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Select scrollwheel -> clockwise binding ->select mousewheel up (show activators if you want autofire on/off or change the repeatrate)
Mousewheels are not analog by the way it just send up or down repeatedly depending how fast you scroll.
For gaming:
Something similar has been tested by existential egg:
https://www.youtube.com/watch?v=ys3YfTXEhug
It is not exactly the wheelmovement like on a carwheel but he uses the y-axis of the trackpad instead of the joystick.
So far there is no way you can wrap a single analog axis along the circumference of the trackpads.
Only digital inputs are posssible for the scrollwheel function.
Maybe in a future update there will be a possible way to select single analog axis for the joystick/trackpad and put that around the outer ring.
It would be great for racing games.
It could potentially open up the possible use of putting 3 axis on a trackpad:
Pitch and yaw in the center and roll as analog outer ring.
Might be usefull for 6-dof games.
I actually tried the X-axis of the trackpad for steering and is a decent solution, you are able to mantain a direction quite well.