Steam Controller

Steam Controller

Jnx Nov 23, 2017 @ 3:22pm
Do games really need steam controller native support to work these days?
I'm watching a few reviews on the controller, and one of the more in depth ones goes into detail on how the games require a specific native support for the steam controller to work with it unless you need to do work yourself and map out the keys and analog things in an xpadder like program.

Is that still the same today, or will it just work out of the box with literally any game that has controller support?
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Showing 1-15 of 21 comments
RambleCan Nov 23, 2017 @ 3:57pm 
Native Support means the devs have built support into their game and functions / actions are already mapped to the controller like "Look Around" and "Use Item." Without native support you need to apply a template or profile to play. If the game has normal controller support you simply use a gamepad template with Steam Controller and it'll work like other controllers. If it has no support you'd make your own profile or import one (using keyboard and mouse bindings) that another user has made in the Community.

Even Natively supported games can be tweaked all around though, THAT is the main feature of this controller. You can fiddle with all the settings and bindings to find your perfect comfort zone.
Jnx Nov 23, 2017 @ 4:09pm 
Alright, so assuming a game has controller support, is it just as simple as going into some options and clicking load xbox controls or whatever and that's all you need, or is there more to it? I don't want to spend time messing with a setup every time I have to play a new game, so I'm hoping it's just as simple as a button press or two and it'll work.
cammelspit Nov 23, 2017 @ 4:21pm 
Wow, where are you getting your information? The actual answer is somewhat more complicated than that. Any game with native support gets API access to the SC and Steam input, that is ALL that means. This usually used for in-game glyphs like Shadow of Mordor that specifically detects the SC and uses SC icons and such. It is also used for action set switching automatically like with Portal two having one config for menus, one config for in-game and so on. Games CAN access the raw data coming from the controller and do some insanely cool stuff with it but literally, no game has yet done that.

Literally, any game with Xinput, without exception, can be played with little or no alteration at all, aside from maybe picking a template, and it will just plain work, that's it. Now, you may not necessarily get the best experience there because some of the neat and more basic things you can do with the SC require at MAX a good 30 to 40 seconds to set up after you know where everything is. You would be doing yourself a disservice if you didn't take advantage of that.

Any game WITHOUT gamepad supports of any kind, well... Yeah, you are going to have to map those yourself. Not getting around that since they aren't designed with a gamepad in mind. Though, an XBOX controller won't play these at all anyways so there is that. Really, though, what PC gamer hasn't had to remap controls in a game menu because the default layout sucked? It is that easy.

On top of all of that, the community templates are there too. You may not get something you like or someone may have made something that you will love but if you can't be bothered to spend a couple minutes changing a few default controls around then they are there for you to use. Personally, I don't use them because no one could possibly make a config that is up to my standards or to my liking but that is just me.

Most users seem to be of two camps. Those like myself who thrive on making the SC do crazy things that no one has ever thought of and even find the whole process therapeutic. Then there are the people who want to do the bare minimum. Usually starting from a community config and change one or two things to their preference only if they have to. Each method is not inherently wrong but you will never get a community config with super intricate nested touch menus or multiple action layers allowing for differing sensitivities based on the situation. The level to which you delve into the feature set the SC brings to the table is entirely up to you. You really can go in deep and spend long sessions coming up with new and novel approaches to games or you can say to hell with that and just rock something other people have done. The power is yours... Didn't even realize I made a Captain Planet reference till after I typed it, not disappointed.

AGAIN!!! This ONLY applies to games the DO NOT have any kind of Xinput support at all. IF the game has this then you can just go with whatever is default or switch to one of the couple pre-made default templates if you prefer in less than five seconds. A few games even have their own pre-made default configs. Some are good and some not so much but they usually work out ok.

On a serious note here, if you aren't going to ever want to get into the SC, change a config or make your own, just go buy an XBOX controller. If won't work with a good 70% of all PC games made but when it does work, it usually works okayish. If you REALLY can't see yourself making awesome configs that do amazing things and want to not benefit from the plethora of features the SC has then just don't try. The whole point of the SC is to be doing things that normal plebian controllers simply can't do and if you don't want to use those features then there is essentially no point to it.

