Steam Controller

Steam Controller

[SOLVED]Is there a way to change the Icons?
Hello, i hope somebody can help me with this.
Is it possible to change the button icons to a PS controller in games for the steam controller?
i don't really enjoy playing with Y,X,A and B. And most times i get confused when a QTE pops up with "A-green" i sometimes pop "Y-yellow" because i'm used to have "Triangle-green" on the ps controller.
Last edited by G•H•O•S•T; Aug 18, 2018 @ 6:21am
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Showing 1-14 of 14 comments
figmentPez Aug 17, 2018 @ 11:48am 
Possibly for some games, via mods for each specific game, but I don't think there's a universal way to do this, and for most games it won't be possible.
cammelspit Aug 17, 2018 @ 12:07pm 
Yeah, the game has to support you controller directly and explicitly for the glyphs to be correct. Last game I played that worked well like that was Shadow of Mordor. That game has glyphs that are properly displayed for all of your Steam input controllers. The VAST majority of games just don't do that. Most assume you are using an XBOX controller so that is the glyph type they will use. One notable exception is the Borderlands games. They allow you to manually choose the glyph type in the INI but it won't do it on its own. Other than that, you kinda just have to deal with it because there is usually not a way to change it. As figmentPez mentioned, some games have mods, Elder Scrolls come to mind here, but that's not very common.
G•H•O•S•T Aug 17, 2018 @ 1:15pm 
Originally posted by figmentPez:
Possibly for some games, via mods for each specific game, but I don't think there's a universal way to do this, and for most games it won't be possible.


Originally posted by cammelspit:
Yeah, the game has to support you controller directly and explicitly for the glyphs to be correct. Last game I played that worked well like that was Shadow of Mordor. That game has glyphs that are properly displayed for all of your Steam input controllers. The VAST majority of games just don't do that. Most assume you are using an XBOX controller so that is the glyph type they will use. One notable exception is the Borderlands games. They allow you to manually choose the glyph type in the INI but it won't do it on its own. Other than that, you kinda just have to deal with it because there is usually not a way to change it. As figmentPez mentioned, some games have mods, Elder Scrolls come to mind here, but that's not very common.

Hmm, too bad. I would really love to have ps buttons pop up instead of the xbox ones.

Thanks for the quick replies.:chug:
shadowboy813 Aug 17, 2018 @ 8:59pm 
Originally posted by cammelspit:
Yeah, the game has to support you controller directly and explicitly for the glyphs to be correct. Last game I played that worked well like that was Shadow of Mordor. That game has glyphs that are properly displayed for all of your Steam input controllers. The VAST majority of games just don't do that. Most assume you are using an XBOX controller so that is the glyph type they will use. One notable exception is the Borderlands games. They allow you to manually choose the glyph type in the INI but it won't do it on its own. Other than that, you kinda just have to deal with it because there is usually not a way to change it. As figmentPez mentioned, some games have mods, Elder Scrolls come to mind here, but that's not very common.

Witcher 3 and Wolfenstein II show the correct icons.
Last edited by shadowboy813; Aug 17, 2018 @ 9:00pm
cammelspit Aug 17, 2018 @ 9:05pm 
Originally posted by shadowboy813:
Originally posted by cammelspit:
Yeah, the game has to support you controller directly and explicitly for the glyphs to be correct. Last game I played that worked well like that was Shadow of Mordor. That game has glyphs that are properly displayed for all of your Steam input controllers. The VAST majority of games just don't do that. Most assume you are using an XBOX controller so that is the glyph type they will use. One notable exception is the Borderlands games. They allow you to manually choose the glyph type in the INI but it won't do it on its own. Other than that, you kinda just have to deal with it because there is usually not a way to change it. As figmentPez mentioned, some games have mods, Elder Scrolls come to mind here, but that's not very common.

Witcher 3 and Wolfenstein II show the correct icons.
Good to know, I don't own either of those so I didn't know. I always assumed there are more games that do it properly. 👍
G•H•O•S•T Aug 18, 2018 @ 6:16am 
I found a solution:

https://steamcommunity.com/app/638970/discussions/0/1739964766312003229/


Now i get ps buttons displayed in game.
Last edited by G•H•O•S•T; Aug 18, 2018 @ 6:20am
cammelspit Aug 18, 2018 @ 12:47pm 
A mod, nice. Looks like someone else was just as annoyed at it as you were. :D
shadowboy813 Aug 18, 2018 @ 1:18pm 
Originally posted by cammelspit:
Originally posted by shadowboy813:

Witcher 3 and Wolfenstein II show the correct icons.
Good to know, I don't own either of those so I didn't know. I always assumed there are more games that do it properly. 👍

Wolfenstein II goes so far as to show a picture of the steam controller in the controller settings. It doesn't have full SCAPI support though (neither does Witcher 3), so if you rebind things in the configurator, the game's glyphs will not reflect those changes.
elzorro Aug 19, 2018 @ 2:59am 
Originally posted by cammelspit:
Yeah, the game has to support you controller directly and explicitly for the glyphs to be correct. Last game I played that worked well like that was Shadow of Mordor. That game has glyphs that are properly displayed for all of your Steam input controllers. The VAST majority of games just don't do that. Most assume you are using an XBOX controller so that is the glyph type they will use. One notable exception is the Borderlands games. They allow you to manually choose the glyph type in the INI but it won't do it on its own. Other than that, you kinda just have to deal with it because there is usually not a way to change it. As figmentPez mentioned, some games have mods, Elder Scrolls come to mind here, but that's not very common.

