Steam Controller

Steam Controller

figmentPez Mar 26, 2017 @ 1:39pm
Works in SR3, Not in Saints Row IV (4)
I've been trying a lot of different things, but I have not been able to get my Steam Controller to work in Saints Row 4. It used to work without any problems, and it still works in Saints Row 3, but now I can't get it to register any gamepad input. SR4 recognizes mouse inputs from the touchpad and gyro, but not the sticks or buttons.

Here's the kicker, any controller whose input configuration is handled by Steam isn't recognized by the game. I have an 8Bitdo NES30 Pro, and if I use Steam to configure it's controls ("Generic Gamepad Configuration Support"), SR4 doesn't see it. If I turn off that setting in Steam, SR4 sees input from it, though the layout is unusable.

Anyone have any ideas what I can do about this?
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Showing 1-15 of 15 comments
Rekkulani Mar 26, 2017 @ 1:42pm 
It works fine in both of them to me.
figmentPez Mar 26, 2017 @ 1:46pm 
Originally posted by Colorshy:
It works fine in both of them to me.

Can you provide any more information? What OS? Are you using the Steam Beta or the main release? WHEN did you last play SR4 with your Steam controller? What configuration are you using?

I'm running Windows 7. I usually use the Steam Beta, but reverting to the main release did not help. Several months ago, before PS3 controller support was added to Steam, I had no troubles controlling SR4 with my Steam controller. I've tried multiple different configurations, none worked.
Rekkulani Mar 26, 2017 @ 2:41pm 
Originally posted by figmentPez Halforums:
Can you provide any more information? What OS? Are you using the Steam Beta or the main release? WHEN did you last play SR4 with your Steam controller? What configuration are you using?

I'm running Windows 7. I usually use the Steam Beta, but reverting to the main release did not help. Several months ago, before PS3 controller support was added to Steam, I had no troubles controlling SR4 with my Steam controller. I've tried multiple different configurations, none worked.
I'm running Windows 10 Pro; Steam Beta, I just launched it to test if it works before that was but four weeks ago, standard game pad config.
It seems to no longer be working, but the inputs do show up on the HUD as I use them.
cammelspit Mar 27, 2017 @ 1:06am 
Just tested SRIV and it works but there are a few things that might be causing some issues. Firstly, this game has native steam controller support, this means it has the auto switching action sets and everything now. When I played it through with my SC, this simply was not the case. In game, it all seemed fine but some of the menu interactions don't work, just like Portal2 and most other 'native' SC games. Have you tried just getting into the game with your KB, resetting to the recommended template and testing it out that way? The only way I have been able to get past these with the other native games is by taking note of what functions are not working, like Y to apply graphics settings was the one that I noticed and then rebinding it to a legacy gamepad Y instead of the in-game action interact as it is now.

EDIT: Also start or A to bypass the starting screens wasn't working so that might be why you think it's not working at all?
Last edited by cammelspit; Mar 27, 2017 @ 1:07am
Rekkulani Mar 27, 2017 @ 1:14am 
Originally posted by cammelspit:
Just tested SRIV and it works but there are a few things that might be causing some issues. Firstly, this game has native steam controller support, this means it has the auto switching action sets and everything now. When I played it through with my SC, this simply was not the case. In game, it all seemed fine but some of the menu interactions don't work, just like Portal2 and most other 'native' SC games. Have you tried just getting into the game with your KB, resetting to the recommended template and testing it out that way? The only way I have been able to get past these with the other native games is by taking note of what functions are not working, like Y to apply graphics settings was the one that I noticed and then rebinding it to a legacy gamepad Y instead of the in-game action interact as it is now.

EDIT: Also start or A to bypass the starting screens wasn't working so that might be why you think it's not working at all?

No, I loaded into my save, with my mouse and keyboard, and still had no responce; I did assume that maybe it had gotten a SC-API update but then why would keyboard nor gamepad input work in the game from the Steam Controller, I also tried to use the recommended config that they, Deep Silver, posted and it showed a lot of blank buttons with nothing bound to them on all sets.

EDIT: I tried again just now, the Deep Silver config now shows buttons assigned in it. I also reset all of my controls back to default. Still can't move or do anything. Keyboard and mouse still works fine, perhaps I need to force an update onto SRIV somehow. I'll try that.
EDIT 2 : Nope, I verified files and then tried again, I was missing 152 files but it still didn't work after redownloading them. I'm going to try a complete uninstall and reinstall.
Last edited by Rekkulani; Mar 27, 2017 @ 1:29am
figmentPez Mar 27, 2017 @ 3:06am 
Originally posted by cammelspit:
EDIT: Also start or A to bypass the starting screens wasn't working so that might be why you think it's not working at all?

I'm a little more persistent than that, but thank you so much for your post. Interestingly, for my other controller, I could skip the first couple starting screens, but then it would stop working after that.

I was not persistent enough to try loading the developer's default settings, though. I didn't realize that native Steam Controller support had finally been added to the game, since there were no patch notes about such.

