Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
My Setup looks like this after some farming:
Human: 15 Faira, 9 Priventi, 20 Invlada
Bonus Skills: Halve SC cost, Halve dmg taken 1000, infinite combo as long as you have SC.
Seraphim: 11 Faira (Or respective element), 11 Priventi, 20 Invalada
Bonus Skills: 40% casting time reduction x2 (Which makes it 80%), infinite combo as long as you have SC.
I would like to point out for people who haven't messed around with the stacking, but their are caps where stacking that skill no longer increases. Every element %dmg skill caps at 10, for 100% element dmg increase, but you can still increase the stack for different bonus skills. Invalada caps at 20 for 8000 and I do not know about Priventi, but I would guess 20 as well for 600 dmg reduction. Also, the max stacking bonus skill is 16+, its "+" because you can still increase the stack for increasing that individual skills value while retaining the max stacking bonus skill.
The beauty comes from when you do armitization. You will combine all skills and bonus skills, making you able to negate up to 16000 dmg and 200% increase element dmg (If both human and seraph have same element increased), and 80% casting time reduction, halve taken dmg over 1000, halve all SC cost, reduce all dmg taken by 600, and have infinite combo. Yes, you are completely broken at this point.
The reason I chose fire as the element to increase on my human was cause armitized, you have a completely absurd arte that does 10k a hit and is an AOE, unfortunately I am blanking on the name of it. Though the water armitization has something similar and would be a good alternative for your other human.
I will note that if you are in NG+ and you have the "advanced divinity" enabled in the battle action section, it will ruin most of this because it treats armitized characters as a single person recalculating caps and such.
EDIT: This has been mentioned in other threads, but Sorey has an earring that gives the skill Fairex (sp?) which is a 20% chance to do 4x fire dmg. Then that item can then be blessed to be 40% chance to do 4x fire dmg. Combine that with the above and the strengthened final boss on chaos is a joke...kinda XD
Honestly I think Phoenix is the most broken part of it, its nearly impossible to die. Either you straight up heal to full life any time you 'die' armed, or you break out of arm and one or both heal to full, and you just re-arm.
Also.. the Auto dodges can make you take no damage from any attack the last boss does -- as long as you stop casting/attacking in time.
You do realize the chance for Phoenix to trigger (the next time) is halved every time it is triggered, right?
I have done some testing and I am afraid the Armatus does not stack skills quite like that.
I have tested it with Primor, the skill that recovers HP by defending. With max stacks on either Sorey and Lailah, the armatized form recovers just as much HP as in the case that only one of the two has a maxed stack of Primor equipped.
So at least for that skill the effect does not increase beyond the single character cap.
Is there anyone else who could shed more light on this matter?
But for example if you have double mystic and 100% element boost on your seraph and lucifer+eternal on your human you can do the near infinite boosted spell spam.
For refrence on the max you can stack each skill including doubles check https://docs.google.com/spreadsheets/d/17iphNK1pyH-Ev00IqE3EO515D1O9D3fz3ctk_kW5mbI/edit#gid=1525068205
I observed the increase in stats per fusion is fixed not % based, and after every fusion its more expensive to fuse again. This generally means low end equip is great to fuse but high end equip the gains from fusing are much lower as a %.
Also if I sacrifice equipment for the double base stat does it preserve the fused stats?
+3 to 2 stats for each fusion so e.g. for 90 fusions you get +270 to 2 stats. Which doesnt excite me.
Maybe I will do it at some point tho since i am a perfectionist.
from another topic
My biggest gripe with the system is that sanctified equip won't stack fairly. I meant, take 1 item to +10, sanctify it, make a second like it, fuse them = +3/+3 or +6 stats. Not +30/+30 or +60. Fuse them together before sanctification (to +20 item), then you'll got your stats.
That makes for some tough decisions as to when to apply sanctification, especially if the first slot skill is very appealing. I know, I know, they just wanted the system to stay clear and simple. But that's still feels unfair :)
priventi
invalada
Those 2 I will stack to get the high stacked bonuses I want which will likely be
reduce casting speed (ideally x2 but x1 may be ok) (for the seraphs)
reduce cost of mystic artes (preferably twice) (only for rose and sorey, maybe also alisha)
halve cost of sc (for the humans)
combo +1 twice (seraphs, maybe also humans as is low stack)
halve damage over 1000
other skills to stack (sorry forgot names as game not loaded)
hp +4 on combo
increased effectiveness against monster type (for flexibility have different type for each character), remember this skill improves defense as well as offense
increase elemental damage (for serpah's)
There is also a bonus skill that grants 20% chance do 4x damage for an element, this increases DPS no end since many attacks are multi hit. e.g. I have a weapon that grants that skill for fire equipped on sorey for my current playthru and when armetized with laila or spamming fire based hidden artes the DPS has increased noticebly.
I assume max stacking slots are 44 slots per character which would be only when have 3x skill on all 2-4 slots and x2 on 1st slot. More realistic obtainable slots are 32 slots with x2 skill in every slot. But that would be reduced if using x1 skills to gain an odd numbered stack such as mystiq.
Anyway, the +4 HP on combo skill is called Plezur and it can be stacked up to 5 times (hint hint). And it is really nice because sidesteps count as combo in this game so you can recover HP by attacking AND by dodging.
Those 20% chance elemental damage multiplier skills are really powerful too. It's why Draupnirs (level 80 earrings) on Sorey are recommended because they have Fairax in their top slot, so it can be doubled simply by blessing them. At 2 stacks (which is also the maximum for this effect), it will cause fire damage to be multiplied by 8 with a 20% chance. This means that, simplified speaking, on average you will be doing 0.8 * 1 + 0.2 * 8 = 2.4 times the damage you'd usually do. So more than double your usual output.
Also, each character has 5 equipment slots for a maximum of 11 skill stacks per slot, so the maximum is 55 for stacks but you only have 4 skill slots per gear piece, so you can have a maximum of 20 different skills on one character.