LT: Drift (C)
RT: Forward movement (W)
LB: Endurance refresh (7); hold for heal (6)
RB: Show names
A: Jump/boost/trick (Space)
B: Drift (C)
X: Boost (V)
Y: Endurance refresh (7); hold for heal (6)
Dpad-Up: Map (using Start or Back will clear race mode)
Dpad-Left: Attack dismount
Dpad-Right: Beetle; hold for Raptor (useful for quick remounting)
Dpad-Down: Dismount; hold to wing-dismount
Dpad-Down and Dpad-Left both return to normal control mode, as does Back. If you are using the automatic race mode switch on beetle mount, there is an interim control change until you let go of Dpad-Right to smooth the transition when mounting while moving.
But i don't really like to play with that action cam thing, plus the whole game is going down the drain fast so...
Can you help me with this? Thanks in advance :)
Edit: Yeah, they're there: dpad left/right for previous/next enemy, up for call target (hold up to lock autotarget), and down for take target. How is that? I never get around to trying a targeting style, so I don't know how it feels or what it needs.
I could add a double-tap or hold on down for maybe next or nearest ally (can't really add to the others, because of reducing the button response that goes with adding extra functions). I could also change down to a quick-menu type deal, so you'd press down, then press another dpad direction, but it wouldn't work well for anything that needs to be done repeatedly...
Edit: I kept looking and noticed you really did want to unbind some stuff too, so I just trusted and did what you said, and this looks like it will work well, thank you so much.
It would probably ultimately make more sense to set WASD up properly and put my A and D binds on Q and E, but I was trying to keep the default bindings in place and minimize moving around things that the devs already bound to keys.
It's also a lot of mappings, since it'd need to do both builds and gear, so they'd need to be somewhere less than obvious, which raises the question of whether players would use them enough to keep in mind the inputs to use them, or it just ends up some weird arcane thing they end up not actually using because they just forget how. It also requires players to use whatever game bindings I pick, since build/equipment switches are all unbound by default, and I really have no idea what people commonly bind those to.
And then you have other things vying for inputs... I wanted to add novelties, but that takes five to six more random bindings, and giving someone squad markers would take as much as twenty more! It's just such a mess of things, and like templates, stuff I'd like to support people using properly but don't really use myself, so I don't have a good feel for what makes sense to handle.
I could add it in one of the secondary mappings I was working on, like how I have quick-chat. For example. you would hold Start, then hold RT, then three face buttons for builds and swap equipment A/B with the fourth. 3 and 2 is all you get without paying into their absolutely ridiculous template monetization, so might just support that much and call it enough.
I was going to try to work squad stuff into that Start-RT layer, but I still don't have experience for that (again, no intuition on what makes sense to put where) and I suspect someone leading a squad just needs accept that they're augmenting with keyboard/mouse anyway, with all they have to manage, so kind of a wash putting work into controller stuff there.
I'll ask and see if I get some reddit response on what people tend to bind templates and novelties to. That would at least give me some confidence picking bindings to do something with, if there's any reasonable consensus. I've had a couple ideas I meant to try to see if I could work around Steam's problems blocking my quick-emote stuff, so I could get back in there and try some things (it's not a config that's easy to just jump in and edit...).
steam://controllerconfig/guild%20wars%202/2372054875 [2021-01-23]
IMPORTANT: If you were using this before this change, you will need to add the following to your control bindings:
Miscellaneous
- Activate Chair: alt-NUMPAD_1
- Activate Musical Instrument: alt-NUMPAD_2
- Activate Held Item: alt-NUMPAD_3
- Activate Toy: alt-NUMPAD_4
- Activate Tonic: alt-NUMPAD_5
TemplatesThere are now (well, they were there last time too, but now they hopefully can be useful) two more secondary layouts for less core commands. You get these by holding START and then also holding LT or RT. You can let go of Start once to have the trigger down. The layout will go back to normal once you release the trigger.
Start->RT ("Extra Controls") has templates, novelties, and a mentor mode toggle.
Start->LT ("Gimmicks") has some simple chat lines, a substantial set of emotes (all default--no premium/unlocked emotes), and a mentor mode toggle (yes, same button in both secondary layouts--I got tired of remembering which I put it in). While you can't chat as easily as if you grab your keyboard, you can have a whole conversation worth of emotes. I don't know... It seemed a cute thing to try and do, so I wanted to see if I could get it working.
It's a two-step quick-emote system on dpad, where you press the dpad once to select the set and then a second time to select the actual emote. You can also hold the first press, or you can hold the second press if its the same direction as the first press. I tried to make some euphemistic sense of the various emotes and dpad directions, with right things being forward-y and left things being back-y, etc. Maybe it will work for someone else. Maybe no one will ever even use it anyway, so it doesn't matter if it makes sense to anyone else :)
Well, it kind of works. There are quirks (you can't walk and emote at the same time) and sometimes it just doesn't get caught by the chat window properly, so the game opens a bunch of windows. One time I even had something get stuck held down. No idea how that was managed, since I don't have such a thing in the config.
Alright, so here's Start->RT and its "Extra Controls":
Build templates 1,2,3 on A,X,B
Swap between equipment templates 1 and 2 with Y (you may need to press it a couple times, to get the game in sync with its toggle)
Toggle mentor mode with RB
If you have a Chair novelty assigned, you can activate it with dpad-down
Tonic on dpad-left
Toy on dpad-right
Held item on dpad-up
Musical instrument on hold dpad-up
Here's Start->LT and its 'Gimmicks':
Toggle mentor mode with RB
Say "Thank you" with X
Say "Go" with A
Say "Hold" with Y
Say "Burn" with B
Dpad quick emote table:
Everything else should work the same as before.
Speaking of the map, I should have listed in the controls that with Start held, RS left/right will zoom and RS up/down will change levels. I'm a trackball user, so I tend to just mouse when it's more convenient, even playing on controller.