Steam Controller

Steam Controller

ShiveringSun Apr 23, 2017 @ 8:29pm
How switch between 2 simple configs (using a keyboard button if possible)?
I suppose it has something to do with "action sets" but I don't understand what the reference to "when cursor is shown/hidden" means. I don't see any option to bind switching to a specific key... am I missing something obvious?

I'm using a xbox 360 pad and want 2 default controller configs, only difference being one has the XYAB buttons set to turbo. Would be great to do this without having to enter Steam overlay.

Sorry if I'm posting in the wrong forum, though as steam controller customization has been extended to other controllers this seems like the right place.
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Showing 1-7 of 7 comments
Zedrahl Apr 23, 2017 @ 8:55pm 
The overlay allows much more customization than drivers only can provide. There is a way to bind buttons to switch action sets; however what might work better for you is to set up a button to mode shift your button pad and have those buttond be turbo when that button is pressed. I believe you can even set the mode shift button to be toggled.

You could use an activator like double tapping your right stick to toggle your your button pad mode shift to buttons with turbo activated.
Zedrahl Apr 23, 2017 @ 8:57pm 
I hope the above post helps
cammelspit Apr 23, 2017 @ 10:03pm 
Yep, you are posting in the wrong place. You should go to the unofficial Reddit, they actively support other controllers. This forum is dedicated to the Steam Controller a piece of hardware made by Valve, not an XBOX 360 controller or a DS4 or whatever it may be. https://www.reddit.com/r/SteamController/

Also, stick clicks won't work because activator shifts on stick or pad clicks don't work so you need to choose another method. I just use long press the select button as it is not used very regularly anyways. If you don't want to use the Steam Overlay, turn off Xbox/DS4 controller support and use something else because it will NEVER work that way with Steam.
ShiveringSun Apr 24, 2017 @ 12:02am 
Thank for the info and link. Sounds like switching configs without entering the overlay is do-able. Ideally I'll find a way to do this with a keyboard button. Too bad stick clicks or dpad wont works as those would be the second choice! Trying to set this up for Bayonetta, which uses everything but dpad down and the stick clicks for gameplay. Maybe I'll use Start for switching and keyboard to enter pause menu...

Cheers:)
cammelspit Apr 24, 2017 @ 12:32am 
Originally posted by ShiveringSun:
Thank for the info and link. Sounds like switching configs without entering the overlay is do-able. Ideally I'll find a way to do this with a keyboard button. Too bad stick clicks or dpad wont works as those would be the second choice! Trying to set this up for Bayonetta, which uses everything but dpad down and the stick clicks for gameplay. Maybe I'll use Start for switching and keyboard to enter pause menu...

Cheers:)
Just to clarify, sticks and pads are SUPPOSED to work. It is actually a glitch that has been there ever since activators were first added. I found this out the hard way when attempting one method of using multi-layered touch menus for Dungeon Siege. I normally don't help people with 360/DS4 controllers entirely out of sheer hatred for the controllers themselves, making me wait decades for Valve to come and save the day with a decent controller... BUT... This is not really something that is restricted to any controller type so this once I think I can break my own rule. Either that or it could be the several blenders full of margarita talking. :sfsurprise:

If the only difference you want is turbo, I assume you want it for shooting? I haven't played a Bayonetta game longer than about 15 minutes in my life so far but this is a thing that is useful for a great many games, especially TPA games. One thing you can do is have a second activator activate on press hold, make this one turbo. You then will be able to tap the button for normal moves and then hold the button for turbo fire. If this interferes with some moves like if you need to be able to hold the button, you can use a double tap to activate the turbo. In this case, you would have to double tap and then also hold the button for it to turbo fire. If you had uniquely bindable grips, like the SC has, you could also just use the grips for cycling through action sets. Max, I have had about 30 action sets, most with at least one shift, as part of a single config before so ultra complicated nested menus or slightly tweaked control schemes, even for one-off minigames, is entirely doable. I mean, you will be limited heavily by not having the same number of uniquely bindable inputs so most buttons would need to pull double or triple duty for stuff like that.

One thing using a Steam Controller has taught me is to think outside the box, there is a LOT more in there that is possible than you might imagine on the surface.

EDIT: Sorry if it sounded like a pitch for the Steam Controller but you DID post into its forum. XD Besides, I think most people, even those who don't use it all the time should own one for how it can do KB/M games perfectly well with minimal hassle and that slick as snot mouse control. Anyways, good luck, I'm off to bed now.
Last edited by cammelspit; Apr 24, 2017 @ 12:36am
Zedrahl Apr 24, 2017 @ 1:54am 
Originally posted by cammelspit:
Also, stick clicks won't work because activator shifts on stick or pad clicks don't work so you need to choose another method. I just use long press the select button as it is not used very regularly anyways. If you don't want to use the Steam Overlay, turn off Xbox/DS4 controller support and use something else because it will NEVER work that way with Steam.

I wasn't sure about that off the top of my head, however I was just trying to give an example idea.

I completely agree the Steam Controller is the way to go. In my opinion it takes a while to get used to. Once you figure the style of controls and sensitivity that works best for you; there is no going back.

I dislike sounding like a comercial too.
Last edited by Zedrahl; Apr 24, 2017 @ 2:16am
ShiveringSun Apr 24, 2017 @ 2:07pm 
It's working. :)

I've used START as the mode shift button, with the START button itself set to toggle. START no longer brings up the pause menu as I unbound it to avoid the menu when I want to toggle, which is fine as I sit at a desk with keyboard in reach to play anyway. No need to set up a seperate action set.

FYI, Bayonetta has some fairly insane button mashing for finishing moves, and at this point I'm over abusing my fingers for this sort of thing! Interesting combat system that utilizes many hold and pause input mechanics.

I AM intrigued by Valve's controller, but it seems to be trying to fill a niche- bridging the gap between M/KB and controllers- I don't need filled. I'm happy using M/KB for everything except character action. I'll be watching though! :)
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Date Posted: Apr 23, 2017 @ 8:29pm
Posts: 7