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To clarify, I am not actually using a Steam Controller; I am trying to use any of the current-gen controllers (I'd be fine using any of Xbox One, PS4, or Switch controllers, and have tried them all and all have had this problem). 99% of the time I am able to use any of these (the latter two emulate an Xbox One controller, and even when using an Xbox One pad I sitll enjoy using hte customization features of SCC) without issue.
Oddworld: New n Tasty is one of those 1%, unfortunately, where an issue arises (and ironically, it seems to be because they went out of their way to create a profile in SCC).
I know but from what i understood you are letting Steam handle your controllers, hence why you are able to access the configuration software. And since Steam is handling your controllers i think there's a rumble setting somewhere.
Orher than that, disable Steam confifuration for non steam controllers and you shouldn't have an issue.
The general vibration setting has always been turned on (I like vibration so I have never turned it off).
Perhaps I'm not emphasizing enough that I use Steam Controller Configuration without issue (and am able to do things like get vibration, make use of the analogue from the analogue sticks, get pressure sensitivity from the triggers) in dozens of games. It's Oddworld: New n Tasty specifically that has this issue.
As for disabling Steam Controller Configuration for New n Tasty, I'm afraid that defeats the whole purpose of my post, which is to get SCC to work with New n Tasty. As a sidenote, when disabling SCC the PS4 and Switch controllers won't work at all, while the Xbox One controller works but then I lose the customizability I desire from SCC.
I know what you're saying but i'm telling you disabling SCC for your controllers might be the only way to ge rumble back. If the game recognizes Steam controller it might be that they didn't include rumble bexause.by default SC has none. And if that's the case, there is nothing you can do, if you want to continue using Steam to configurw your controllers. It's the game's fault and needs to be changed by the devs.
On the other hand, disabling SCC will default your Xbox gamepad to xinput which the game will recognize and might work with rumble.
Are you sure the game has rumble at all? And what you are describing seems to me like the game's fault, not something you can fix.
Based on comparisons to other games I agree that it is the game dev's fault for this issue, but given that a patch seems unlikely I was just hopeful for a workaround or something.
But yeah, it's probably hopeless, haha.
The solution is an app called "GloSC." You add this as a non-steam game, then launch this. This app will in turn send the inputs into Oddworld as Xinput, which means you'll get vibration, all the while enjoying the benefits of the Steam Controller Configurator, including being able to use a Dual Shock 4 or Nintendo Switch Pro Controller.
edit: oh, and make sure to force off Steam Input per-game for New and Tasty.
could you expand on how to get the vibration working with glosc?
(cross-posted with the New n Tasty forum)
this sure reminds me of PAC-MAC Champion Edition 2, another Unity-powered game (and uses an earlier version of Steam Input API when it was called "Steam Controller API") that has a similar Vibration issue as Oddworld: New and Tasty.
For PAC-MAN Champ 2: it was released two months before Steam Controller API turned into Steam Input API after adding DualShock 4 support , but I don't think they updated it to reflect that.
anyway, you guys do know that you can fallback to XInput/Legacy Mode without actually turning off Steam Input or using GloSC? That's how I did it with PAC-MAC Champion Edition 2.
Go to [Controller Configuration > Browse Config > Templates] and choose any of the templates you wanna go with. This is how you switch between pure Legacy or pure SIAPI
...assuming Oddworld: New and Tasty's Steam branch intentionally didn't include XInput/WGI Input library as a fallback like how Horizon Zero Dawn did it.