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As for the other Skin Dlc the Japanese version had we will prolly not see most of them come to the west in the first place.
And honestly Tales of Zestiria did well both sales wise(400k units in japan alone in the first week of release) and Review wise. The bad stuff we hear from Japan about the game and it's "controversy" is just bs for the most part. People were salty because their Waifu Alisha which they thought was the Main Heroine didn't turn out to be what they thought she would be.
Also, her weapons are apparently updated in every town's equipment shop, despite her not being in your party anymore. This strengthens people's arguments that she was not planned to leave the party at first, but got cut to be sold as DLC later.
I wonder what the pricing on the party-member DLC will be.
There's a certain comedic poetry to the circumstance:
Why does it always feel like someone is missing?
Because God didn't pay for some companion DLC.
The other annoying aspect to such a thing is the "filler episode" syndrome from anime made from a manga. Whenever a character is introduced in a filler episode - that character by virtue of their creation cannot be allowed to do ANYTHING that will interfere with the progress of events that occur in the manga, or else you end up with a "first version of Fullmetal Alchemist" deviation from the world. That gets... messy. So, instead, you end up with these "optional content" characters being trite - even the jokes they tell can't be allowed to be so memorable that the other characters can remember it outside of DLC-added conversations. The character ends up being a kind of a ghost - not really alive, just sort of hanging in space somewhere around the action, serving a shallow role to fill space/time
More open-ended RPGs like Fallout 3 can make this more natural, by making everything cookie-cutter in a way that makes it all consistent, but auteur-crafted stories tend to not handle DLC characters well at all. At least that's my experience.
Ryan Fenton
From my understanding it is not a party member DLC but a side story with the female characters. You do not get her during the main story after she leaves even with the dlc.
What I saw from the PS3 version told me that the enemy spawning system was a bit janky, and did lead me to believe that character would be more important to the story, but also that combat has a nice quick pace even compared to other Tales games, which is something I always liked from the Suikoden series - waiting for load times for hundreds of combats just always wore on me, and this one seems to have a nicer flow than others.
So, odd to know that the character doesn't feature prominently in either case, but also strange to see it hocked off into DLC content after initial release, when it's a full-price re-release like this.
Also - main girl? I never saw the tales games as real relationship engines - even where they contain a pseudo-romance (Xillia), it's usually abstract enough to avoid those various tropes. Just having another character's arc to follow is always interesting in any case - gotta be an odd constraint for a writer to know a character is going to be pushed to DLC.
Ryan Fenton
I've already stated this in another thread, but figure companies hopped on-board and greenlit figures for the two supposed main characters in this game. Alter did Alisha. Of course, this hyped the game up for more people, and brought about the false image.
There are 4 trailers for this game. Alisha was at least, a little prominent in them up until number 4. In the third trailer, which came out sometime in May last year, it even showed Alisha seeing Mikleo and Lailah for the first time. However, in the fourth trailer, which came out sometime in September of last year, Alisha took a back seat for Rose.
I might be wrong, but in no trailer was Alisha improperly placed in a scene in which she was not in the full game.
Honestly, it's just that Bamco sucked at marketing this situation correctly. It's like they were asking for this backlash.