In any case, once I loaded the developer's default, controller inputs were finally recognized, though this is one extremely lazy implementation. The problems I've found include:

- Reload doesn't work. Setting the X button to send an R key keyboard input allows me to reload, but not the named Reload command.
- Vehicle controls don't use the analog function of the triggers by default, only the full press of the button. I know you drive a lot less in SR4, but this is ridiculous.
- There's no way to zoom in/out on the map by default. Setting the touchpad to "rotate" enables zooming, but this is completely unintuitive.
- Aiming is set to joystick emulation by default, and setting it to "camera mouse" doesn't do anything. (Enabling advanced options and choosing "mouse" works, though.)
- The "start" button (right pointing triangle button? What is the name for that?) doesn't do anything in menus by default, even though it's the key used to enter menus.

It's working now, or at least I haven't found anything so completely broken I couldn't work around it. I'll have to post about this in the SR4 discussion forum after I get some sleep. There's a thread there with a lot of people complaining the Steam Controller doesn't work.
cammelspit Mar 27, 2017 @ 9:05am 
@figmentPez [Halforums] great to hear! Unfortunately, most of the "Native" SC games are by far NOT actually native in their support of the SC. Just a lazy and nearly untested config, like this actually. It seems to me that Valve should force more that just a terrible untested config before a game can say they have native support. MadMax does literally nothing in terms of SC support but they sure do advertise it. You can even look around and walk at the same time! DarksidersII Deathfinitive is, in my opinion, the absolute WORST. They advertise it and guess what, they never implemented anything SC related at all!. No prompts, no configs NOTHING. Since they abandoned the game entirely, the only way you can get anything, prompts only, is by going into the DSIIDE beta! The remaster of the first is the same way too. There really has to be some quality control here when it comes to this stuff because what if I didn't already have the game and got it explicitly because of the SC "support". Ugh...

@Colorshy Well, not sure if there is anything else I can do or recommend. Maybe your issue is unrelated to the OPs issue?
Stonehaven Apr 28, 2017 @ 6:57pm 
Id try running steam as administrator go to the steam directory, for me its C:\Program Files (x86)\Steam\ and right click the Steam.exe then go to Properties > Compatability Tab and make sure the 'Run this program as administrator' check box is checked.

This did fix some of my controller problems i used to have.
Last edited by Stonehaven; Apr 28, 2017 @ 6:58pm
Da Doom Man Apr 29, 2017 @ 8:03pm 
Originally posted by cammelspit:
@figmentPez [Halforums] great to hear! Unfortunately, most of the "Native" SC games are by far NOT actually native in their support of the SC. Just a lazy and nearly untested config, like this actually. It seems to me that Valve should force more that just a terrible untested config before a game can say they have native support. MadMax does literally nothing in terms of SC support but they sure do advertise it. You can even look around and walk at the same time! DarksidersII Deathfinitive is, in my opinion, the absolute WORST. They advertise it and guess what, they never implemented anything SC related at all!. No prompts, no configs NOTHING. Since they abandoned the game entirely, the only way you can get anything, prompts only, is by going into the DSIIDE beta! The remaster of the first is the same way too. There really has to be some quality control here when it comes to this stuff because what if I didn't already have the game and got it explicitly because of the SC "support". Ugh...

This is why I think they should create another division just for the Steam Controller. It's obvious their method of "hey move to whatever project you feel like" isn't working out for this type of product as input in general, especially good input is absolutely essential to a good experiance with a product like this.
cammelspit Apr 29, 2017 @ 9:21pm 
Originally posted by Da Doom Man:
This is why I think they should create another division just for the Steam Controller. It's obvious their method of "hey move to whatever project you feel like" isn't working out for this type of product as input in general, especially good input is absolutely essential to a good experiance with a product like this.
I could not agree more.
Rekkulani Apr 29, 2017 @ 9:29pm 
Originally posted by cammelspit:
Originally posted by Da Doom Man:
This is why I think they should create another division just for the Steam Controller. It's obvious their method of "hey move to whatever project you feel like" isn't working out for this type of product as input in general, especially good input is absolutely essential to a good experiance with a product like this.
I could not agree more.
From what I can tell from all the new videos detailing how valve works internally. The largest division of Steam's interal workforce is Hardware which mostly floats around Vive and Steam Controller. I'd say they might actually have an inbalance of hardware to everything else.
cammelspit Apr 29, 2017 @ 9:33pm 
I'll bet you money it's all Vive stuff. A controller is not as sexy as a VR headset. They just need to sit 5 guys down for 30 days and just fix everything. Really, it shouldn't be that hard.
Rekkulani Apr 29, 2017 @ 9:56pm 
Originally posted by cammelspit:
I'll bet you money it's all Vive stuff. A controller is not as sexy as a VR headset. They just need to sit 5 guys down for 30 days and just fix everything. Really, it shouldn't be that hard.
I'll take your money than because the Steam Controller is still getting updates.
cammelspit Apr 29, 2017 @ 10:02pm 
So what? That doesn't mean it's getting the kind of updates it really needs. There are still long-standing bugs from the initial activators update. I would say we have maybe one guy working on it off and on with the kind of simple updates we have been getting.
a Jun 30, 2017 @ 8:14am 
I don't know if you already find the solution, but if you don't, here is a tip who solved my problem.
I used x360ce and set the SaintsRowIV.exe file to WinXP ( Service Pack 3 ) compatibility mode and Run as administrator.
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Date Posted: Mar 26, 2017 @ 1:39pm
Posts: 15