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报告翻译问题
the right track pad subsitutes a second thumb joystick vs the standard xbox (traditional) controller setup. this will make games that utilize twin stick functions more difficult to play, as youll have to program the track pad to function similairly...which ive found is extremely rare that it will preform the same or better than a joystick in that application...in fact ive never seen a case where its even functional as a second stick replacement.
However, using that track pad as a mouse is far superior than a second joystick.
Typically i use the steam controller for games that utilize the right buttons/trigger and left joystick and not much else, and in that case what you are getting with the steam controller is steamlink functionality...which imo is worth it.
I still feel the controller has a long way to go before its better than any controller that utilizes two joysticks...again in most situations...some turn based games are very enjoyable with the track pad mouse function...
Its up to you on what you plan to use the controller for....
Just be aware, any game that utilizes a right joystick for aiming is going to be hit or miss...and from what ive seen its a miss...get the controller if you like simple controller games through steamlink and maybe some turn based games....and have a back up xbox controller.
I will say its super annoying to float through my game list through steamlink trying to figure out which games work acceptably with the steam controller...some games marked controller ready play horribly with it, while other games marked kb/m only work fantastic...and a lot of it is up to community controller set ups...so lesser played games tend to be really random on whether they work acceptably or not...vs an xbox controller which pretty much functions perfectly if the game is marked controller ready.
The X-Box controller is better at stuff designed for a controller, because 99% of the time those will have been designed for an X-Box controller anyway (and that remaining 1% is mostly designed for a Playstation controller, which is still closer to an X-Box controller.)
If you want a controller that can serve as a magical universal box capable of substituting for everything, the Steam controller is great. If you want a controller for games that are designed to work best with a controller already, then you want an X-Box controller.
Outside of the one single game I own that simply doesn't work with the SC, I haven't found a single one that doesn't work better with SC as opposed to a 360 pad. I can't use mouse and keyboard for gaming, so any of those games I have to play with either a 360 pad with something like Xpadder, or the SC. Out of the two the SC is infinitely better.
Consolegamers had no other choice up until now, M+KB were pc "exclusive", now mouse and keyboards are beeing used even on consoles.
I read some articles where "overwatch" consoleplayers see the use of KB+M hardware or adapters as "cheating".
Nope , not cheating , stickaiming is simply slower and less precise than a mouse.
Those players are used to the comfort of sitting in a couch and slowly moving their crosshair with some "aimassist" working in the background giving the illusion of precision and speed.
In contrast using a twinstickcontroller on PC for FPS is suboptimal to say the least.
The steam controller closes the gap and sits between a twinstickcontroller for comfort/couchplay and the speed and precision of KB+M.
You should also keep in mind that long time use of a mouse is rather harmfull and can lead to some medical issues (Carpal tunnel syndrome).
So if you don't really need to be competitive there is not really a reason to punish your fingers with a mouse now that we a third option.
Here is the hierarchy of precision and speed starting from the optimal aiming device that is currently available:
1.Mouseaim (right arm + right hand+fingers)
2.Trackpad+Gyro (two arms +thumb)
3.Trackpad (thumb only)
4.Thumbstick (thumb fights against return to zero device )
I didn't include flightsticks in the list but you can see where they would fit (hint: return to zero device + muscleinvolvement).
I do believe there are some official mouses and keyboards for the systems, they just aren't supported in all games. Which is why the adapters exist. They are like the opposite of Xpadder, they use the hardware of a mouse and keyboard, but emulate Xinput devices.
Well , but changing inputmethods could lower the risk?
Like a rotation between games/inputmethods:
Mouse->Hotas -> Gamepad.
I speak from experience here seeing as I have nerve damage in both arms AND the carpel tunnel, the tunnel where the nerve travels from your hand through your wrist to the rest of your arm, is too small causing repetitive tasks to be painful. Commonly referred to as carpal tunnel syndrome. Though, for me, it has been crushed before so it makes me have issues almost instantly. The only relief I ever get is when I use my SC. The thing feels so good, it is like it was explicitly designed to be ergonomic and to cause as little stress on your hands, arms, and wrists as they could manage. Oh wait, that is EXACTLY what they did.
Sure, everyone is different and any repetitive task can cause issues for some but controllers in general, the SC more specifically, are much better at doing what they do without aggravating those issues. The fact they all can cause problems at all aside. My point is, even though Boreout's comment may not have been exactingly precise from a pedantically technical standpoint, the point is still perfectly accurate and, more importantly, meaningful in terms of the conversation.
My hands haven't a chance to heal all that time because of that "evil" mice at home and work...
Form factor is definitely a factor if any of you having similar trouble, guys.
Ask a doctor or have a trial.
For me, KB&M are causing me less pain than the SC
It actually makes me wonder why laptops continue to insist on crappy touchpads rather than a trackball (or simulated trackball like the SC), even for gaming laptops.
My biggest issue with it is that it's kinda terrible outside the Steam ecosystem. Apparently Logitech can get a gaming mouse with a zillion features working with apps that require administrative access, but Valve can't. Also, I dislike how the controller doesn't have a memory, not even to store the Desktop profile. You have to have Steam open, otherwise it falls back to a "lizard" mode that has no customization whatsoever.
Maybe Valve needs to use custom drivers, and maybe they need to refresh their hardware so that it can retain a memory of its advanced features even without Steam open.
Logitech and other gaming hardware manufacturers got it right: Be able to store a few basic profiles on the hardware itself, even if the most advanced stuff needs the specialized software.
My experience hasn't been as bad as Aquillion's, but maybe that's because I use Steam for virtually all of my gaming.
As an Linux user I have set Steam to boot silent mode so what is left is only Hardware/Controller with my own customized desktop mode(s).
With silent boot mode Steam is nicely running (...drivers, remember !!!) background and not interrupting me in any way. This is when I am using SC in living room with desktop mode.