Prey do that witouth glyphs and controller support installed on the game. the game take the Steam Input glyphs, for example if you use a Switch Pro controller the game show Switch glyphs.
Gwyn Nov 11, 2018 @ 4:50pm 
Originally posted by G•H•O•S•T:
I found a solution:

https://steamcommunity.com/app/638970/discussions/0/1739964766312003229/


Now i get ps buttons displayed in game.
How did you install his mod? The instructions are less than unclear.
Last edited by Gwyn; Nov 11, 2018 @ 4:50pm
G•H•O•S•T Nov 12, 2018 @ 6:10am 
Originally posted by Mkoll:
Originally posted by G•H•O•S•T:
I found a solution:

https://steamcommunity.com/app/638970/discussions/0/1739964766312003229/


Now i get ps buttons displayed in game.
How did you install his mod? The instructions are less than unclear.
How do you mean more than unclear?

"1. Download this file:
https://drive.google.com/file/d/1oGXSENLPA_ax5GtLY1n62u3XazByozEM/view?usp=sharing

2. Locate your Yakuza 0 game folder

3. Proceed to go into this folder:
Yakuza 0\media\data\2dpar

4. Back up the file:
sprite_c.par

5. copy/move the file you downloaded on step one to this folder and replace the one already in it.
And you're done.
"
1. Download File provided in Link
2. Go to your yakuza 0 folder
3 When you found it, open Yakuza0 then open the next Folder named Media, next open data and last 2dpar.
4. For safety reason copy the file "sprite_c.par" or drag it to your desktop. (You don't need to do this part if you do everything right)
5. Move the file you downloaded from Step 1 in that folder where you made a copy of "sprite_c.par"
Last edited by G•H•O•S•T; Nov 12, 2018 @ 6:11am
Kamikaze Ice Nov 18, 2018 @ 10:09am 
I'd love to see an option for the Steam Controller to change what controller a game thinks it is.

Let me explain what I mean with an example.
Final Fantasy XV has button promts for Xbox and Playstation (Don't know about generic/others).
Like the OP, I prefer to use the Playstation button prompts and HATE the Xbox layout (A/B and X/Y are reversed from the OG SNES layout which is practically part of my DNA at this point so muscle memory always screws me over in any game with QTE segments).

FFXV does not give you the option to specify which button prompts to use (FFXIV does...), and modding the game is a HUGE PITA due to the.... issues regarding Steam API and this particular game, even with "Special K"

Steam Input lets a Playstation controller act like an Xbox controller, so why not let the Steam Controller act as a Playstation controller for games that it natively supports?
cammelspit Nov 18, 2018 @ 10:54am 
The Steam codebase only has Xinpuit emulation, as simple as that. Since a good 95+ Percentile of games made since the dawn of time can use Xinput or at least it's backward compatibility modes, it was the correct decision. There is not one game made that works with PS controllers that also does not work with Xinput. Not to mention the substantial time and effort investment for essentially zero benefits other than exclusively the detection of glyphs.

That I believe answers your question.
Kamikaze Ice Nov 19, 2018 @ 6:28pm 
That's not what I was talking about at all. I'm perfectly fine with Xinput in general as it standardized button layouts for computer games thanks to the success of the X-Box (i.e. 4 buttons in the classic A/B/X/Y "cross" layout will always be the same at the hardware and API level, no more crazy things like a DirectInput controller with the same physical layout could have A/B/X/Y buttons designated as 3/4/5/6 on one brand of controller and A/B/X/Y=12/14/22/24 on another and something completely different with another controller).

What I was talking about was a pseudo feature to allow a game that DOES support Playstation controllers natively to have the Steam Controller be detected by the game as a Playstation controller and not an X-Box controller.
I say pseudo because it appears to me (a layman) that this feature already exists in the form of the "PlayStation Configuration Support" option which feels like an input wrapper or something. I don't think there would be any "substantial time and effort investment" based on the behavior I see as a layman end user.
There are far more important things Valve could spend time on though... like Big Picture Mode in general :P

I only brought it up because Playstation controllers actually have native support in games while using and benefiting from Steam Input and seemed like minimal effort would be required.


This need not be exclusive to Steam Controllers. I know there are some (read: guessing <1% user base lol) who use X-Box controllers for various reasons like comfort, compatibility with their computer/bluetooth or simply don't want to change controllers for the few games which natively support Playstaion controllers.

This would add to the general direction of Steam Input of providing users with an amazing number of customization options. It's likely that very few users would actually use this option, but the same can be said for the majority of the Steam Input options like action layers, radial menus, etc), but having the right option for the right user "can make all the difference in the world". ;)


While my original goal was indeed to get the Playstation button Icons if that controller was fully supported by the game, there is at least one other benefit...
No need to mod a game to get the desired button Icons.
While this would obviously do nothing for games that don't support Playstation controllers, so modding these games will still be the only option, but this shouldn't be needed for games that DO support which controller the user want's to use (how many games actually give us options to rebind controller buttons natively, because fewer give us the option to pick which button icons to use (Final Fantasy XIV is the only one I have played that does).
And usually to mod a game, even if just to change button icons, users must rely on other users that have the skill/knowledge to create a mod and then share with the community or rely on 3rd party injectors/wrappers/tools like Special K.
Modding with unofficial tools is always a "risk", and if something like I describe above is possible then I think it would be a welcome feature and not simply a quality of life improvement.

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Date Posted: Aug 17, 2018 @ 11:01am
Posts: 14