But you don't have to take my word for it. :steammocking:
hulkenstrong Nov 23, 2017 @ 4:23pm 
Originally posted by Jinxtah:
Alright, so assuming a game has controller support, is it just as simple as going into some options and clicking load xbox controls or whatever and that's all you need, or is there more to it? I don't want to spend time messing with a setup every time I have to play a new game, so I'm hoping it's just as simple as a button press or two and it'll work.

Hmm well yes AND no. You can mostly "just" load a native/community/xbox profile BUT most of the time you will not get a optimal experience that way. If you seek a plug and play gamepad I would look elsewhere (like xbox one etc).
Jnx Nov 23, 2017 @ 4:37pm 
Originally posted by cammelspit:
Wow, where are you getting your information?
Like I wrote, reviews on youtube.

So if I'm reading your reply right, as long as there is controller support for a steam game, I don't have to mess with any templates of map anything myself. It'll just work without any sort of work needing to be done.

I don't really see the need for reinventing the wheel. I want a controller which works with games that have controller support. I would just go buy an xbox controller, but price wise the steam controller is a lot cheaper right now, and I was aiming to using it with my steam link.

However, I admittedly didn't know jack about the functions of the steam controller, and I thought the right area weird analog mouse like thing functioned as an analog stick, but it seems it's more akin to a laptop's track pad, so you constantly need to flick and flick and flick. That, as it turns out doesn't appeal to me at all, since I'm left-handed, and I don't want to be using my right thumb to control a mouse with constant flicking and precision moving. It's hard enough to do with a standard controller where there's a comfortable analog stick. I literally just want it to essentially be an xbox 360 controller, if a bit different.

*Edit:
So it seems I was double wrong. You can adjust the trackpad thing to act as a number of things, and seemingly they both work equally well, so I can use the left trackpad as a mouse, which would be awesome for me. That begs the question of how annoying the indentations are for the up/down/left/right markers on the left trackpad. Is it probably going to be annoying using that as a mouse, or?
Last edited by Jnx; Nov 23, 2017 @ 4:51pm
Jnx Nov 23, 2017 @ 4:40pm 
Originally posted by hulkenstrong:
If you seek a plug and play gamepad I would look elsewhere (like xbox one etc).
Yeah alright, I might just do that. I'm guessing the steam link has no problems recognizing the windows10 wireless receiver that you can buy for an xbox one controller.
cammelspit Nov 23, 2017 @ 7:44pm 
Originally posted by Jinxtah:
Originally posted by cammelspit:
Wow, where are you getting your information?
Like I wrote, reviews on youtube.

So if I'm reading your reply right, as long as there is controller support for a steam game, I don't have to mess with any templates of map anything myself. It'll just work without any sort of work needing to be done.

I don't really see the need for reinventing the wheel. I want a controller which works with games that have controller support. I would just go buy an xbox controller, but price wise the steam controller is a lot cheaper right now, and I was aiming to using it with my steam link.

However, I admittedly didn't know jack about the functions of the steam controller, and I thought the right area weird analog mouse like thing functioned as an analog stick, but it seems it's more akin to a laptop's track pad, so you constantly need to flick and flick and flick. That, as it turns out doesn't appeal to me at all, since I'm left-handed, and I don't want to be using my right thumb to control a mouse with constant flicking and precision moving. It's hard enough to do with a standard controller where there's a comfortable analog stick. I literally just want it to essentially be an xbox 360 controller, if a bit different.

*Edit:
So it seems I was double wrong. You can adjust the trackpad thing to act as a number of things, and seemingly they both work equally well, so I can use the left trackpad as a mouse, which would be awesome for me. That begs the question of how annoying the indentations are for the up/down/left/right markers on the left trackpad. Is it probably going to be annoying using that as a mouse, or?
Yeah, the right and left pads both can be set to use as an analog stick or a mouse and there are several modes for each.

