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You could use an activator like double tapping your right stick to toggle your your button pad mode shift to buttons with turbo activated.
Also, stick clicks won't work because activator shifts on stick or pad clicks don't work so you need to choose another method. I just use long press the select button as it is not used very regularly anyways. If you don't want to use the Steam Overlay, turn off Xbox/DS4 controller support and use something else because it will NEVER work that way with Steam.
Cheers:)
If the only difference you want is turbo, I assume you want it for shooting? I haven't played a Bayonetta game longer than about 15 minutes in my life so far but this is a thing that is useful for a great many games, especially TPA games. One thing you can do is have a second activator activate on press hold, make this one turbo. You then will be able to tap the button for normal moves and then hold the button for turbo fire. If this interferes with some moves like if you need to be able to hold the button, you can use a double tap to activate the turbo. In this case, you would have to double tap and then also hold the button for it to turbo fire. If you had uniquely bindable grips, like the SC has, you could also just use the grips for cycling through action sets. Max, I have had about 30 action sets, most with at least one shift, as part of a single config before so ultra complicated nested menus or slightly tweaked control schemes, even for one-off minigames, is entirely doable. I mean, you will be limited heavily by not having the same number of uniquely bindable inputs so most buttons would need to pull double or triple duty for stuff like that.
One thing using a Steam Controller has taught me is to think outside the box, there is a LOT more in there that is possible than you might imagine on the surface.
EDIT: Sorry if it sounded like a pitch for the Steam Controller but you DID post into its forum. XD Besides, I think most people, even those who don't use it all the time should own one for how it can do KB/M games perfectly well with minimal hassle and that slick as snot mouse control. Anyways, good luck, I'm off to bed now.
I wasn't sure about that off the top of my head, however I was just trying to give an example idea.
I completely agree the Steam Controller is the way to go. In my opinion it takes a while to get used to. Once you figure the style of controls and sensitivity that works best for you; there is no going back.
I dislike sounding like a comercial too.
I've used START as the mode shift button, with the START button itself set to toggle. START no longer brings up the pause menu as I unbound it to avoid the menu when I want to toggle, which is fine as I sit at a desk with keyboard in reach to play anyway. No need to set up a seperate action set.
FYI, Bayonetta has some fairly insane button mashing for finishing moves, and at this point I'm over abusing my fingers for this sort of thing! Interesting combat system that utilizes many hold and pause input mechanics.
I AM intrigued by Valve's controller, but it seems to be trying to fill a niche- bridging the gap between M/KB and controllers- I don't need filled. I'm happy using M/KB for everything except character action. I'll be watching though! :)