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Hmm, too bad. I would really love to have ps buttons pop up instead of the xbox ones.
Thanks for the quick replies.
Witcher 3 and Wolfenstein II show the correct icons.
https://steamcommunity.com/app/638970/discussions/0/1739964766312003229/
Now i get ps buttons displayed in game.
Wolfenstein II goes so far as to show a picture of the steam controller in the controller settings. It doesn't have full SCAPI support though (neither does Witcher 3), so if you rebind things in the configurator, the game's glyphs will not reflect those changes.
Prey do that witouth glyphs and controller support installed on the game. the game take the Steam Input glyphs, for example if you use a Switch Pro controller the game show Switch glyphs.
"1. Download this file:
https://drive.google.com/file/d/1oGXSENLPA_ax5GtLY1n62u3XazByozEM/view?usp=sharing
2. Locate your Yakuza 0 game folder
3. Proceed to go into this folder:
Yakuza 0\media\data\2dpar
4. Back up the file:
sprite_c.par
5. copy/move the file you downloaded on step one to this folder and replace the one already in it.
And you're done.
"
1. Download File provided in Link
2. Go to your yakuza 0 folder
3 When you found it, open Yakuza0 then open the next Folder named Media, next open data and last 2dpar.
4. For safety reason copy the file "sprite_c.par" or drag it to your desktop. (You don't need to do this part if you do everything right)
5. Move the file you downloaded from Step 1 in that folder where you made a copy of "sprite_c.par"
Let me explain what I mean with an example.
Final Fantasy XV has button promts for Xbox and Playstation (Don't know about generic/others).
Like the OP, I prefer to use the Playstation button prompts and HATE the Xbox layout (A/B and X/Y are reversed from the OG SNES layout which is practically part of my DNA at this point so muscle memory always screws me over in any game with QTE segments).
FFXV does not give you the option to specify which button prompts to use (FFXIV does...), and modding the game is a HUGE PITA due to the.... issues regarding Steam API and this particular game, even with "Special K"
Steam Input lets a Playstation controller act like an Xbox controller, so why not let the Steam Controller act as a Playstation controller for games that it natively supports?
That I believe answers your question.
What I was talking about was a pseudo feature to allow a game that DOES support Playstation controllers natively to have the Steam Controller be detected by the game as a Playstation controller and not an X-Box controller.
I say pseudo because it appears to me (a layman) that this feature already exists in the form of the "PlayStation Configuration Support" option which feels like an input wrapper or something. I don't think there would be any "substantial time and effort investment" based on the behavior I see as a layman end user.
There are far more important things Valve could spend time on though... like Big Picture Mode in general :P
I only brought it up because Playstation controllers actually have native support in games while using and benefiting from Steam Input and seemed like minimal effort would be required.
This need not be exclusive to Steam Controllers. I know there are some (read: guessing <1% user base lol) who use X-Box controllers for various reasons like comfort, compatibility with their computer/bluetooth or simply don't want to change controllers for the few games which natively support Playstaion controllers.
This would add to the general direction of Steam Input of providing users with an amazing number of customization options. It's likely that very few users would actually use this option, but the same can be said for the majority of the Steam Input options like action layers, radial menus, etc), but having the right option for the right user "can make all the difference in the world". ;)
While my original goal was indeed to get the Playstation button Icons if that controller was fully supported by the game, there is at least one other benefit...
No need to mod a game to get the desired button Icons.
While this would obviously do nothing for games that don't support Playstation controllers, so modding these games will still be the only option, but this shouldn't be needed for games that DO support which controller the user want's to use (how many games actually give us options to rebind controller buttons natively, because fewer give us the option to pick which button icons to use (Final Fantasy XIV is the only one I have played that does).
And usually to mod a game, even if just to change button icons, users must rely on other users that have the skill/knowledge to create a mod and then share with the community or rely on 3rd party injectors/wrappers/tools like Special K.
Modding with unofficial tools is always a "risk", and if something like I describe above is possible then I think it would be a welcome feature and not simply a quality of life improvement.