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Other tham that and some other mouse hoystick options in steam configuration, it'll always be not so great. Becausr that's emulazing an analog stick and analog sticks send input very differently than mouse does.
If you want to do it from scratch, pick a WASD+mouse template, it already has most of what you'll need mapped to the controller. Other than that, you can check community configs, maybe someone already made one.
And well, ask devs not to disable mouse and keyboard when a controller is recognized. It makes zero sense and leads to problems like this one.
You can also try googling a bit, maybe there's a trick to enable mouse and controller at the same time but i doubt it.
Usually mosue joystick is good enough for stuff like this, go to the advanced options and enable edge spin, plus adjust some deadzone settings and such, you'll have a better experience.
You can also pair it with the gyro for more control, and it won't feel as sluggish anymore.
If from scratch I usually start from Gamepad template because it's clean and has no signs to edit etc, even for KB&M input. Over time you may find that you have some preferences for some genres, so make and save your own templates if you feel like you're doing too much over and over. As for me, I always start from fresh and make every single binding cuz I like the process, quite meditative :) But I'm not playing much new games lately tho.
Joystick mouse behaves like joystick is driven by another algo that tries to emulate mouse which it actually does. So, it's different and sometimes hard to config. Same goes for Dpad WASD analog emulation option that tries to act like a joystick, for some game engines it works great while others makes it clunky no matter what values you try.
And in the end, it's the developers fault for limiting our choices by forcefully removing kb/m input if a cobtroller is present.
God forbid we have a choice. ¯\_(ツ)_/ ¯
Try playing Doom 2016 and play it with joystick smoothing on or off and you'll see exactly what I'm talking about.
Also not sure how I would cleanly and reliably have a submenu remove itself after use.
It Has Other Action Layers to Launch
Action Layer # 2 Launches from from action layer #1 radial menu regular press,and also at the same time Action Layer #1 removes action layer #1 with the an identical regular press
Using Activators...Both on the same radial menu #1 key press
Also set Touchpad release/ modeshift end to these radial menu's so the keypad presses do not carry over from one to other action layers.
Sorry for rambling rant...I'm sleepy right now...
steam://controllerconfig/409710/1475184637
Just load it into your search engine search box and press enter it should call it up..
Note: I use trackball with no friction for this config (coarse movement) for fine aiming use the Jmouse or actionset layers fine or coarse on the left trigger....
MartyWF