Left-handed people talking about right for aiming and such is a load of crap. The movement on the left-hand side IS a left-handed setup. The guy who invented the DPAD, yeah he was left-handed. The choice was entirely arbitrary, to begin with, and if the movement was on the right while aiming at the left then left-handed people would be complaining about it being designed for righties and want to swap it, STILL. Like playing guitar, there IS no way a left-handed guitar can ever be better than a right-handed guitar for lefties, know why? It's because the whole process uses BOTH hands at all times and they both perform a complex movement. It is literally the same thing with using a gamepad. The whole idea is silly and I reject it entirely. It's not a pair of scissors that is specifically molded for the right hand to use it which is the only way it would matter. Next, they will start selling left-handed baseball bats... :steamfacepalm:

I am only posting this because I agree with him entirely. Don't conflate preference with need, because there is no need.
https://www.youtube.com/watch?v=x9ABJUZ8Mww

On to something I can answer.Yes, yes you can use the left pad for aiming if you like and yes it works equally well. I had a disagreement with another left-handed person on these same forums about a year and a half ago about how the SC isn't ambidextrous. So you know what I did? I made a reversed config for the Witcher, the first one without any kind of gamepad support at all and it was fine. I actually put a good 10+ hours into it that way and in less than an hour, I was managing it just fine. You essentially don't notice the plus pattern on the pad at all. In fact, if the intent was to make it so you could easily work out the exact cardinal directions by feel it isn't patterned enough IMO.

Try to also remember that you will actually have to configure the controller to make that kind of adjustment. No other controller can do it as well but you will still have to go into the menus and make your own template to have it set up that way. So you have to be aware that it does take a small amount of effort. Just don't let anyone tell you it is hard to do, it's not. Sure, there are a LOT of super advanced things you can do with it but once you understand what they all do it's very easy to do again or to alter slightly as you need to. It is only hard for someone who can't read yet, like my 5year old son, or someone with a negative bias.

I would also steer very clear of a good majority of the SC "reviews" on YouTube. No one puts any time into those and hasn't spent more than a few hours with it. IF they explicitly say, I have used my SC for the last month and have a good solid foundation on which to draw my conclusions, then you can.

As far as it not appealing, that's fine but you have to keep a few things in mind. You have never used anything different in the last what, 20 years at least? Anyone remember the first time they held an N64 or Dual Shock controller? Yeah, it took me over a month to stop hating on the N64 analog stick. All I wanted was the D-Pad to work like it did on my NES. It is literally the same thing here as the touch pads are so very very different. You just can't go into it expecting one thing or another. You have to expect it will be strange and you may not even like it for the first few days because your brain will be fighting the urge to want to use an analog stick.

The thing you need to remember is that if you are a console gamer or use controllers most often you are likely to have the hardest time wrapping your head around the fact the SC does not have dual analog sticks. If you are a mouse or trackball user the time required may be less than a couple hours to get the feel for it since it is most like those. It just depends! You may love it instantly and never use anything else or you may hate it immediately and give up before you even gave it a chance like so many others. Either way, the SC is the best controller on the market bar none! This thing takes some getting used to but it clearly and healthily beats any Sony or Microsoft controller that has ever been made and is cheaper to boot.

Frankly, that is about all I have to say about this subject. I think you have enough information to make an informed decision and that is all based on if you want to put in even a tiny amount of effort into using the SC or not.
Last edited by cammelspit; Nov 23, 2017 @ 7:46pm
ShowGun Nov 23, 2017 @ 8:12pm 
Hey just looking at the sale myself. What games are designed around the SC? Is there a list available? I've been looking I can't seem to find any reliable information.
cammelspit Nov 23, 2017 @ 11:15pm 
Originally posted by Tyrannøs:
Hey just looking at the sale myself. What games are designed around the SC? Is there a list available? I've been looking I can't seem to find any reliable information.
And you won't either. There are only a tiny few games that are, as you say, designed around it. This usually means only glyphs or maybe some auto switching action sets. There are tons of games that are literal poster children for how great it can be but not much in the way of true native Steam Input API support.
Jnx Nov 24, 2017 @ 3:09am 
Originally posted by cammelspit:
Left-handed people talking about right for aiming and such is a load of crap.
What? Are you out of your mind. Why the ♥♥♥♥ are you being so aggressive and defensive. Don't be a piece of .... because you aren't aware of things. If you think it's easy to use the mouse with your non primary hand for gaming, then go ahead do so, but for us normal people, it's not ideal, and quite awkward. I'm much more precise with my left hand, which I also use for writing.

I'm honestly not going to read the rest of your longwinded reply since you started off accusing me of spouting ♥♥♥♥♥♥♥♥, like I don't fkn know which hand works best for using a mouse like device.
Last edited by Jnx; Nov 24, 2017 @ 3:17am
Cerebrum123 Nov 24, 2017 @ 5:43am 
You don't have to flick over and over again to use the pads, and you can use either side. There are settings, even for mouse mode, that allow you to just slide your thumb to the edge of the pad to get continuous movement, like you would get on a traditional controller. It is called edge spin. Once I found it I was quite happy, made the thing much more enjoyable. My fingers are a little too twitchy to reliably flick like that, so edge spin is extremely helpful to me.
cammelspit Nov 24, 2017 @ 9:04am 
Originally posted by Jinxtah:
Originally posted by cammelspit:
Left-handed people talking about right for aiming and such is a load of crap.
What? Are you out of your mind. Why the ♥♥♥♥ are you being so aggressive and defensive. Don't be a piece of .... because you aren't aware of things. If you think it's easy to use the mouse with your non primary hand for gaming, then go ahead do so, but for us normal people, it's not ideal, and quite awkward. I'm much more precise with my left hand, which I also use for writing.

I'm honestly not going to read the rest of your longwinded reply since you started off accusing me of spouting ♥♥♥♥♥♥♥♥, like I don't fkn know which hand works best for using a mouse like device.
Didn't read my proof to back it up, did you? Movement on the left was INVENTED by a left-handed person initially for a market of 40%+ left-handed people. Japan being the highest overall percentage of left-handed people of any ethnic group in the world. Lefties are just being babies about it so they can have something to complain about. Generally, right-handed people find it harder to work for their off hand and I was doing just fine with that Witcher config. I'm sorry your unsubstantiated assumption that it's a 'right-handed world' so to speak, in reference to controllers and such, is objectively false. Every time someone talks about wanting to swap sicks on an XBOX controller or whatever it just gets me going because I know for a fact it's a false need for false reasons behind it. My mother is paralyzed on the right side and she uses her left now. My wife and 5-year-old son are both lefties and they use their SCs all the time and have used dual analog controllers their whole lives without issue. My wife even mouses with her right hand because she likes my M570 trackball and that is genuinely molded for the right hand only, no problems. So yeah, and I am the one out of my mind, sure buddy...
Jnx Nov 24, 2017 @ 2:15pm 
You keep going. Why be an ♥♥♥♥♥♥♥ when there's no need? I'm seriously not going to engage, because the premise is incredibly idiotic, and you're being a toxic troll. What I will do though is block you. Stop wasting my time with your nonsense.
cammelspit Nov 24, 2017 @ 3:58pm 
Originally posted by Jinxtah:
You keep going. Why be an ♥♥♥♥♥♥♥ when there's no need? I'm seriously not going to engage, because the premise is incredibly idiotic, and you're being a toxic troll. What I will do though is block you. Stop wasting my time with your nonsense.
Ah, but you did engage, just now. I only speak the truth, you are the one who took offense, not me. I could not care less what you think or if you engage or not. :steammocking:
Nov 24, 2017 @ 5:02pm 
I'm left handed and use right hand for aiming in video games. Everything is awkward if you don't care to learn and believe that by black magic (instinct) stuff gonna sort itself out.
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Date Posted: Nov 23, 2017 @ 3:22pm
Posts: 21